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Description
Internet browsers are today capable of warning internet users of a potential phishing attack. Browsers identify these websites by referring to blacklists of reported phishing websites maintained by trusted organizations like Google, Phishtank etc. On identifying a Unified Resource Locator (URL) requested by a user as a reported phishing URL,

Internet browsers are today capable of warning internet users of a potential phishing attack. Browsers identify these websites by referring to blacklists of reported phishing websites maintained by trusted organizations like Google, Phishtank etc. On identifying a Unified Resource Locator (URL) requested by a user as a reported phishing URL, browsers like Mozilla Firefox and Google Chrome display an 'active' warning message in an attempt to stop the user from making a potentially dangerous decision of visiting the website and sharing confidential information like username-password, credit card information, social security number etc.

However, these warnings are not always successful at safeguarding the user from a phishing attack. On several occasions, users ignore these warnings and 'click through' them, eventually landing at the potentially dangerous website and giving away confidential information. Failure to understand the warning, failure to differentiate different types of browser warnings, diminishing trust on browser warnings due to repeated encounter are some of the reasons that make users ignore these warnings. It is important to address these factors in order to eventually improve a user’s reaction to these warnings.

In this thesis, I propose a novel design to improve the effectiveness and reliability of phishing warning messages. This design utilizes the name of the target website that a fake website is mimicking, to display a simple, easy to understand and interactive warning message with the primary objective of keeping the user away from a potentially spoof website.
ContributorsSharma, Satyabrata (Author) / Bazzi, Rida (Thesis advisor) / Walker, Erin (Committee member) / Gaffar, Ashraf (Committee member) / Arizona State University (Publisher)
Created2015
Description
Driver distraction research has a long history spanning nearly 50 years, intensifying in the last decade. The focus has always been on identifying the distractive tasks and measuring the respective harm level. As in-vehicle technology advances, the list of distractive activities grows along with crash risk. Additionally, the distractive activities

Driver distraction research has a long history spanning nearly 50 years, intensifying in the last decade. The focus has always been on identifying the distractive tasks and measuring the respective harm level. As in-vehicle technology advances, the list of distractive activities grows along with crash risk. Additionally, the distractive activities become more common and complicated, especially with regard to In-Car Interactive System. This work's main focus is on driver distraction caused by the in-car interactive System. There have been many User Interaction Designs (Buttons, Speech, Visual) for Human-Car communication, in the past and currently present. And, all related studies suggest that driver distraction level is still high and there is a need for a better design. Multimodal Interaction is a design approach, which relies on using multiple modes for humans to interact with the car & hence reducing driver distraction by allowing the driver to choose the most suitable mode with minimum distraction. Additionally, combining multiple modes simultaneously provides more natural interaction, which could lead to less distraction. The main goal of MMI is to enable the driver to be more attentive to driving tasks and spend less time fiddling with distractive tasks. Engineering based method is used to measure driver distraction. This method uses metrics like Reaction time, Acceleration, Lane Departure obtained from test cases.
ContributorsJahagirdar, Tanvi (Author) / Gaffar, Ashraf (Thesis advisor) / Ghazarian, Arbi (Committee member) / Gray, Robert (Committee member) / Arizona State University (Publisher)
Created2015
Description
Driving is already a complex task that demands a varying level of cognitive and physical load. With the advancement in technology, the car has become a place for media consumption, a communications center and an interconnected workplace. The number of features in a car has also increased. As a result,

Driving is already a complex task that demands a varying level of cognitive and physical load. With the advancement in technology, the car has become a place for media consumption, a communications center and an interconnected workplace. The number of features in a car has also increased. As a result, the user interaction inside the car has become overcrowded and more complex. This has increased the amount of distraction while driving and has also increased the number of accidents due to distracted driving. This thesis focuses on the critical analysis of today’s in-car environment covering two main aspects, Multi Modal Interaction (MMI), and Advanced Driver Assistance Systems (ADAS), to minimize the distraction. It also provides deep market research on future trends in the smart car technology. After careful analysis, it was observed that an infotainment screen cluttered with lots of small icons, a center stack with a plethora of small buttons and a poor Voice Recognition (VR) results in high cognitive load, and these are the reasons for the increased driver distraction. Though the VR has become a standard technology, the current state of technology is focused on features oriented design and a sales driven approach. Most of the automotive manufacturers are focusing on making the VR better but attaining perfection in VR is not the answer as there are inherent challenges and limitations in respect to the in-car environment and cognitive load. Accordingly, the research proposed a novel in-car interaction design solution: Multi-Modal Interaction (MMI). The MMI is a new term when used in the context of vehicles, but it is widely used in human-human interaction. The approach offers a non-intrusive alternative to the driver to interact with the features in the car. With the focus on user-centered design, the MMI and ADAS can potentially help to reduce the distraction. To support the discussion, an experiment was conducted to benchmark a minimalist UI design. An engineering based method was used to test and measure distraction of four different UIs with varying numbers of icons and screen sizes. Lastly, in order to compete with the market, the basic features that are provided by all the other competitors cannot be eliminated, but the hard work can be done to improve the HCaI and to make driving safer.
ContributorsNakrani, Paresh Keshubhai (Author) / Gaffar, Ashraf (Thesis advisor) / Sohoni, Sohum (Committee member) / Ghazarian, Arabi (Committee member) / Arizona State University (Publisher)
Created2015
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Description
Text Classification is a rapidly evolving area of Data Mining while Requirements Engineering is a less-explored area of Software Engineering which deals the process of defining, documenting and maintaining a software system's requirements. When researchers decided to blend these two streams in, there was research on automating the process of

