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Food’s implication on culture and agriculture challenges agriculture’s identity in the age of the city. As architect and author Carolyn Steel explained, “we live in a world shaped by food, and if we realize that, we can use food as a powerful tool — a conceptual tool, design tool, to

Food’s implication on culture and agriculture challenges agriculture’s identity in the age of the city. As architect and author Carolyn Steel explained, “we live in a world shaped by food, and if we realize that, we can use food as a powerful tool — a conceptual tool, design tool, to shape the world differently. It triggers a new way of thinking about the problem, recognizing that food is not a commodity; it is life, it is culture, it’s us. It’s how we evolved.” If the passage of food culture is dependent upon the capacity for learning and transmitting knowledge to succeeding generations, the learning environments should reflect this tenability in its systematic and architectural approach.

Through an investigation of agriculture and cuisine and its consequential influence on culture, education, and design, the following project intends to reconceptualize the learning environment in order facilitate place-based practices. Challenging our cognitive dissonant relationship with food, the design proposal establishes a food identity through an imposition of urban agriculture and culinary design onto the school environment. Working in conjunction with the New American University’s mission, the design serves as a didactic medium between food, education, and architecture in designing the way we eat.
ContributorsBone, Nicole (Author) / Rocchi, Elena (Thesis director) / Hejduk, Renata (Committee member) / Robert, Moric (Committee member) / The Design School (Contributor) / School of Geographical Sciences and Urban Planning (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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The institutionalized environments of government aid, void of architectural creativity, are regular sights in Native American communities. Meanwhile, the community falls victim to obesity, diabetes, addiction, and many other maladies. I believe that the design of a community's buildings can greatly affect the health of the community. This thesis focuses

The institutionalized environments of government aid, void of architectural creativity, are regular sights in Native American communities. Meanwhile, the community falls victim to obesity, diabetes, addiction, and many other maladies. I believe that the design of a community's buildings can greatly affect the health of the community. This thesis focuses on the social aspects of design. How might we enhance the social capital of Native communities through the built environment?
ContributorsValenzuela, Kristina Marie (Author) / Brandt, Beverly (Thesis director) / Shraiky, James (Committee member) / Zingoni, Milagros (Committee member) / Barrett, The Honors College (Contributor) / School of Community Resources and Development (Contributor) / The Design School (Contributor)
Created2014-12
Description
Architecture has an ability to shape us and focus on forms and efficiency yet frequently ignores relationships between the form and cognition. This negligence creates lost opportunities for creating a link between action and perception, embodiment and aesthetics, imagination and empathy. Architecture is frequently not empathetic, lacking meaning to far

Architecture has an ability to shape us and focus on forms and efficiency yet frequently ignores relationships between the form and cognition. This negligence creates lost opportunities for creating a link between action and perception, embodiment and aesthetics, imagination and empathy. Architecture is frequently not empathetic, lacking meaning to far too many people. Considering the application of neuroscience in architecture to nurture psychological and physiological response to architecture may be key to fostering healthy and positive relationships with space. Another connection that comes up in neuro-scientific research is how creativity plays into design and the understanding of design. Often, creativity is accompanied by metaphor, and neuroscientist Ramachandran is particularly interested in this. A curious phenomenon he has focused on is synaesthesia, Synaesthesia is a Greek-based word, syn meaning joined and aisthesis meaning sensation. It occurs when "Stimulation of one sensory modality automatically triggers perception in a second modality in the absence of any direct stimulation to this modality." Further, the study and application of synaesthetic properties can help achieve this goal. Through the application of neuro-scientific research directed towards architecture, "Neuroarchitecture" is a possible tool that can create architecture that invokes positive responses in occupants. Through the consideration of building elements, natural forces, equal understanding, and synaesthesia, "neuroarchitecture" can be successful. Thus, with the consideration of neuroscience and synaesthesia there is a possibility of understanding what creates the certain emotions that one experiences in a space, and why people like certain places more than others. In a lecture covering this topic at Arizona State University's Design School, designer Ellen Lupton showed graphic visualizations of musical synaesthesia. Bird calls were translated into exceptionally fluid ribbons of moving color that ebbed and crashed with the rise and fall of the bird call. If these experiences can be expressed through digital art, then there may be a way to express them through architecture. The project takes focus on the architecture of flux, limbo, and threshold, within the specific context of the airport. The airport is a one of a kind architecture. There is little to no other architecture that serves as a threshold from one city, state, and country to another, that is full of people from all parts of the world, and is a space of limbo. In the flux of the airport, the individual feels a multitude of emotions, joys, sadness, frustration, and stresses. Studying circulation, movement of both the inhabitant and the architecture of the airport, the project will rigorously question if architecture can be scientifically formulated to create mental effects or if they are a result of atmospheric qualities.
ContributorsPniak, Nikola (Author) / Rocchi, Elena (Thesis director) / Taylor, Christopher (Committee member) / Hejduk, Renata (Committee member) / The Design School (Contributor) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
This project has the intent of redefining the learning experience of children ages 11-13 through student-centered design that of provides a beneficial environment for emotional, social, and physical health in which students can become more independent in both accountability of actions and in their thinking to see the larger picture

