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This paper presents the design and evaluation of a haptic interface for augmenting human-human interpersonal interactions by delivering facial expressions of an interaction partner to an individual who is blind using a visual-to-tactile mapping of facial action units and emotions. Pancake shaftless vibration motors are mounted on the back of

This paper presents the design and evaluation of a haptic interface for augmenting human-human interpersonal interactions by delivering facial expressions of an interaction partner to an individual who is blind using a visual-to-tactile mapping of facial action units and emotions. Pancake shaftless vibration motors are mounted on the back of a chair to provide vibrotactile stimulation in the context of a dyadic (one-on-one) interaction across a table. This work explores the design of spatiotemporal vibration patterns that can be used to convey the basic building blocks of facial movements according to the Facial Action Unit Coding System. A behavioral study was conducted to explore the factors that influence the naturalness of conveying affect using vibrotactile cues.
ContributorsBala, Shantanu (Author) / Panchanathan, Sethuraman (Thesis director) / McDaniel, Troy (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / Department of Psychology (Contributor)
Created2014-05
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Description
The explosive Web growth in the last decade has drastically changed the way billions of people all around the globe conduct numerous activities including creating, sharing, and consuming information. The massive amount of user-generated information encourages companies and service providers to collect users' information and use it in order to

The explosive Web growth in the last decade has drastically changed the way billions of people all around the globe conduct numerous activities including creating, sharing, and consuming information. The massive amount of user-generated information encourages companies and service providers to collect users' information and use it in order to better their own goals and then further provide personalized services to users as well. However, the users' information contains their private and sensitive information and can lead to breach of users' privacy. Anonymizing users' information before publishing and using such data is vital in securing their privacy. Due to the many forms of user information (e.g., structural, interactions, etc), different techniques are required for anonymization of users' data. In this thesis, first we discuss different anonymization techniques for various types of user-generated data, i.e., network graphs, web browsing history, and user-item interactions. Our experimental results show the effectiveness of such techniques for data anonymization. Then, we briefly touch on securely and privately sharing information through blockchains.
ContributorsNou, Alex Sheavin (Author) / Liu, Huan (Thesis director) / Beigi, Ghazaleh (Committee member) / Computer Science and Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description
In the field of machine learning, reinforcement learning stands out for its ability to explore approaches to complex, high dimensional problems that outperform even expert humans. For robotic locomotion tasks reinforcement learning provides an approach to solving them without the need for unique controllers. In this thesis, two reinforcement learning

In the field of machine learning, reinforcement learning stands out for its ability to explore approaches to complex, high dimensional problems that outperform even expert humans. For robotic locomotion tasks reinforcement learning provides an approach to solving them without the need for unique controllers. In this thesis, two reinforcement learning algorithms, Deep Deterministic Policy Gradient and Group Factor Policy Search are compared based upon their performance in the bipedal walking environment provided by OpenAI gym. These algorithms are evaluated on their performance in the environment and their sample efficiency.
ContributorsMcDonald, Dax (Author) / Ben Amor, Heni (Thesis director) / Yang, Yezhou (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2018-12
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Description
Lyric classification and generation are trending in topics in the machine learning community. Long Short-Term Networks (LSTMs) are effective tools for classifying and generating text. We explored their effectiveness in the generation and classification of lyrical data and proposed methods of evaluating their accuracy. We found that LSTM networks with

Lyric classification and generation are trending in topics in the machine learning community. Long Short-Term Networks (LSTMs) are effective tools for classifying and generating text. We explored their effectiveness in the generation and classification of lyrical data and proposed methods of evaluating their accuracy. We found that LSTM networks with dropout layers were effective at lyric classification. We also found that Word embedding LSTM networks were extremely effective at lyric generation.
ContributorsTallapragada, Amit (Author) / Ben Amor, Heni (Thesis director) / Caviedes, Jorge (Committee member) / Computer Science and Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
The artificial neural network is a form of machine learning that is highly effective at recognizing patterns in large, noise-filled datasets. Possessing these attributes uniquely qualifies the neural network as a mathematical basis for adaptability in personal biomedical devices. The purpose of this study was to determine the viability of