Text Classification is a rapidly evolving area of Data Mining while Requirements Engineering is a less-explored area of Software Engineering which deals the process of defining, documenting and maintaining a software system's requirements. When researchers decided to blend these two streams in, there was research on automating the process of classification of software requirements statements into categories easily comprehensible for developers for faster development and delivery, which till now was mostly done manually by software engineers - indeed a tedious job. However, most of the research was focused on classification of Non-functional requirements pertaining to intangible features such as security, reliability, quality and so on. It is indeed a challenging task to automatically classify functional requirements, those pertaining to how the system will function, especially those belonging to different and large enterprise systems. This requires exploitation of text mining capabilities. This thesis aims to investigate results of text classification applied on functional software requirements by creating a framework in R and making use of algorithms and techniques like k-nearest neighbors, support vector machine, and many others like boosting, bagging, maximum entropy, neural networks and random forests in an ensemble approach. The study was conducted by collecting and visualizing relevant enterprise data manually classified previously and subsequently used for training the model. Key components for training included frequency of terms in the documents and the level of cleanliness of data. The model was applied on test data and validated for analysis, by studying and comparing parameters like precision, recall and accuracy.
ContributorsSwadia, Japa (Author) / Ghazarian, Arbi (Thesis advisor) / Bansal, Srividya (Committee member) / Gaffar, Ashraf (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Despite incremental improvements over decades, academic planning solutions see relatively little use in many industrial domains despite the relevance of planning paradigms to those problems. This work observes four shortfalls of existing academic solutions which contribute to this lack of adoption.

To address these shortfalls this work defines model-independent semantics for

Despite incremental improvements over decades, academic planning solutions see relatively little use in many industrial domains despite the relevance of planning paradigms to those problems. This work observes four shortfalls of existing academic solutions which contribute to this lack of adoption.

To address these shortfalls this work defines model-independent semantics for planning and introduces an extensible planning library. This library is shown to produce feasible results on an existing benchmark domain, overcome the usual modeling limitations of traditional planners, and accommodate domain-dependent knowledge about the problem structure within the planning process.
ContributorsJonas, Michael (Author) / Gaffar, Ashraf (Thesis advisor) / Fainekos, Georgios (Committee member) / Doupe, Adam (Committee member) / Herley, Cormac (Committee member) / Arizona State University (Publisher)
Created2016
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Description
The Internet is a major source of online news content. Online news is a form of large-scale narrative text with rich, complex contents that embed deep meanings (facts, strategic communication frames, and biases) for shaping and transitioning standards, values, attitudes, and beliefs of the masses. Currently, this body of narrative

The Internet is a major source of online news content. Online news is a form of large-scale narrative text with rich, complex contents that embed deep meanings (facts, strategic communication frames, and biases) for shaping and transitioning standards, values, attitudes, and beliefs of the masses. Currently, this body of narrative text remains untapped due—in large part—to human limitations. The human ability to comprehend rich text and extract hidden meanings is far superior to known computational algorithms but remains unscalable. In this research, computational treatment is given to online news framing for exposing a deeper level of expressivity coined “double subjectivity” as characterized by its cumulative amplification effects. A visual language is offered for extracting spatial and temporal dynamics of double subjectivity that may give insight into social influence about critical issues, such as environmental, economic, or political discourse. This research offers benefits of 1) scalability for processing hidden meanings in big data and 2) visibility of the entire network dynamics over time and space to give users insight into the current status and future trends of mass communication.
ContributorsCheeks, Loretta H. (Author) / Gaffar, Ashraf (Thesis advisor) / Wald, Dara M (Committee member) / Ben Amor, Hani (Committee member) / Doupe, Adam (Committee member) / Cooke, Nancy J. (Committee member) / Arizona State University (Publisher)
Created2017
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Description
A lot of research can be seen in the field of social robotics that majorly concentrate on various aspects of social robots including design of mechanical parts and their move- ment, cognitive speech and face recognition capabilities. Several robots have been developed with the intention of being social, like humans,

