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- Creators: Barrett, The Honors College
- Creators: Yang, Yezhou
- Member of: Theses and Dissertations
to collaborate to perform a task, it becomes essential for a robot to be aware of multiple
agents working in its work environment. A robot must also learn to adapt to
different agents in the workspace and conduct its interaction based on the presence
of these agents. A theoretical framework was introduced which performs interaction
learning from demonstrations in a two-agent work environment, and it is called
Interaction Primitives.
This document is an in-depth description of the new state of the art Python
Framework for Interaction Primitives between two agents in a single as well as multiple
task work environment and extension of the original framework in a work environment
with multiple agents doing a single task. The original theory of Interaction
Primitives has been extended to create a framework which will capture correlation
between more than two agents while performing a single task. The new state of the
art Python framework is an intuitive, generic, easy to install and easy to use python
library which can be applied to use the Interaction Primitives framework in a work
environment. This library was tested in simulated environments and controlled laboratory
environment. The results and benchmarks of this library are available in the
related sections of this document.
We propose a new strategy for blackjack, BB-Player, which leverages Hidden Markov Models (HMMs) in online planning to sample a normalized predicted deck distribution for a partially-informed distance heuristic. Viterbi learning is applied to the most-likely sampled future sequence in each game state to generate transition and emission matrices for this upcoming sequence. These are then iteratively updated with each observed game on a given deck. Ultimately, this process informs a heuristic to estimate the true symbolic distance left, which allows BB-Player to determine the action with the highest likelihood of winning (by opponent bust or blackjack) and not going bust. We benchmark this strategy against six common card counting strategies from three separate levels of difficulty and a randomized action strategy. On average, BB-Player is observed to beat card-counting strategies in win optimality, attaining a 30.00% expected win percentage, though it falls short of beating state-of-the-art methods.
I compared scores of situational awareness to mission performance scores from the Human-Robot Interaction Lab at the ASU campus. This study uses Roblox in a virtual environment to simulate a search and rescue environment. Higher situational awareness was seen to be positively correlated with mission performance scores, but the study is yet to be complete.