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This dissertation analyzes contemporary American literature, which includes novels, graphic novels, film, and television of the last forty years, to deconstruct the critical relationship between lived space, institutional power, and trauma. It examines literary representations of traumatic moments in recent American history--the attacks on the World Trade Center, Hurricane Katrina,

This dissertation analyzes contemporary American literature, which includes novels, graphic novels, film, and television of the last forty years, to deconstruct the critical relationship between lived space, institutional power, and trauma. It examines literary representations of traumatic moments in recent American history--the attacks on the World Trade Center, Hurricane Katrina, the emergence of the Homeland Security state, and the introduction of the "new metropolis"--to demonstrate that collective trauma at the turn of the century is very much a product of the individual's complex relationship to the state and its institutional auxiliaries. As many philosophers and social critics have argued, institutional forces in contemporary America often deprive individuals of active political engagement through processes of narrative production, and this study discusses how literature both represents and simulates the traumatic consequences of this encounter. Looking to theories on urban, domestic, and textual space, this dissertation explores and problematizes the political and psychological dimensions of space, demonstrating how trauma is enacted through space and how individuals may utilize space and exploit narrative to achieve critical distance from institutional power. Literature as a narrative medium presents vital opportunities both for exposing the machinery of institutional power and for generating positions against the narratives produced by the state.
ContributorsPattison, Dale (Author) / Gilfillan, Daniel (Thesis advisor) / Clarke, Deborah (Thesis advisor) / Thompson, Ayanna (Committee member) / Arizona State University (Publisher)
Created2013
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Jason Bryant Queering Home: Domestic Space and Sexuality in Postmodern American Fiction This dissertation explores narratives of homosexuals and trans men and women occupying domestic spaces, discerning the ways that “home” shapes understandings about sexuality and examining the ways that understandings of sexuality shape how domestic spaces are occupied. Queer

Jason Bryant Queering Home: Domestic Space and Sexuality in Postmodern American Fiction This dissertation explores narratives of homosexuals and trans men and women occupying domestic spaces, discerning the ways that “home” shapes understandings about sexuality and examining the ways that understandings of sexuality shape how domestic spaces are occupied. Queer artists and intellectuals have deconstructed the legacy of normativity that clings to the metaphor of the domestic realm. Queering Home argues that writers have used the discursive concept of home to cultivate sociopolitical communities (Audre Lorde, Zami) while also insisting upon material spaces of shelter and comfort for individuals queered by gender performance, sexual orientation, and resultant adverse economic conditions (Feinberg, Stone Butch Blues). Two novels, Dorothy Allison's Bastard Out of Carolina and Mike Albo's Hornito, challenge the coming-of-age tradition of narrating childhood/adolescence through the redeeming prism of the confident, queer adult; in particular, these novels trouble the problematic notion of domesticated maturation as a heteronormative condition that continues to cling to much contemporary American lesbian, gay, bisexual, and transgender (LGBT) politics. The third chapter examines Marilyn Hacker's sonnet collection, Love, Death, and the Changing of the Seasons in correspondence with Carl Phillips's collection, Cortège, as they queer the concept of domestic bliss, the goal toward which romantic partners are “supposed” to be committed. Hacker and Phillips revise the same-sex couple as a processing of gay ways of life, which resists positing normative, married futures for lesbians and homosexuals. Finally, the study investigates Terrence McNally's play, Lips Together, Teeth Apart and a series of still life paintings by Joey Terrill for their depiction of narratives of domestic spaces (pools, open-concept design, medicine cabinets), which condition the subjectification and desubjectification of gay male sexuality and domesticity in the era of HIV/AIDS. Throughout, this dissertation draws energy by challenging the “given” and “inevitable” heteronorms that condition domesticity, sexuality, and space, demonstrating how late twentieth century writers and artists have queered the home.
ContributorsBryant, Jason (Author) / Clarke, Deborah (Thesis advisor) / Sturges, Robert (Committee member) / Bebout, Lee (Committee member) / Arizona State University (Publisher)
Created2013
Description

Spacebound is a mobile application that helps people understand astronomical distances by converting their distances walked on Earth to an interstellar scale. To better navigate outer space, the app presents predefined distance scales and journeys with various objects (planets, asteroids, stars) to explore. Spacebound hopes to be a gamified approach

Spacebound is a mobile application that helps people understand astronomical distances by converting their distances walked on Earth to an interstellar scale. To better navigate outer space, the app presents predefined distance scales and journeys with various objects (planets, asteroids, stars) to explore. Spacebound hopes to be a gamified approach for exploring outer space and also an educational app where the user can learn more about objects as they visit them.

