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Description
This project considers the strengths and weaknesses of the three
case studies and expands on their notions. From the merchandising
tactics of Finland’s “One Way” pop-up shop, Toca-Boca x Target, and
modern-day toys to the essence of security and community established
in the Stalled! inclusive restroom movements, this flagship H&M
store reiterates these strengths.
H &

This project considers the strengths and weaknesses of the three
case studies and expands on their notions. From the merchandising
tactics of Finland’s “One Way” pop-up shop, Toca-Boca x Target, and
modern-day toys to the essence of security and community established
in the Stalled! inclusive restroom movements, this flagship H&M
store reiterates these strengths.
H & M stands for inclusivity and impacting the world beyond fashion.
With such strong core values, there was an opportunity for H& M
stores to better reflect their beliefs. To elevate H&M’s brand further, a
flagship, inclusive retail environment was conceived.
ContributorsSmith, Ashleigh Marie (Author) / Vallerand, Olivier (Thesis director) / Jose, Bernardi (Committee member) / James, Bailey (Committee member) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
Description
Over the last few years, we have gradually entered a period of social unrest here in the United States. For the first time in my generation, we are seeing protests fill the streets of major cities across the nation; watching nervously as tensions rise amongst nationalities, religious groups, and political

Over the last few years, we have gradually entered a period of social unrest here in the United States. For the first time in my generation, we are seeing protests fill the streets of major cities across the nation; watching nervously as tensions rise amongst nationalities, religious groups, and political parties, and becoming increasingly more concerned as many powerful countries appear to be on the brink of war. Many people sit at home terrified, feeling as though their basic rights and freedoms are in jeopardy under the current tumultuous circumstances. In times such as these, it is the ideas of hope, unity and social empathy are essential to maintaining a functional society. As these issues continue to develop around me, I began to question my role and responsibilities as a designer in the efforts to battle the growing social injustice. I began my early research on the social implications of design and found that according to the US Census report from 2015, over 62% of the United States population live in a major city, and according to a report produced by the United Nations, over 60% of the people on the entire planet are projected to live in urban areas by the year 2030. Knowing these statistics, we can no longer claim to live in a world shaped primarily by nature, but instead in a designed and constructed environment shaped by human beings. In considering this fact, it became increasingly apparent that designers have tremendous influence over the physical and social progress of our world. But design runs deeper than just physical products in our culture, extending to every service and experience we encounter throughout the day. Conversely, although everything in our world has in some way been designed, not everything has been designed well. With this thesis I will address the social implications of interior design and the extents to which the social issues of equality and accessibility are currently being addressed through design. I will introduce the topics of inclusive design and social responsibility as they relate to the profession of interior design, and begin to question how our current module of education seeks to support these ideas of social progress in regard to the growing profession. This thesis will also serve as a reflection on my recent application of this research in an attempt to influence the designers and discipline around me.
ContributorsOkawa, Shanti Elizabeth (Author) / Smith, Brie (Thesis director) / Bernardi, Jose (Committee member) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
The institutionalized environments of government aid, void of architectural creativity, are regular sights in Native American communities. Meanwhile, the community falls victim to obesity, diabetes, addiction, and many other maladies. I believe that the design of a community's buildings can greatly affect the health of the community. This thesis focuses

The institutionalized environments of government aid, void of architectural creativity, are regular sights in Native American communities. Meanwhile, the community falls victim to obesity, diabetes, addiction, and many other maladies. I believe that the design of a community's buildings can greatly affect the health of the community. This thesis focuses on the social aspects of design. How might we enhance the social capital of Native communities through the built environment?
ContributorsValenzuela, Kristina Marie (Author) / Brandt, Beverly (Thesis director) / Shraiky, James (Committee member) / Zingoni, Milagros (Committee member) / Barrett, The Honors College (Contributor) / School of Community Resources and Development (Contributor) / The Design School (Contributor)
Created2014-12
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Description
Supply Chain Management has many fundamental principles that can be applied to all businesses to improve efficiency and create more transparency, this in turn, encourages collaboration and fosters healthy professional relationships. Using the fundamental principles of supply chain management, I evaluated the Veterans Administration(VA) hospital in regards to their provided

