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This focus on reenactment serves to illustrate the need for an American audience to form a simulated connection to a historical period for which they inherently lack geographic or cultural memory. The utilization of hyperreality as described by Umberto Eco lends itself readily to this historic period, and plays to the American desire for total mimetic immersion and escapism. After examining the Metropolitan Museum of Art’s exhibition of medieval history as high art and culture, the thesis focuses on historical reenactment, as it offers a greater level of visitor interaction, first by analyzing R.G. Collingwood’s definition of “reenactment” and it’s relation to the modern application in order to establish it as a veritable academic practice.
The focus of the thesis then turns to the historical interpretation/reenactment program identified here as historical performance, which uses trained actors in controlled museum conditions to present historically accurate demonstrations meant to bring the artifacts on display to simulated life. Beginning with the template first established by the Royal Armories Museum in the United Kingdom, a comparative study utilizing research and interviews highlights the interpretative methods of the Frazier History Museum, and those of the Higgins Armory Museum. By comparing both museum’s methods, a possible template for successfully educating the American public about the European Middle Ages; while a closer examination of the Frazier Museum’s survival compared to the Higgins Armory’s termination may illustrate what future institutions must do or avoid to thrive.
The ultimate purpose of this project is to serve as an educational resource, wherein links to the alluded material and analyses of symbolism can help students find source material based on their interests, serve as a guide for critical analysis of literature, and exemplify how writing theory can be implemented into a narrative. Though this project is presently incomplete, the link to the game contains the introductory scenes and the following analysis exemplifies the writing process, explains the choice and integration of alluded material and symbolism, and describes several scenes that are to be completed in the future.
My thesis, titled Female Agency in the Canterbury Tales and Telling Tales, compares Geoffrey Chaucer’s fourteenth century work and Patience Agbabi’s modern adaptation in regards to their portrayal of female agency. While each work contained a whole selection of tales, I focus on four tales, which were The Miller’s Tale, The Clerk’s Tale, The Physician’s Tale, and The Wife of Bath’s Tale. I also include relevant historical information to support and assist in the analysis of the literary texts, and secondary sources were also used supplementarily to enhance the analysis. I argue that female agency is irrationally believed to be dangerous, and the consequent attempts at protection manifest as limitations, which are themselves damaging. The paper is divided into two main sections, which are themselves separated into three smaller categories. The first of the two main sections concerns what actions and options are available to women influenced by a distinction of gender; this section is divided into female gender ideals, marriage, and occupation. The second of the two main sections addresses the entities or individuals enacting the limitations upon female agency, and its three subsections are society, men, and women. I ultimately conclude that not only is it irrational to believe that female agency is dangerous, but also that making gender-based judgment on the capacity of a group of people or an individual is inherently flawed.