Matching Items (11)
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Description
In the United States, more than 22 million people are estimated to be affected by the chronic illness, asthma (American Lung Association [ALA], 2014). Of those 22 million, approximately 7.1 million are children (ALA, 2014). An important factor in trying to curb the frequency of asthma attacks is education. Particular

In the United States, more than 22 million people are estimated to be affected by the chronic illness, asthma (American Lung Association [ALA], 2014). Of those 22 million, approximately 7.1 million are children (ALA, 2014). An important factor in trying to curb the frequency of asthma attacks is education. Particular elements of asthma education include symptom recognition, self-management skills, correct administration, and understanding how medications are used to control asthma. A review of the literature shows that multimedia education holds some promise in increasing asthma-knowledge retention. This creative project involved the creation of an asthma-education video with a concomitant asthma-education comic book. Of the two creations, the asthma-education video was used in a former Doctorate of Nursing Practice (DNP) student’s study to supplement a session at a clinic with an asthma educator. The tools included in the study, the Asthma Medication Use Questionnaire (Moya, 2014) and the Asthma Control TestTM (ACTTM; QualityMetric Incorporated, 2002), were completed by the participants prior to and after the implementation of the session that incorporated the video. The results suggested that the video had an effect on asthma control as measured by the ACTTM (QualityMetric Incorporated, 2002), but not on daily preventative asthma inhaler usage as measured by the Asthma Medication Use Questionnaire (Moya, 2014). The comic book has not been evaluated yet. Both multimedia education tools—the comic book and the video—were created as a requirement for the Barrett thesis.
ContributorsVanhkham, Sophia (Co-author) / Wells, Amanda (Co-author) / Stevens, Carol (Thesis director) / Vana, Kimberly (Committee member) / Barrett, The Honors College (Contributor) / Arizona State University. College of Nursing & Healthcare Innovation (Contributor) / Department of English (Contributor) / School of Art (Contributor)
Created2015-05
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Description
This thesis aims to explore the limitations for the definition of ‘human’, through analyzing augmented superheroes. A diagnostic tool was developed to measure these superheroes’ humanness through the criteria of the biological, social, and metaphysical definition for human. Augmented superheroes were selected due to the rise of scientific/technological augmentations and

This thesis aims to explore the limitations for the definition of ‘human’, through analyzing augmented superheroes. A diagnostic tool was developed to measure these superheroes’ humanness through the criteria of the biological, social, and metaphysical definition for human. Augmented superheroes were selected due to the rise of scientific/technological augmentations and their effect on our understanding of ‘human’ within the three criteria. A general consensus of traits that made up human within each criteria was determined and used to assess each superhero. The six, permanently augmented, non alien heroes chosen to be analyzed were Ironman, Spiderman, Captain America, Wolverine, the Hulk, and Vision. Through their origin stories, their personal interactions with others, others reactions to them, and how they dealt with situations, the superheroes were judged on if they fit the current definition of human using the diagnostic tool. It was found that the Hulk and Vision failed to pass the definition using the tool while Ironman, Spiderman, Captain America, and Wolverine all met the majority of the requirements and thus passed as human by the current definition.
ContributorsHirschi, Baylee Ann (Author) / Finn, Edward (Thesis director) / Ingram-Waters, Mary (Committee member) / School of Molecular Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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DescriptionA literary analysis of Marvel's Civil War comic book and comparing it to post 9/11 America. Specifically out of post 9/11 America the paper focuses on comparing the USA PATRIOT Act and War on Terror to a parallel act passed in the Marvel universe.
ContributorsSilva, Sebastian Miguel (Author) / Facinelli, Diane (Thesis director) / Foy, Joseph (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor)
Created2014-05
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Description
Too often are American superhero comics dismissed as childish or simplistic. However, American superhero comics have evolved alongside American society throughout history, and have, in many cases, made a conscious effort to represent progressive movements that have arisen within various respective decades. This thesis will analyze the progression of American

