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Description
In competitive Taekwondo, Electronic Body Protectors (EBPs) are used to register hits made by players during sparring. EBPs are comprised of three main components: chest guard, foot sock, and headgear. This equipment interacts with each other through the use of magnets, electric sensors, transmitters, and a receiver. The receiver is

In competitive Taekwondo, Electronic Body Protectors (EBPs) are used to register hits made by players during sparring. EBPs are comprised of three main components: chest guard, foot sock, and headgear. This equipment interacts with each other through the use of magnets, electric sensors, transmitters, and a receiver. The receiver is connected to a computer programmed with software to process signals from the transmitter and determine whether or not a competitor scored a point. The current design of EBPs, however, have numerous shortcomings, including sensing false positives, failing to register hits, costing too much, and relying on human judgment. This thesis will thoroughly delineate the operation of the current EBPs used and discuss research performed in order to eliminate these weaknesses.
ContributorsSpell, Valerie Anne (Author) / Kozicki, Michael (Thesis director) / Kitchen, Jennifer (Committee member) / Electrical Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description
Business students are trained to be professional problem solver. In order to improve students' ability to solve real-life problem, more and more business schools are encouraging students to attend case competitions and do internships before graduation. In curriculum, students are required to work on business cases and projects in team.

Business students are trained to be professional problem solver. In order to improve students' ability to solve real-life problem, more and more business schools are encouraging students to attend case competitions and do internships before graduation. In curriculum, students are required to work on business cases and projects in team. However, due to the limited exposure to real-life business scenarios, most undergraduate students feel unprepared when faced with business problems in course projects, case competitions, and internships. Therefore, the goal of this Honors Creative Project is to provide students with an interactive resource to succeed in course projects, case competitions, and even internship projects. By introducing resources that focused on analysis approach and project management, students can learn from some successful experience and become more competitive in job market. After competing at four case competitions with talents all over the nation, we accumulated precious experience in case analysis and teamwork development within a high-pressure environment. In addition, the experiences with internships, consulting and course projects have also aided the participants' development in professionalism and quantitative analytics. Reflecting on what we have learned from our experiences, we strongly believe that the insights gained from the past are not only a treasure for us individually, but also a great resource for our colleagues. We hope to transfer our knowledge to others for their own success where "best practices" can be learned.
ContributorsXiahou, Xiaonan (Co-author) / Thoi, Kenson (Co-author) / Printezis, Antonios (Thesis director) / Arrfelt, Mathias (Committee member) / Department of Supply Chain Management (Contributor) / Department of Economics (Contributor) / Department of Finance (Contributor) / Department of Information Systems (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
As ASU students, we saw that our peers had opinions regarding sustainable issues, but did not feel like their voices were being heard by the university. We saw a space we could fill to promote engagement and let students know that they could participate in finding sustainable solutions to

As ASU students, we saw that our peers had opinions regarding sustainable issues, but did not feel like their voices were being heard by the university. We saw a space we could fill to promote engagement and let students know that they could participate in finding sustainable solutions to problems they faced around campus. This created our venture which works to promote engagement through sustainable solutions. We ran a successful competition with students and local professionals by focusing on sustainability topics students were interested in. Promoting engagement can often come across as disingenuous and thus serve the opposite effect of its function. By centering around the topic of tailored sustainability related competitions, we can direct goodwill to the organizations by harnessing the positive feelings individuals have toward sustainability topics.
ContributorsDesmond, Sarah C (Co-author) / Williams, Brock (Co-author) / Byrne, Jared (Thesis director) / Miller, Clark (Committee member) / Department of Marketing (Contributor) / Department of Finance (Contributor) / School of Life Sciences (Contributor) / Department of Information Systems (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description

This project analyzes aspects of ESports and gaming in relation to college/university students and college/university campuses. The specific focus of the project was establishing that there was an interest in additional Esports and gaming engagement on campus and then determining what manner of engagement was most desired by students. In

This project analyzes aspects of ESports and gaming in relation to college/university students and college/university campuses. The specific focus of the project was establishing that there was an interest in additional Esports and gaming engagement on campus and then determining what manner of engagement was most desired by students. In order to discover the most popular form of Esports and gaming engagement for students, we held two events: a recreational ESports Competition and tutorials to teach students how to mod video games. After carrying out these events we established that an Esports Competition was a more popular form of engagement. However, we also established that both forms of engagement would be successful with proper marketing and execution.

ContributorsRips, Joshua (Author) / Peles, Joseph (Co-author) / Chan, Brennan (Co-author) / Byrne, Jared (Thesis director) / Lee, Christopher (Committee member) / Barrett, The Honors College (Contributor) / Department of Finance (Contributor) / Dean, W.P. Carey School of Business (Contributor)
Created2022-05