The artificial neural network is a form of machine learning that is highly effective at recognizing patterns in large, noise-filled datasets. Possessing these attributes uniquely qualifies the neural network as a mathematical basis for adaptability in personal biomedical devices. The purpose of this study was to determine the viability of neural networks in predicting Freezing of Gait (FoG), a symptom of Parkinson's disease in which the patient's legs are suddenly rendered unable to move. More specifically, a class of neural networks known as layered recurrent networks (LRNs) was applied to an open- source FoG experimental dataset donated to the Machine Learning Repository of the University of California at Irvine. The independent variables in this experiment \u2014 the subject being tested, neural network architecture, and sampling of the majority classes \u2014 were each varied and compared against the performance of the neural network in predicting future FoG events. It was determined that single-layered recurrent networks are a viable method of predicting FoG events given the volume of the training data available, though results varied significantly between different patients. For the three patients tested, shank acceleration data was used to train networks with peak precision/recall values of 41.88%/47.12%, 89.05%/29.60%, and 57.19%/27.39% respectively. These values were obtained for networks optimized using detection theory rather than optimized for desired values of precision and recall. Furthermore, due to the nature of the experiments performed in this study, these values are representative of the lower-bound performance of layered recurrent networks trained to detect gait freezing. As such, these values may be improved through a variety of measures.
ContributorsZia, Jonathan Sargon (Author) / Panchanathan, Sethuraman (Thesis director) / McDaniel, Troy (Committee member) / Adler, Charles (Committee member) / Electrical Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
Food safety is vital to the well-being of society; therefore, it is important to inspect food products to ensure minimal health risks are present. A crucial phase of food inspection is the identification of foreign particles found in the sample, such as insect body parts. The presence of certain species

Food safety is vital to the well-being of society; therefore, it is important to inspect food products to ensure minimal health risks are present. A crucial phase of food inspection is the identification of foreign particles found in the sample, such as insect body parts. The presence of certain species of insects, especially storage beetles, is a reliable indicator of possible contamination during storage and food processing. However, the current approach to identifying species is visual examination by human analysts; this method is rather subjective and time-consuming. Furthermore, confident identification requires extensive experience and training. To aid this inspection process, we have developed in collaboration with FDA analysts some image analysis-based machine intelligence to achieve species identification with up to 90% accuracy. The current project is a continuation of this development effort. Here we present an image analysis environment that allows practical deployment of the machine intelligence on computers with limited processing power and memory. Using this environment, users can prepare input sets by selecting images for analysis, and inspect these images through the integrated pan, zoom, and color analysis capabilities. After species analysis, the results panel allows the user to compare the analyzed images with referenced images of the proposed species. Further additions to this environment should include a log of previously analyzed images, and eventually extend to interaction with a central cloud repository of images through a web-based interface. Additional issues to address include standardization of image layout, extension of the feature-extraction algorithm, and utilizing image classification to build a central search engine for widespread usage.
ContributorsMartin, Daniel Luis (Author) / Ahn, Gail-Joon (Thesis director) / Doupé, Adam (Committee member) / Xu, Joshua (Committee member) / Computer Science and Engineering Program (Contributor) / Department of Finance (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
In recent years, the development of new Machine Learning models has allowed for new technological advancements to be introduced for practical use across the world. Multiple studies and experiments have been conducted to create new variations of Machine Learning models with different algorithms to determine if potential systems would prove

In recent years, the development of new Machine Learning models has allowed for new technological advancements to be introduced for practical use across the world. Multiple studies and experiments have been conducted to create new variations of Machine Learning models with different algorithms to determine if potential systems would prove to be successful. Even today, there are still many research initiatives that are continuing to develop new models in the hopes to discover potential solutions for problems such as autonomous driving or determining the emotional value from a single sentence. One of the current popular research topics for Machine Learning is the development of Facial Expression Recognition systems. These Machine Learning models focus on classifying images of human faces that are expressing different emotions through facial expressions. In order to develop effective models to perform Facial Expression Recognition, researchers have gone on to utilize Deep Learning models, which are a more advanced implementation of Machine Learning models, known as Neural Networks. More specifically, the use of Convolutional Neural Networks has proven to be the most effective models for achieving highly accurate results at classifying images of various facial expressions. Convolutional Neural Networks are Deep Learning models that are capable of processing visual data, such as images and videos, and can be used to identify various facial expressions. The purpose of this project, I focused on learning about the important concepts of Machine Learning, Deep Learning, and Convolutional Neural Networks to implement a Convolutional Neural Network that was previously developed by a recommended research paper.
ContributorsFrace, Douglas R (Author) / Demakethepalli Venkateswara, Hemanth Kumar (Thesis director) / McDaniel, Troy (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
Deep learning and AI have grabbed tremendous attention in the last decade. The substantial accuracy improvement by neural networks in common tasks such as image classification and speech recognition has made deep learning as a replacement for many conventional machine learning techniques. Training Deep Neural networks require a lot of