Too often are American superhero comics dismissed as childish or simplistic. However, American superhero comics have evolved alongside American society throughout history, and have, in many cases, made a conscious effort to represent progressive movements that have arisen within various respective decades. This thesis will analyze the progression of American superhero comics as they have evolved throughout the decades, this essay will focus primarily on the comic book storylines of DC's, The Green Lantern, throughout the Golden, Silver, Bronze and Modern Ages of comic book history. The Golden Age was defined by war efforts and support for World War II. The Silver Age was under heavy regulation by the Comic Code Authority and had to water down content from serious topics. Despite this regulation, Silver Age comics were able to symbolize and support or oppose social movements during their respective decade. However, the Bronze Age acted as a turning point for comic book plotlines and characterization. After the Bronze Age, censorship of comic book content was nonexistent and more complex plotlines were developed. From then on the Modern Age of comics would continue to openly explore societal movements and serve as a social commentary. To explore this change, the contents of this essay will usher a discourse on how the American superhero was used to first express American propaganda, and how, throughout the twentieth century and even to this day, the superhero was transformed into a medium that examines social phenomena such as political causes and discrimination. To further analyze and compare social movements to American comics, this will focus primarily on DC's The Green Lantern comic books and how the superhero changed throughout comic book history.
ContributorsTomlin, Andrea (Co-author) / Baily, Alka (Co-author) / Arena, Paul (Thesis director) / Stanford, Michael (Committee member) / Civil, Environmental and Sustainable Engineering Programs (Contributor) / Department of Supply Chain Management (Contributor) / School of Geographical Sciences and Urban Planning (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
Unmanned aerial vehicles have received increased attention in the last decade due to their versatility, as well as the availability of inexpensive sensors (e.g. GPS, IMU) for their navigation and control. Multirotor vehicles, specifically quadrotors, have formed a fast growing field in robotics, with the range of applications spanning from

Unmanned aerial vehicles have received increased attention in the last decade due to their versatility, as well as the availability of inexpensive sensors (e.g. GPS, IMU) for their navigation and control. Multirotor vehicles, specifically quadrotors, have formed a fast growing field in robotics, with the range of applications spanning from surveil- lance and reconnaissance to agriculture and large area mapping. Although in most applications single quadrotors are used, there is an increasing interest in architectures controlling multiple quadrotors executing a collaborative task. This thesis introduces a new concept of control involving more than one quadrotors, according to which two quadrotors can be physically coupled in mid-flight. This concept equips the quadro- tors with new capabilities, e.g. increased payload or pursuit and capturing of other quadrotors. A comprehensive simulation of the approach is built to simulate coupled quadrotors. The dynamics and modeling of the coupled system is presented together with a discussion regarding the coupling mechanism, impact modeling and additional considerations that have been investigated. Simulation results are presented for cases of static coupling as well as enemy quadrotor pursuit and capture, together with an analysis of control methodology and gain tuning. Practical implementations are introduced as results show the feasibility of this design.
ContributorsLarsson, Daniel (Author) / Artemiadis, Panagiotis (Thesis advisor) / Marvi, Hamidreza (Committee member) / Berman, Spring (Committee member) / Arizona State University (Publisher)
Created2016
Description

Comic books and superhero films are often regarded as mere fiction, but oftentimes these mediums are used within the classroom in order to understand complicated topics in history such as war. But, this thesis looks at expanding this viewpoint to look at how comic books and their coinciding films, specifically

Comic books and superhero films are often regarded as mere fiction, but oftentimes these mediums are used within the classroom in order to understand complicated topics in history such as war. But, this thesis looks at expanding this viewpoint to look at how comic books and their coinciding films, specifically Marvel's X-Men and Civil War, act as allegories to real world politics and social justice issues. This thesis examines the importance of the allegories found within comic books and their accompanying films, and how the allegories found in these works of literature and film are relevant in today's changing world. Specifically, this thesis will look towards explaining global politics found within these sources through its examination of social justice issues and international politics, and what this teaches us about our past, present, and even the future political realm.

ContributorsCham Castaneda, Valeria (Author) / Rigoni, Adam (Thesis director) / Sivak, Henry (Committee member) / Barrett, The Honors College (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor) / School of Politics and Global Studies (Contributor) / Department of Psychology (Contributor)
Created2023-05
Description

Superman has been a cultural figure in America for 85 years- blasting out from the comic book page and into our collective consciousness. Yet, does the character still hold relevancy? Do people care about Superman, and know why he is important to our country? To understand where he stands now

Superman has been a cultural figure in America for 85 years- blasting out from the comic book page and into our collective consciousness. Yet, does the character still hold relevancy? Do people care about Superman, and know why he is important to our country? To understand where he stands now as a cultural figure, Superman's reciprocal history with America is defined, and with that definition comes highs and lows for the character that ultimately solidify his place as an aspirational figure of hope today.

ContributorsComsa, Jack (Author) / Schmidt, Peter (Thesis director) / LaMont, Christopher (Committee member) / Barrett, The Honors College (Contributor) / College of Integrative Sciences and Arts (Contributor)
Created2023-05
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Description
There has been a vast increase in applications of Unmanned Aerial Vehicles (UAVs) in civilian domains. To operate in the civilian airspace, a UAV must be able to sense and avoid both static and moving obstacles for flight safety. While indoor and low-altitude environments are mainly occupied by static obstacles,

There has been a vast increase in applications of Unmanned Aerial Vehicles (UAVs) in civilian domains. To operate in the civilian airspace, a UAV must be able to sense and avoid both static and moving obstacles for flight safety. While indoor and low-altitude environments are mainly occupied by static obstacles, risks in space of higher altitude primarily come from moving obstacles such as other aircraft or flying vehicles in the airspace. Therefore, the ability to avoid moving obstacles becomes a necessity

for Unmanned Aerial Vehicles.