This project has the intent of redefining the learning experience of children ages 11-13 through student-centered design that of provides a beneficial environment for emotional, social, and physical health in which students can become more independent in both accountability of actions and in their thinking to see the larger picture and real-world application of each topic they learn and to foster thinking at a global scale. This is to be completed through the focus on the cognitive development and physical needs of the children at this age, a combination of the pedagogical models of inquiry-based, project-based, and community-based learning, connection to resources, implementation of design completed with understanding and testing of learning and working collaborative spaces, emphasizing the biophilic experience.
ContributorsRaisanen, Olivia Brita (Author) / Zingoni, Milagros (Thesis director) / Hejduk, Renata (Committee member) / Rogic, Tinka (Committee member) / School of International Letters and Cultures (Contributor) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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5 With over 55,000 pediatric deaths per year in the United States, there is a tremendous need for pediatric palliative and hospice care facilities. While this programmatic typology exists in several countries around the world - including over 45 centers in the United Kingdom alone - only two pediatric palliative

5 With over 55,000 pediatric deaths per year in the United States, there is a tremendous need for pediatric palliative and hospice care facilities. While this programmatic typology exists in several countries around the world - including over 45 centers in the United Kingdom alone - only two pediatric palliative and hospice facilities are operational in the United States. Offering a spectrum of care that extends from respite to end-of-life, these facilities would benefit over 8,600 children daily in the U.S. In addition to compiling research in order to build a case for the express need for such a facility, I propose that this typology requires a unique organizational scheme that diverges from the traditional program of home or hospital. Rather than adhering to the hierarchies found in a singlefamily residence, upon which the current model is organized, this new type of design revolves around the Nurses' Station as the nucleus of the facility. Additionally, the design relies heavily upon biophilic stratagem and play therapy, which further influence the program and form of the building. These tactics are used to enhance the psychological state of the patient, family, and medical staff and to mitigate the impact of a life-threatening or life-limiting illness.
ContributorsCase, Jessica Marie (Author) / Zingoni, Milagros (Thesis director) / Hejduk, Renata (Committee member) / Peavey, Erin (Committee member) / School of Sustainability (Contributor) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description

This thesis seeks to answer, how could architects design for mystery and suspense and how would the perception of those spaces change for the spectators? By looking into production designers, art directors, and screenwriters, specifically the film Rear Window (1954) by Alfred Hitchcock one can analyze their use of architecture

This thesis seeks to answer, how could architects design for mystery and suspense and how would the perception of those spaces change for the spectators? By looking into production designers, art directors, and screenwriters, specifically the film Rear Window (1954) by Alfred Hitchcock one can analyze their use of architecture as part of the way that they build mystery and suspense by making movies that can help test if architecture spaces that are originally designed for a different purpose can build mystery and suspense. This research re-creates one scene from the film in four different locations: three on Arizona State University Tempe campus and one in an apartment complex. These short movies tested in different architectural spaces as such as, entering and exiting of buildings, access under a building that restricts individuals from seeing who is coming in or out, enclosed architecture, and by having hallways that lead up to each other and not permitting the occupant/participant to see everything around them. After filming the movies were compared to each other and a set of drawings was made to understand important choices made in each movie. What this thesis comes to investigate are the movies which are tools architects can use in their design process. Instead of starting a project from a sketch, why not start it from a movie. As this thesis reveals the act of choosing a film, dissecting it, and re-creating the experience of the film in their own movies in different locations can create a unique project.

ContributorsKattan, Yasmine Natalia (Author) / Rocchi, Elena (Thesis director) / Hejduk, Renata (Committee member) / Scott, Jason Davids (Committee member) / Cánovas, Elena (Committee member) / The Design School (Contributor, Contributor) / Department of Marketing (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description

Autism Spectrum Disorder (ASD) is a developmental disability that impacts one’s social interaction, communication skills (both verbal and non-verbal), and cognitive function. Autism affects 1 in 60 children. Individuals with autism have trouble understanding facial expressions or social cues, and often see the world around them differently than a neurotypical