Deep learning and AI have grabbed tremendous attention in the last decade. The substantial accuracy improvement by neural networks in common tasks such as image classification and speech recognition has made deep learning as a replacement for many conventional machine learning techniques. Training Deep Neural networks require a lot of data, and therefore vast of amounts of computing resources to process the data and train the model for the neural network. The most obvious solution to solving this problem is to speed up the time it takes to train Deep Neural networks.
AI and deep learning workloads are different from the conventional cloud and mobile workloads, with respect to: (1) Computational Intensity, (2) I/O characteristics, and (3) communication pattern. While there is a considerable amount of research activity on the theoretical aspects of AI and Deep Learning algorithms that run with greater efficiency, there are only a few studies on the infrastructural impact of Deep Learning workloads on computing and storage resources in distributed systems.
It is typical to utilize a heterogeneous mixture of CPU and GPU devices to perform training on a neural network. Google Brain has a developed a reinforcement model that can place training operations across a heterogeneous cluster. Though it has only been tested with local devices in a single cluster. This study will explore the method’s capabilities and attempt to apply this method on a cluster with nodes across a network.
ContributorsNguyen, Andrew Hoang (Author) / Zhao, Ming (Thesis director) / Biookaghazadeh, Saman (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
This project aspires to develop an AI capable of playing on a variety of maps in a Risk-like board game. While AI has been successfully applied to many other board games, such as Chess and Go, most research is confined to a single board and is inflexible to topological changes.

This project aspires to develop an AI capable of playing on a variety of maps in a Risk-like board game. While AI has been successfully applied to many other board games, such as Chess and Go, most research is confined to a single board and is inflexible to topological changes. Further, almost all of these games are played on a rectangular grid. Contrarily, this project develops an AI player, referred to as GG-net, to play the online strategy game Warzone, which is based on the classic board game Risk. Warzone is played on a wide variety of irregularly shaped maps. Prior research has struggled to create an effective AI for Risk-like games due to the immense branching factor. The most successful attempts tended to rely on manually restricting the set of actions the AI considered while also engineering useful features for the AI to consider. GG-net uses no human knowledge, but rather a genetic algorithm combined with a graph neural network. Together, these methods allow GG-net to perform competitively across a multitude of maps. GG-net outperformed the built-in rule-based AI by 413 Elo (representing an 80.7% chance of winning) and an approach based on AlphaZero using graph neural networks by 304 Elo (representing a 74.2% chance of winning). This same advantage holds across both seen and unseen maps. GG-net appears to be a strong opponent on both small and medium maps, however, on large maps with hundreds of territories, inefficiencies in GG-net become more significant and GG-net struggles against the rule-based approach. Overall, GG-net was able to successfully learn the game and generalize across maps of a similar size, albeit further work is required for GG-net to become more successful on large maps.
ContributorsBauer, Andrew (Author) / Yang, Yezhou (Thesis director) / Harrison, Blake (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2022-05
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Description

With the rapid increase of technological capabilities, particularly in processing power and speed, the usage of machine learning is becoming increasingly widespread, especially in fields where real-time assessment of complex data is extremely valuable. This surge in popularity of machine learning gives rise to an abundance of potential research and

With the rapid increase of technological capabilities, particularly in processing power and speed, the usage of machine learning is becoming increasingly widespread, especially in fields where real-time assessment of complex data is extremely valuable. This surge in popularity of machine learning gives rise to an abundance of potential research and projects on further broadening applications of artificial intelligence. From these opportunities comes the purpose of this thesis. Our work seeks to meaningfully increase our understanding of current capabilities of machine learning and the problems they can solve. One extremely popular application of machine learning is in data prediction, as machines are capable of finding trends that humans often miss. Our effort to this end was to examine the CVE dataset and attempt to predict future entries with Random Forests. The second area of interest lies within the great promise being demonstrated by neural networks in the field of autonomous driving. We sought to understand the research being put out by the most prominent bodies within this field and to implement a model on one of the largest standing datasets, Berkeley DeepDrive 100k. This thesis describes our efforts to build, train, and optimize a Random Forest model on the CVE dataset and a convolutional neural network on the Berkeley DeepDrive 100k dataset. We document these efforts with the goal of growing our knowledge on (and usage of) machine learning in these topics.

ContributorsSelzer, Cora (Author) / Smith, Zachary (Co-author) / Ingram-Waters, Mary (Thesis director) / Rendell, Dawn (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2022-05