Matching Items (3)
Filtering by

Clear all filters

136274-Thumbnail Image.png
Description
Civic engagement is often defined as political activism; to be a part of governmental decision making, the practices thereof, and various efforts of participation in voting. However, civic engagement is also known for its role within non-political work, such as community building and development. Because of the former definition many

Civic engagement is often defined as political activism; to be a part of governmental decision making, the practices thereof, and various efforts of participation in voting. However, civic engagement is also known for its role within non-political work, such as community building and development. Because of the former definition many members of our society have a tendency to not embrace the full potential of their community roles. It is always about who is a Republican, who is a Democrat, who looks better, or who has a better name. Now it must be noted that this is not in absolute, not all members of our society work in this thought process, but many still do. If that doesn't come as a surprise to you, then the simplicity of how you can be an engaged member will. As a student attending Arizona State University at the West campus in Phoenix, Arizona, I have chosen to challenge the traditional view of civic engagement and prepare this development plan for the campus community. Having done so, I not only discovered the paths that one can take to be engaged in such matters, but also continued my role as a civil servant.
ContributorsWaldie, Howard William (Author) / Ackroyd, William (Thesis director) / Smith, Sharon (Committee member) / Alvarez Manninen, Bertha (Committee member) / Barrett, The Honors College (Contributor) / School of Social and Behavioral Sciences (Contributor) / School of Humanities, Arts, and Cultural Studies (Contributor)
Created2015-05
134843-Thumbnail Image.png
Description
In this paper, I will look at recent game studies in three (3) large categories: (1) how games can be used for educational instruction, (2) how games impact players' social skills and behavioral choices, and (3) how games function as a method for satisfying human needs of play and entertainment.

In this paper, I will look at recent game studies in three (3) large categories: (1) how games can be used for educational instruction, (2) how games impact players' social skills and behavioral choices, and (3) how games function as a method for satisfying human needs of play and entertainment. Within each category, several studies will be summarized. I have chosen these three (3) categories in particular because they are the ones I am most interested in and will afford to me the background research with which to define my own path of research and game design.
ContributorsSomers, Michael John (Author) / Devine, Theresa (Thesis director) / McNamara, Danielle (Committee member) / School of Humanities, Arts, and Cultural Studies (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
131630-Thumbnail Image.png
Description
The topic of video games and their potential benefits had been researched and catalogued by a number of experts in the past when it came to aspects such as improving cognitive function and increasing learning capabilities. However, there was little research on how video games provide benefits to players in

The topic of video games and their potential benefits had been researched and catalogued by a number of experts in the past when it came to aspects such as improving cognitive function and increasing learning capabilities. However, there was little research on how video games provide benefits to players in terms of mental and emotional growth and development. Yet, a game by the name of Octopath Traveler had been given little to no academic attention despite its interesting premise of eight separate characters following their own narratives and improving themselves over their journeys. This essay examined how Octopath Traveler provided deep messages and lessons on faith, perseverance, communication, and independence onto its player, ultimately assisting in their mental and emotional development and maturity. Each of the four messages is supported by two of the eight characters, and each character presented a differing perspective on the theme discussed; the characters Therion and Ophilia examined faith in both the self and others, the characters Alfyn and Primrose dissected perseverance regarding beliefs and goals, the characters Cyrus and Tressa discussed communication as a means of learning and as a means of interaction, and the characters Olberic and H’aanit examined independence regarding seeking a purpose and assisting the community as a whole. Octopath Traveler shows that video games can impart strong moral values onto individuals and help them develop both mentally and emotionally.
ContributorsSveinsson, Jordan Daniel (Co-author) / Sveinsson, Jordan (Co-author) / Garcia, Julie Amparano (Thesis director) / Devine, Theresa (Committee member) / School of Humanities, Arts, and Cultural Studies (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2020-05