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"Should I kill myself, or have a cup of coffee?" \u2014 Albert Camus Making a decision between committing suicide or continuing about the monotony of a life void of meaning can be surprisingly difficult to make when all human logic entices us to do the former. In fact, doing the

"Should I kill myself, or have a cup of coffee?" \u2014 Albert Camus Making a decision between committing suicide or continuing about the monotony of a life void of meaning can be surprisingly difficult to make when all human logic entices us to do the former. In fact, doing the latter seems definitively humanely impossible. In my art series "The Absurd Man", I visually analyze a variety of human reactions to absurdism, drawing from absurdist texts as well as personal experiences to force upon the viewer, recognition of the discomforting reality of human frailty.
ContributorsTa, Trang Thuy (Author) / Pessler, Anthony (Thesis director) / Obuck, John (Committee member) / Barrett, The Honors College (Contributor) / School of Historical, Philosophical and Religious Studies (Contributor) / School of Art (Contributor)
Created2015-05
DescriptionDeus Ex Machina was a group exhibition of works by honors candidate Kenosha Drucker and her Herberger institute colleagues Nicholas Gutierrez and Alyssa Burke. The show was a mixed media installation featuring video, printmaking, sculpture, painting, and drawing.
ContributorsDrucker, Kenosha Quinn (Author) / Pessler, Anthony (Thesis director) / Gutierrez, Rogelio (Committee member) / Pittsley, Janice (Committee member) / Barrett, The Honors College (Contributor) / School of Art (Contributor)
Created2014-05
Description
My work focuses on the themes of grief, closure, and celebration of life. Life is a catalyst both celebration and grief. Feeling joy when a life is introduced is as common as feeling pain when a life is lost. When I lost my maternal grandmother nearly a year ago, I

My work focuses on the themes of grief, closure, and celebration of life. Life is a catalyst both celebration and grief. Feeling joy when a life is introduced is as common as feeling pain when a life is lost. When I lost my maternal grandmother nearly a year ago, I felt grief accompanied with guilt. I never got a chance to say goodbye since we lived so far apart, her residing in the Philippines and me residing in the United States. In order to get rid of these negative emotions, I sought closure. I attended her funeral, and now I want to celebrate her life through my artwork.
My work comes in two parts: an illustration book titled The Butanding and an illustration exhibition. The book will be published through lulu.com and made available to the public. The exhibition component will be held from March 2nd to March 6th in Gallery 100 as part of my senior exhibition Post Pre-Production with six other colleagues in the School of Art. The illustration book is a narration of a little girl and her growing friendship with a whale shark. The overarching theme of the creative project is closure with the passing away of loved ones.
The Butanding is a narrative illustration book about a young girl befriending the local menace of her village, the whale shark. Similar to my own experience, the main subject—the young girl—of my narrative is shown suffering from grief and guilt over her grandmother’s death. My work illustrates a progression of the young girl’s emotional state as she goes on a journey with the whale shark or locally known in the Philippines as the “butanding”. It provides the scenario of a grieving individual who gets the chance to reconnect with a deceased loved one and rebuild relationships that were lost.
ContributorsSydiongco, Hannah Gloria (Author) / Solis, Forrest (Thesis director) / Drum, Meredith (Committee member) / Barrett, The Honors College (Contributor) / School of Art (Contributor)
Created2015-05
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DescriptionA self-help guide for the independent animator. Answers the question, "What do I do when I finish a film?" Includes information on how to successfully market a film as well as different avenues of distribution. Discusses both shorts and features.
ContributorsHoma, Christopher Andres Burruel (Author) / Pinholster, Jacob (Thesis director) / Bernstein, Gregory (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor) / School of Film, Dance and Theatre (Contributor) / School of Art (Contributor)
Created2015-05
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Description
Human nature drives us to focus primarily on the present or near-future, instead of considering what consequences our actions may have many years from now. However, in a new era that is increasingly dominated by humans and their ambitions, this tendency has destructive repercussions on the very environment that once

Human nature drives us to focus primarily on the present or near-future, instead of considering what consequences our actions may have many years from now. However, in a new era that is increasingly dominated by humans and their ambitions, this tendency has destructive repercussions on the very environment that once supported and nurtured humankind. Wild animals are highly susceptible to human activities that damage ecosystems, and a loss of animal diversity can have unforeseen consequences on future human populations. In the research, I examine the avoidable reasons for the severe decline in population of four animal species, and through my art, imagine the losses associated with their disappearance. The artwork created evokes an emotional response in the viewer through dramatic, contrasting imagery, making them reassess the relationship between humans, animals and the environment.
ContributorsJudge, Nicole (Author) / Button, Melissa (Thesis director) / Hogden, Heidi (Committee member) / School of Art (Contributor) / School of Life Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description
Gray Area is a solo exhibition of photography in conclusion to Haylee Schiavo's studies at Arizona State University. Twenty-six images were displayed at the Step Gallery in Phoenix, and Schiavo continues to photograph for this project. The show combines her interests in two disciplines, Photography as well as Family and

