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Description
Medieval Arthurian stories typically feature noble knights as their main characters, and follow these knights on various quests as they work to fulfill their destiny. Although women do not get to appear as the central characters in these stories, they are oftentimes afforded magical abilities that provide them with a

Medieval Arthurian stories typically feature noble knights as their main characters, and follow these knights on various quests as they work to fulfill their destiny. Although women do not get to appear as the central characters in these stories, they are oftentimes afforded magical abilities that provide them with a great deal of power and influence. This thesis investigates the role of magical women, including fairies and sorceresses, in medieval Arthurian literature. I explore the conditions under which medieval authors permitted women characters to have power, magical or otherwise; for each of five different magical women appearing in Arthurian stories written between the 12th and 15th centuries, I discuss their different abilities, motivations, and major actions. Even when these fairies are fairly powerful and autonomous in their choices, their motivations are typically related to the interests of the male man character. Their relationship to the heroes of their respective stories determines their characterization. I argue that there are three major tropes that these characters fulfill: fairy caretakers, fairy lovers, or evil sorceresses.
ContributorsDardis, Cora Shea (Author) / Cruse, Markus (Thesis director) / Barca, Lisa (Committee member) / Historical, Philosophical & Religious Studies (Contributor) / School of International Letters and Cultures (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
Description
This thesis details the importance and evidence of medieval and modern fantasy’s influence on modern video gaming. This influence is examined through the lens of three primary themes found in fantasy: magic, the bestiary, and chivalry. These themes are traced using medieval texts including The Prose Edda, The Quest for

This thesis details the importance and evidence of medieval and modern fantasy’s influence on modern video gaming. This influence is examined through the lens of three primary themes found in fantasy: magic, the bestiary, and chivalry. These themes are traced using medieval texts including The Prose Edda, The Quest for the Holy Grail, and The Death of King Arthur, modern texts including A Wizard of Earthsea, The Eye of the World, and The Way of Kings, and modern video games including The Witcher 3: Wild Hunt, God of War, and Elden Ring. The reasons why they are so prevalent and useful for developers and companies is a constant question that this thesis seeks to answer with primary attention focused on increasing gameplay length and player immersion as key strategies that allow for advanced monetization. The overall consensus of this thesis is that not only is fantasy an influential genre but that its primary themes lend themselves very well to the format of video games and that game developers and companies are using this to increase their chances of creating successful video games.
ContributorsFoley, Ethan (Author) / Cruse, Markus (Thesis director) / Jakubczak, Laura (Committee member) / Barrett, The Honors College (Contributor) / School of Human Evolution & Social Change (Contributor)
Created2023-12