A lot of research can be seen in the field of social robotics that majorly concentrate on various aspects of social robots including design of mechanical parts and their move- ment, cognitive speech and face recognition capabilities. Several robots have been developed with the intention of being social, like humans, without much emphasis on how human-like they actually look, in terms of expressions and behavior. Fur- thermore, a substantial disparity can be seen in the success of results of any research involving ”humanizing” the robots’ behavior, or making it behave more human-like as opposed to research into biped movement, movement of individual body parts like arms, fingers, eyeballs, or human-like appearance itself. The research in this paper in- volves understanding why the research on facial expressions of social humanoid robots fails where it is not accepted completely in the current society owing to the uncanny valley theory. This paper identifies the problem with the current facial expression research as information retrieval problem. This paper identifies the current research method in the design of facial expressions of social robots, followed by using deep learning as similarity evaluation technique to measure the humanness of the facial ex- pressions developed from the current technique and further suggests a novel solution to the facial expression design of humanoids using deep learning.
ContributorsMurthy, Shweta (Author) / Gaffar, Ashraf (Thesis advisor) / Ghazarian, Arbi (Committee member) / Gonzalez-Sanchez, Javier (Committee member) / Arizona State University (Publisher)
Created2017
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Description
Today, in a world of automation, the impact of Artificial Intelligence can be seen in every aspect of our lives. Starting from smart homes to self-driving cars everything is run using intelligent, adaptive technologies. In this thesis, an attempt is made to analyze the correlation between driving quality and its

Today, in a world of automation, the impact of Artificial Intelligence can be seen in every aspect of our lives. Starting from smart homes to self-driving cars everything is run using intelligent, adaptive technologies. In this thesis, an attempt is made to analyze the correlation between driving quality and its impact on the use of car infotainment system and vice versa and hence the driver distraction. Various internal and external driving factors have been identified to understand the dependency and seriousness of driver distraction caused due to the car infotainment system. We have seen a number UI/UX changes, speech recognition advancements in cars to reduce distraction. But reducing the number of casualties on road is still a persisting problem in hand as the cognitive load on the driver is considered to be one of the primary reasons for distractions leading to casualties. In this research, a pathway has been provided to move towards building an artificially intelligent, adaptive and interactive infotainment which is trained to behave differently by analyzing the driving quality without the intervention of the driver. The aim is to not only shift focus of the driver from screen to street view, but to also change the inherent behavior of the infotainment system based on the driving statistics at that point in time without the need for driver intervention.
ContributorsSuresh, Seema (Author) / Gaffar, Ashraf (Thesis advisor) / Sodemann, Angela (Committee member) / Gonzalez-Sanchez, Javier (Committee member) / Arizona State University (Publisher)
Created2017
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Description
When software design teams attempt to collaborate on different design docu-

ments they suffer from a serious collaboration problem. Designers collaborate either in person or remotely. In person collaboration is expensive but effective. Remote collaboration is inexpensive but inefficient. In, order to gain the most benefit from collaboration there needs to

When software design teams attempt to collaborate on different design docu-

ments they suffer from a serious collaboration problem. Designers collaborate either in person or remotely. In person collaboration is expensive but effective. Remote collaboration is inexpensive but inefficient. In, order to gain the most benefit from collaboration there needs to be remote collaboration that is not only cheap but also as efficient as physical collaboration.

Remotely collaborating on software design relies on general tools such as Word, and Excel. These tools are then shared in an inefficient manner by using either email, cloud based file locking tools, or something like google docs. Because these tools either increase the number of design building blocks, or limit the number

of available times in which one can work on a specific document, they drastically decrease productivity.

This thesis outlines a new methodology to increase design productivity, accom- plished by providing design specific collaboration. Using version control systems, this methodology allows for effective project collaboration between remotely lo- cated design teams. The methodology of this paper encompasses role management, policy management, and design artifact management, including nonfunctional re- quirements. Version control can be used for different design products, improving communication and productivity amongst design teams. This thesis outlines this methodology and then outlines a proof of concept tool that embodies the core of these principles.
ContributorsPike, Shawn (Author) / Gaffar, Ashraf (Thesis advisor) / Lindquist, Timothy (Committee member) / Whitehouse, Richard (Committee member) / Arizona State University (Publisher)
Created2016
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Description
A well-defined Software Complexity Theory which captures the Cognitive means of algorithmic information comprehension is needed in the domain of cognitive informatics & computing. The existing complexity heuristics are vague and empirical. Industrial software is a combination of algorithms implemented. However, it would be wrong to conclude that algorithmic space

A well-defined Software Complexity Theory which captures the Cognitive means of algorithmic information comprehension is needed in the domain of cognitive informatics & computing. The existing complexity heuristics are vague and empirical. Industrial software is a combination of algorithms implemented. However, it would be wrong to conclude that algorithmic space and time complexity is software complexity. An algorithm with multiple lines of pseudocode might sometimes be simpler to understand that the one with fewer lines. So, it is crucial to determine the Algorithmic Understandability for an algorithm, in order to better understand Software Complexity. This work deals with understanding Software Complexity from a cognitive angle. Also, it is vital to compute the effect of reducing cognitive complexity. The work aims to prove three important statements. The first being, that, while algorithmic complexity is a part of software complexity, software complexity does not solely and entirely mean algorithmic Complexity. Second, the work intends to bring to light the importance of cognitive understandability of algorithms. Third, is about the impact, reducing Cognitive Complexity, would have on Software Design and Development.
ContributorsMannava, Manasa Priyamvada (Author) / Ghazarian, Arbi (Thesis advisor) / Gaffar, Ashraf (Committee member) / Bansal, Ajay (Committee member) / Arizona State University (Publisher)
Created2016