Gray Area is a solo exhibition of photography in conclusion to Haylee Schiavo's studies at Arizona State University. Twenty-six images were displayed at the Step Gallery in Phoenix, and Schiavo continues to photograph for this project. The show combines her interests in two disciplines, Photography as well as Family and Human Development. She photographed a woman who self identifies as being an abuse survivor. The images display the specificity of this woman's story, but also represent the harsh realities of abuse that is highly prevalent in today's society. Her work may be found online at hayleeschiavo.com.
ContributorsSchiavo, Haylee Nicole (Author) / Schneider, Betsy (Thesis director) / Jenkins, William (Committee member) / Barrett, The Honors College (Contributor) / T. Denny Sanford School of Social and Family Dynamics (Contributor) / School of Art (Contributor)
Created2014-05
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Description
Anthropomorphic animal characters are common in animation, but there is limited data on the factors that contribute to such a trend. I studied how animated animals in popular movies look and behave like humans, and what that indicates about us that we prefer them that way. My study was conducted

Anthropomorphic animal characters are common in animation, but there is limited data on the factors that contribute to such a trend. I studied how animated animals in popular movies look and behave like humans, and what that indicates about us that we prefer them that way. My study was conducted via literature review, film review, facial measurements, and the creation of my own character. I discovered the physical importance of eyes in proportion to the rest of the face and the emotional importance of those animals acting as metaphors for us as humans.
ContributorsEhuan, Ariana Jade (Author) / Adamson, Joni (Thesis director) / Drum, Meredith (Committee member) / Fisher, Rebecca (Committee member) / School of Life Sciences (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
Description
Liminality is a story yet to be told in broad scale entertainment. While a story about a boy who sees ghosts may be a recurring theme in Hollywood, (Sixth Sense, anyone?), queerness, particularly asexuality, is practically non-existent, and narratives that feature the coming of age of a queer adolescent in

Liminality is a story yet to be told in broad scale entertainment. While a story about a boy who sees ghosts may be a recurring theme in Hollywood, (Sixth Sense, anyone?), queerness, particularly asexuality, is practically non-existent, and narratives that feature the coming of age of a queer adolescent in a positive manner are even less present. Queerness, it seems, is more of a myth than ghosts and the supernatural to most media creators. This project seeks to combat this lack of representation. Liminality is a creative project working to normalize lesser known and underrepresented queer identities into mainstream media through the conceptualization of animated and comic web series. By doing so, this project demonstrates that entertainment can be used as a means of promoting acceptance and understanding of these identities. Our aim with this project is to develop an intriguing long-form story with realistic, relatable characters that exhibits the sociological themes we want to address. We intend this story to be an animated series that entices viewers of all ages, by which we mean that the story explores complex themes that would typically be limited to an older audience, yet are presented in a way that is still accessible to a younger audience. In the process of this project, we have drawn up concept art and storyboards, written character biographies and scripts, created sets and characters using 2D and 3D animation software, and begun setting up the infrastructure for the studio, Studio Skald, with which we may create this series.
ContributorsRandall, Phoebe Airika (Author) / Hansen, Elizabeth (Co-author) / Miller, April (Thesis director) / Dove-Viebahn, Aviva (Committee member) / Hannan, Peter (Committee member) / School of Arts, Media and Engineering (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2017-12
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Description
My creative project involved the creation of a short, abstract animation set to EDM music. It's meant to mimic the graphics displayed in the background of EDM concerts and was inspired by Beeple and the graphics he designed for EDM artist, Zedd. Under the guidance of my director, Meredith Drum,

My creative project involved the creation of a short, abstract animation set to EDM music. It's meant to mimic the graphics displayed in the background of EDM concerts and was inspired by Beeple and the graphics he designed for EDM artist, Zedd. Under the guidance of my director, Meredith Drum, and with help from my second committee member, Muriel Magenta, I was able to use Audacity to edit the music, Autodesk Maya 2016 to model and animate the animation, the HIDA render farm to render the frames using Maya Software and mentalray, Adobe After Effects CC to assemble and edit the animation, and Adobe Media Encoder to export the end product. The final animation included 20,855 individual frames, totaling to 14 minutes and 28 seconds in length. The project takes the viewer through seven worlds to express the idea of feeling isolated in your home, exploring the world, and then returning home with a new perspective. Each world evokes a different emotion through the interaction of its visual and audio design to allow the viewer to experience the intended storyline without explicit characters or plot detail. Due to the importance of maintaining plot flow, I utilized beautiful, yet difficult, design elements including glass textures, ocean shaders, and paint effects to create drastically different world designs specific to each song. These songs were chosen from a variety of EDM artists and edited to flow together seamlessly through each world and evoke a different emotion. Throughout the thesis process, I gained more skills in animation and editing and greatly improved my ability to use each application. While there is plenty of room to grow, I have improved exponentially as an artist from when I began this project to the moment I completed it.
ContributorsMallik, Ajanta Angie (Author) / Drum, Meredith (Thesis director) / Magenta, Muriel (Committee member) / The Design School (Contributor) / Department of Psychology (Contributor) / School of Social Transformation (Contributor) / School of Art (Contributor) / WPC Graduate Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Origins is a creative project that consisted of developing a cohesive body of artwork and mounting an exhibition of that work. My work approaches the question of origins from a scientific point of view, visually investigating stories of microbiological growth decay and evolution. I use color, texture, and shape to

Origins is a creative project that consisted of developing a cohesive body of artwork and mounting an exhibition of that work. My work approaches the question of origins from a scientific point of view, visually investigating stories of microbiological growth decay and evolution. I use color, texture, and shape to describe these narratives while also examining the ways in which humans can see these organisms.
ContributorsMcGinnis, Nora Kristine (Author) / Verstegen, Clare (Thesis director) / Eckert, Tom (Committee member) / Foy, Joseph (Committee member) / Barrett, The Honors College (Contributor) / School of Art (Contributor)
Created2013-05