Towards enabling a UAV to autonomously sense and avoid moving obstacles, this thesis makes the following contributions. Initially, an image-based reactive motion planner is developed for a quadrotor to avoid a fast approaching obstacle. Furthermore, A Dubin’s curve based geometry method is developed as a global path planner for a fixed-wing UAV to avoid collisions with aircraft. The image-based method is unable to produce an optimal path and the geometry method uses a simplified UAV model. To compensate

these two disadvantages, a series of algorithms built upon the Closed-Loop Rapid Exploratory Random Tree are developed as global path planners to generate collision avoidance paths in real time. The algorithms are validated in Software-In-the-Loop (SITL) and Hardware-In-the-Loop (HIL) simulations using a fixed-wing UAV model and in real flight experiments using quadrotors. It is observed that the algorithm enables a UAV to avoid moving obstacles approaching to it with different directions and speeds.
ContributorsLin, Yucong (Author) / Saripalli, Srikanth (Thesis advisor) / Scowen, Paul (Committee member) / Fainekos, Georgios (Committee member) / Thangavelautham, Jekanthan (Committee member) / Youngbull, Cody (Committee member) / Arizona State University (Publisher)
Created2015
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Description
Over the last twenty years, comic books and graphic novels have slowly found their way into the field of education. Scholars have used this time to study the opportunities afforded by these “Graphic Novel Classrooms” and have found a plethora of strategies and theories to support students and teachers alike.

Over the last twenty years, comic books and graphic novels have slowly found their way into the field of education. Scholars have used this time to study the opportunities afforded by these “Graphic Novel Classrooms” and have found a plethora of strategies and theories to support students and teachers alike. However, history and social studies classrooms are largely left out of this discourse. This absence is perplexing, as these classrooms spend an enormous amount of time analyzing texts and images while building essential literacy skills. Through primary and secondary sources, these history classrooms discuss author intent and ruminate on imagery and themes in much the same way as classrooms that assign graphic novels. Despite this, few scholars advocate for the use of graphic novels in the history classroom. By combining modern theories of literacy education, historical education, and developmental psychology, this thesis concludes that the use of graphic novels in secondary history classrooms creates unique and powerful opportunities in education that have gone largely ignored. This relationship is inherently benefitted by theories of historical thinking and historical empathy, both of which work together to teach history as a process of humanistic understanding and discovery rather than a memorization of names and dates. This thesis accomplishes this by analyzing multiple historically-based graphic novels, deconstructing their contents alongside Understanding Comics by Scott McCloud. This comparison is used to explore what makes the graphic novel inherently beneficial to the history classroom. Many supposed challenges of the graphic novel in the history classroom, such as inherently subjective representations of history, actually add to the process of historical discovery. Through subjective imagery, students are allowed to think critically and compare accounts to determine the “how” and “why” of these representations. This thesis concludes with a classroom guide, taking the graphic novels discussed throughout and designing lesson outlines to be used in any history classroom. Additionally, this thesis highlights the need for change within historical education. Many historical educators find themselves lacking in time to take on assigned readings, resisting the need for exploration and discovery, or failing to recognize the accessibility of the graphic novel in their classroom.
ContributorsDeterding, Zachary (Author) / Schmidt, Peter (Thesis director) / Anthony, Charles (Committee member) / Historical, Philosophical & Religious Studies (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
Description
For the sake of this thesis, two scholarly collections edited by Dr. Robin S. Rosenberg – Our Superheroes, Ourselves (2013) and The Psychology of Superheroes: An Unauthorized Exploration (2008) – were reviewed. From these two collections and the multitude of psychological theories they cite, those most relevant to adolescent character

For the sake of this thesis, two scholarly collections edited by Dr. Robin S. Rosenberg – Our Superheroes, Ourselves (2013) and The Psychology of Superheroes: An Unauthorized Exploration (2008) – were reviewed. From these two collections and the multitude of psychological theories they cite, those most relevant to adolescent character development are considered. Three broad theories are examined first: positive psychology, equity theory, and attachment style. Then, six additional specific theories that define temperament (behavioral activation system and behavioral inhibition system), personality theory, duel identity, media identification, parasocial interaction, and comparison theory are reviewed. After reviewing each theory, Heroes in Crisis (2019) , a recent bestselling DC offering that addresses superhero trauma, is analyzed through the lens of these psychological theories in order to provide insight into the psychology or both superheroes and their adolescent fans.
ContributorsGutierrez, Jairo Gerardo (Author) / Gruber, Diane (Thesis director) / Amparano, Julie (Committee member) / School of Social and Behavioral Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05