Supply Chain Management has many fundamental principles that can be applied to all businesses to improve efficiency and create more transparency, this in turn, encourages collaboration and fosters healthy professional relationships. Using the fundamental principles of supply chain management, I evaluated the Veterans Administration(VA) hospital in regards to their provided treatment for Post-traumatic Stress Disorder(PTSD) to look for places where efficiency can be improved. I analyzed the problem in relation to Supply Chain Management, PTSD, and design in order to create a more complete solution. Once these areas were addressed, I proposed a solution that included creating a separate clinic for PTSD treatment that addressed the current issues in regards to treatment at the VA hospital. My goal was to improve space efficiencies and design a treatment environment that is more evolved and conducive to veterans suffering from PTSD. Though the creation of one PTSD clinic will not be able to completely change the system, it can be a step in the right direction to bring about the change that needs to occur within the VA medical system.
ContributorsGriffin, Kailey Anne (Author) / Brandt, Beverly (Thesis director) / Davila, Eddie (Committee member) / Damore-Minchew, Elizabeth (Committee member) / Barrett, The Honors College (Contributor) / W. P. Carey School of Business (Contributor) / The Design School (Contributor)
Created2014-05
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Description
Plagued by white walls, cold corridors, sterile layouts, and overall design inefficiency, traditional hospitals have created an ironic sense of fear in most people about visiting a place intended to help them heal. This thesis examines the healing qualities for humans in response to a resort-like atmosphere where they are

Plagued by white walls, cold corridors, sterile layouts, and overall design inefficiency, traditional hospitals have created an ironic sense of fear in most people about visiting a place intended to help them heal. This thesis examines the healing qualities for humans in response to a resort-like atmosphere where they are provided with amenities such as a variety of entertainment, food, and recreation options as well as first-class customer service.
ContributorsThompson, Erica Ann (Author) / Brandt, Beverly (Thesis director) / Shraiky, James (Committee member) / Bernardi, Jose (Committee member) / Barrett, The Honors College (Contributor) / Department of Agribusiness (Contributor) / The Design School (Contributor)
Created2014-05
Description
Design focuses on the ability to change one's emotion, wellness, and an over all sense of self. Designers strive for a positive space that ensures ones safety while at the same time, making sure the environment is pleasing to the eye. Beyond the design aesthetics, animal assisted therapy is utilized

Design focuses on the ability to change one's emotion, wellness, and an over all sense of self. Designers strive for a positive space that ensures ones safety while at the same time, making sure the environment is pleasing to the eye. Beyond the design aesthetics, animal assisted therapy is utilized in many scenarios/environments in order to receive the utmost positive outcome in patients and ultimately, creating a peaceful state of mind.
ContributorsTsai, Cindy Chen (Author) / Brandt, Beverly (Thesis director) / Shraiky, James (Committee member) / Steffes, Scott (Committee member) / Barrett, The Honors College (Contributor) / School of Sustainability (Contributor) / The Design School (Contributor)
Created2014-05
Description
Modern manufacturing has allowed society to make giant leaps and bounds within the sphere of building. But how much are we sacrificing for this to occur? There is a fine line between a quality product and its counterpart- the quantity product. Who is responsible for maintaining this balance? How can