ContributorsSadachar, Shivam (Author) / O'Rourke, Joseph (Thesis director) / Loyd, Parke (Committee member) / Melodie, Kao (Committee member) / Computer Science and Engineering Program (Contributor) / School of Earth and Space Exploration (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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CubeSats can encounter a myriad of difficulties in space like cosmic rays, temperature<br/>issues, and loss of control. By creating better, more reliable software, these problems can be<br/>mitigated and increase the chance of success for the mission. This research sets out to answer the<br/>question: how do we create reliable flight software

CubeSats can encounter a myriad of difficulties in space like cosmic rays, temperature<br/>issues, and loss of control. By creating better, more reliable software, these problems can be<br/>mitigated and increase the chance of success for the mission. This research sets out to answer the<br/>question: how do we create reliable flight software for CubeSats? by providing a concentrated<br/>list of the best flight software development practices. The CubeSat used in this research is the<br/>Deployable Optical Receiver Aperture (DORA) CubeSat, which is a 3U CubeSat that seeks to<br/>demonstrate optical communication data rates of 1 Gbps over long distances. We present an<br/>analysis over many of the flight software development practices currently in use in the industry,<br/>from industry leads NASA, and identify three key flight software development areas of focus:<br/>memory, concurrency, and error handling. Within each of these areas, the best practices were<br/>defined for how to approach the area. These practices were also developed using experience<br/>from the creation of flight software for the DORA CubeSat in order to drive the design and<br/>testing of the system. We analyze DORA’s effectiveness in the three areas of focus, as well as<br/>discuss how following the best practices identified helped to create a more reliable flight<br/>software system for the DORA CubeSat.

ContributorsHoffmann, Zachary Christian (Author) / Chavez-Echeagaray, Maria Elena (Thesis director) / Jacobs, Daniel (Committee member) / Computer Science and Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description

NASA has partnered with multiple colleges, including ASU, on a mission to study an asteroid called Psyche. Psyche is the first asteroid discovered made of metal, mostly iron, that is close enough for us to study and could give insight into what Earth’s core is like. The mission plans and

NASA has partnered with multiple colleges, including ASU, on a mission to study an asteroid called Psyche. Psyche is the first asteroid discovered made of metal, mostly iron, that is close enough for us to study and could give insight into what Earth’s core is like. The mission plans and research documents on how the various measurement tools work are not engaging to those without a background in STEM. This serves as inspiration to make a web-based game in order to make the information more engaging to the player. This web-based game will take the user through the Psyche mission going from the assembly of the measurement tools all the way to when the satellite is orbiting the asteroid. The creative project consisted of creating a simulation for a young audience, between ages 10 and 18, to experience what the mission could look like once the satellite is at the Psyche asteroid and what the data collected could mean. The asteroid could have been formed through a process called the dynamo process or it could be a piece of a larger parent body. It could be made mostly of metal or silicates, which will be determined during the mission. These are some of the results that will be generalized and relayed to the player. This creative project includes the four main sections of the orbit phase of the mission in which the users will perform tasks to collect some data in order to see some of the generalized possible results of the study of Psyche. Some of the data collected would be the amount of metal making up the asteroid and figuring out what the gravitational pull is. The first main section will use the magnetometer, the second section will use the multispectral imager, the third section will use X-Band Radio Waves, and the fourth section will use the gamma ray and neutron spectrometer.

ContributorsOgar, Scott (Author) / Carter, Lynn (Thesis director) / Chavez-Echeagaray, Maria Elena (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
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Description
For my thesis, I developed an educational video game titled Cannon Quest. Based around a thought experiment proposed in 1687 by Sir Isaac Newton, Cannon Quest allows players to explore a miniature, 2-dimensional solar system using real physics and gravity. My principle goal was to create an interactive model of

For my thesis, I developed an educational video game titled Cannon Quest. Based around a thought experiment proposed in 1687 by Sir Isaac Newton, Cannon Quest allows players to explore a miniature, 2-dimensional solar system using real physics and gravity. My principle goal was to create an interactive model of orbital motion, with some game/simulation elements. This allows players who are totally unfamiliar with orbital mechanics to gain at least a rudimentary understanding simply by playing the game. While the educational model was my primary goal, care was taken to ensure that Cannon Quest functions as a playable simulator. I developed my own user interface (UI), control setup, and art, as well as integrating music and animation for a more complete user experience. I also spent a significant amount of time balancing the gameplay aspects with the real physics, occasionally sacrificing reality where needed to ensure a better experience. The resulting product is simple and straightforward, while retaining much of the nuances of actual orbital motion. I also developed a website to host Cannon Quest, and better direct my playtesters from a single hub. You can visit this website at www.cannonquest.carrd.co. Alternatively, you can visit https://possiblymatthew.itch.io/cannon-quest or https://github.com/matthewbenjamin22/Cannon-Quest to play the game.
ContributorsBenjamin, Matthew (Author) / Kobayashi, Yoshihiro (Thesis director) / Feng, Xuerong (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor)
Created2022-05