Modern manufacturing has allowed society to make giant leaps and bounds within the sphere of building. But how much are we sacrificing for this to occur? There is a fine line between a quality product and its counterpart- the quantity product. Who is responsible for maintaining this balance? How can we ensure that the responsible parties are aware of how something will be produced? Designers must be educated in manufacturing processes so that they can act as a quality control buffer and make informed decisions about the product specified. The responsibility of maintaining a balance between quality and quantity (or cost) is a joint one. In some cases, it may fall on the craftsman, who pushes out more product in order to compete in the market today. In others, it may be on the manufacturer, who uses particular methods of building in order to ensure a quality product. However, in most scenarios, furniture is produced to spec, per the intent of a designer. Whether the craftsman or the manufacturer makes the product, some sort of design minded person is behind the order and has the final say on how a piece that they have commissioned will look. A purchase order is issued to a manufacturer or craftsman based on a provided quote. Shop drawings are reviewed by a designer to ensure that the proper materials are used, the proper dimensions are met, and that the aesthetic of the piece matches the designer's vision. In recognizing that a portion of responsibility for the manufacture of product falls onto the designer, who submits a specification to a manufacturer, and approves or denies shop drawings, we can recognize a missing piece of their fundamental education. Newly graduated designers lack basic knowledge about the way things that are used every day are built, how they want them built, and what materials are used to build them. Extensive engineering and labor processes are required to fabricate products; processes that a designer may know nothing about, thereby forfeiting their involvement in quality control. This first section of this paper will strive to address issues of quality versus quantity, and the role of the designer in maintaining a balance between the two. In addition, it will focus on implementing methods to educate designers on manufacturing techniques, essentially creating a quality control mechanism in terms of furniture specification. The second section will consist of a developing course outline addressing the basic knowledge and application of manufacturing techniques for interior designers.
ContributorsMunoz, Olivia Lauren (Author) / Brandt, Beverly (Thesis director) / Rosso, Rachel (Committee member) / Tassell, Toni (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor)
Created2014-05
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Description
The introductory section of my thesis will draw heavily from sources written by experts in the field of creative thinking. First, I will introduce the ideas proposed by Mihaly Csikszentmihalyi in his groundbreaking publications, Flow and Finding Flow. Here, I will discuss the "what" and "why" elements of my thesis,

The introductory section of my thesis will draw heavily from sources written by experts in the field of creative thinking. First, I will introduce the ideas proposed by Mihaly Csikszentmihalyi in his groundbreaking publications, Flow and Finding Flow. Here, I will discuss the "what" and "why" elements of my thesis, more specifically explaining why creativity is so important and how it could serve to improve the lives of those feeling emotionally or intellectually stifled by their stays in long-term healthcare facilities. Next I will use the steps outlined in Keith Sawyer's Zig Zag to explain the different elements that are involved in achieving creativity, "flow," and fulfillment. This will begin to touch on the issue of "how" from a theoretical perspective. For the latter half of my thesis, I draw from case studies, research papers, and design solutions from architects, designers, and manufacturers alike to begin imagining what designing a creatively conducive long-term care facility would entail, along with providing some examples of how these spaces might look, feel, and function. This portion is not meant to be a comprehensive design solution, but is simply meant to provide a framework and foundation for healthcare designers interested in incorporating creative spaces into their designs. The conclusion of this thesis is that creatively conducive spaces would be a beneficial contribution to the health care environment, particularly in settings that provide long-term care for individuals with limited capacity to leave the facility. These creative spaces will be guided by three key themes: (1) taking influence from children's health care facilities, which are more focused on the formative experiences of the user, (2) utilizing technology to provide opportunity for creative inspiration, expression, and collaboration, and (3) providing patients with the means to be creatively productive, including giving patients the power to control aspects of their environment.
ContributorsHumphrey, Amanda Rose (Author) / Bernardi, Jose (Thesis director) / Neaves, Jeff (Committee member) / Pickett, Christine (Committee member) / Herberger Institute for Design and the Arts (Contributor) / The Design School (Contributor) / School of Human Evolution and Social Change (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description
Abstract

Wildfires are rapidly becoming one of the biggest issues that California has to face. Every year, fire season gets longer as lack of rain, high winds and faulty power lines combine in a recipe for disaster. Nearly the entire state, north to south, has been affected by at least one

Abstract

Wildfires are rapidly becoming one of the biggest issues that California has to face. Every year, fire season gets longer as lack of rain, high winds and faulty power lines combine in a recipe for disaster. Nearly the entire state, north to south, has been affected by at least one major firestorm since the fall of 2017. They have become the new normal, razing towns in hours and leaving nothing but wreckage in their wake. Because of this growing problem, solutions for fire-proofing existing towns and strategies for rebuilding those affected are more important than ever. Using design as a lens with which to address this problem, this thesis explores materials that have been tested and proven to be more fire-resistant, as well as outlines through case studies how communities and designers can implement these strategies to create safer communities in wildfire-prone areas. The case studies paint a variety of pictures of what fire-resistant architecture and design can be, offering a comprehensive set of guidelines for both community members and designers to move forward with building or rebuilding structures in a wildland urban interface zone. Researching homes built in both California and Australia widens the perspective of how large the problem of wildfire truly is in terms of building destruction. Solutions such as prefab modular home construction are also becoming a popular option as they are fast and inherently more fire-resistant than traditionally rebuilt homes. At the urban and regional level, research has revealed the importance of planning homes and communities in a way which integrates with the natural topography of the site and minimizes surrounding fuel loads. In addition, building materials such as concrete, straw bale and heavy timber are the most fire-resistant, especially when clad with an outer layer of tile, brick or other noncombustible material and with protected vent openings. Interior materials should minimize the usage of wood detailing, unless using certain products that have the appearance of wood but are actually created by non-combustible materials. Homes should have more compartmentalization to slow down a fire from spreading should one occur in the structure. Fire detection/suppression systems should be up to date and using the latest technology.
ContributorsAllen, Kyra Grace (Author) / Vallerand, Olivier (Thesis director) / Zingoni, Milagros (Committee member) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
Description
Our world is ever-changing, and thus, design changes with it. Technology reigns supreme in our society, and as both evolve, our world is transforming to become temporary, especially in terms of the built environment. The coalescing of built space and technology are spilling over into various cultural outlets to create

Our world is ever-changing, and thus, design changes with it. Technology reigns supreme in our society, and as both evolve, our world is transforming to become temporary, especially in terms of the built environment. The coalescing of built space and technology are spilling over into various cultural outlets to create interactive environments in places such as museums, festivals, events, and even retail shopping. As technology continues to evolve, its influence on interior design continues to grow and morph from place to experience. More specifically, creating experience through non-permanent built spaces is especially interesting because it shows the power of design through the impression it leaves; spaces are able to affect viewers in mere seconds. This study will explore the development of experience through the intersection of technology, temporary installations, and interiority.
Through the research of the temporary built environment, technology and experience, in addition to the relationship between the three, a better understanding of how the interior design can shift to accommodate our changing society and desire for ephemeral experiences were developed. Pop up installations and events were studied to understand not only how they are designed and built within existing environments, but also to learn about the impressions they leave on viewers. Furthermore, social media trends in relation to the temporary environments have been observed to understand their influence on design. This means of communication has added a layer of complexity to these experiences and how they are now inherently connected to cater to the desires of Millenials and Centennials. Technology-based research will be necessary to then explore in a creative project how both interiority and technology relate to create experiences.

Ultimately, two creative projects were developed, which demonstrate the relationship of technology and interiority in the creation of experiential environments, by constructing two interactive design-build pieces. This was done through the combination of theory and creative project, or praxis, which highlighted existing research and explored new applications for use in the world of interior design.

The research in this thesis has two main components: the study of interior environments, especially those created as pop-ups, and also the study of technology along with its relationship to the built environment and human interaction. For the technology component, different interactive technologies have been explored by learning how to write code in order to use an Arduino system and python language to manipulate light, sound, and projection. As a result, two interactive light pieces were created which harnessed the power of technology to transform the built environment into a memorable experience.
ContributorsChavez, Daniela Cristina (Author) / Zingoni, Milagros (Thesis director) / Ayers, Benjamin (Committee member) / Santiago, Karin (Committee member) / Department of Management and Entrepreneurship (Contributor) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05