Autism Spectrum Disorder (ASD) is a developmental disability that impacts one’s social interaction, communication skills (both verbal and non-verbal), and cognitive function. Autism affects 1 in 60 children. Individuals with autism have trouble understanding facial expressions or social cues, and often see the world around them differently than a neurotypical individual (mainly increased sensitivity to sounds, motion, or lighting). As the name implies, autism is a spectrum, and no two individuals are alike. As the saying goes, “When you’ve met one person with autism, you’ve met one person with autism.” Movies such as Rain Man (1988) or The Accountant (2016) showcase autistic individuals who are higher-functioning; they are able to verbally communicate and live somewhat independently. Other autistic individuals, such as my brother, Tyler, are lower-functioning. Tyler is non-verbal and unable to be independent, and our day-to-day life is greatly shaped by this.<br/><br/>One thought that haunts the parents of autistic individuals is, “What happens when they’re older?” Even more scary is the question “What will happen when I’m gone?” My brother is on the autism spectrum, and my mother describes these thoughts as ones that “keep [her] up at night.” She explains, “I think it’s important for him to be completely engaged and productive, and we have that right now because we’re in our little safety bubble...that’s going to end...and it’s kind of scary.” Around 50,000 children with autism turn 18 every year in the United States, and nearly 90% of autistic individuals lose access to the services they have relied on throughout their entire lives. My hope is that architecture can help to answer this question by providing a place for adults on the autism spectrum to learn how to eventually live and work independently in the future. By implementing certain design features and design criteria to minimize the sensory overload issues commonly experienced by individuals with autism, we can create a safe space for learning for young adults on the autism spectrum.

ContributorsSobelman, Jacob Evan (Author) / Zingoni, Milagros (Thesis director) / Hejduk, Renata (Committee member) / Patel, Tina (Committee member) / School of Geographical Sciences and Urban Planning (Contributor) / The Design School (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description
Abstract

Wildfires are rapidly becoming one of the biggest issues that California has to face. Every year, fire season gets longer as lack of rain, high winds and faulty power lines combine in a recipe for disaster. Nearly the entire state, north to south, has been affected by at least one

Abstract

Wildfires are rapidly becoming one of the biggest issues that California has to face. Every year, fire season gets longer as lack of rain, high winds and faulty power lines combine in a recipe for disaster. Nearly the entire state, north to south, has been affected by at least one major firestorm since the fall of 2017. They have become the new normal, razing towns in hours and leaving nothing but wreckage in their wake. Because of this growing problem, solutions for fire-proofing existing towns and strategies for rebuilding those affected are more important than ever. Using design as a lens with which to address this problem, this thesis explores materials that have been tested and proven to be more fire-resistant, as well as outlines through case studies how communities and designers can implement these strategies to create safer communities in wildfire-prone areas. The case studies paint a variety of pictures of what fire-resistant architecture and design can be, offering a comprehensive set of guidelines for both community members and designers to move forward with building or rebuilding structures in a wildland urban interface zone. Researching homes built in both California and Australia widens the perspective of how large the problem of wildfire truly is in terms of building destruction. Solutions such as prefab modular home construction are also becoming a popular option as they are fast and inherently more fire-resistant than traditionally rebuilt homes. At the urban and regional level, research has revealed the importance of planning homes and communities in a way which integrates with the natural topography of the site and minimizes surrounding fuel loads. In addition, building materials such as concrete, straw bale and heavy timber are the most fire-resistant, especially when clad with an outer layer of tile, brick or other noncombustible material and with protected vent openings. Interior materials should minimize the usage of wood detailing, unless using certain products that have the appearance of wood but are actually created by non-combustible materials. Homes should have more compartmentalization to slow down a fire from spreading should one occur in the structure. Fire detection/suppression systems should be up to date and using the latest technology.
ContributorsAllen, Kyra Grace (Author) / Vallerand, Olivier (Thesis director) / Zingoni, Milagros (Committee member) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
Before the digital age, architectural representation in drawing resulted from two transformational processes: one happened with the author as they developed the drawing from an idea to material. The second happened with the viewer as they interpreted the drawing. In these processes, a particular medium, the frame, raises the status

Before the digital age, architectural representation in drawing resulted from two transformational processes: one happened with the author as they developed the drawing from an idea to material. The second happened with the viewer as they interpreted the drawing. In these processes, a particular medium, the frame, raises the status of ideas—the frame functions as an organizing principle that unifies the artist’s intentions and practice. Today digital drawing has mostly replaced annotated drawing, and in the exchange, the benefit of the frame is lost.This qualitative study utilizes a conceptual approach to observe the frame and propose a methodology to bring together the analog/physical frame and the digital/immersive frame. The study enters a dialog with the art theorist Rosalind Krauss who writes about the “Institution of the Frame,” and the art historian Svetlana Alpers who classifies two different modes of representing the world—the Albertian and the Keplerian. Following Krauss’ statement, the study argues that a frame is an act of excision. Inspired by Alpers’ classification, the study focuses on creating two modes of frames, the Alberti and the Brunelleschi. The Alberti mode considers the frame a veil—a two-dimensional surface. Brunelleschi mode observes the frame as a fold—a three-dimensional surface. The study utilizes several analytical methods: descriptive writing, graphic diagramming, and the production of drawings that unite the analog and digital as physical spaces and cinematic screens. These methods develop from the work of Luke Winslow in Frame Analysis, which provides a three-step “meaning-making process” to dissect multiple materials as an interdisciplinary framework. The study examines eight cases studies to identify systematic and generalizable principles, distinguish the relationship between analog and digital frames, and illuminate a strategy to build a delay in the process of thinking about architectural design in the digital age. The conclusion offers an approach for interfacing analog and digital frames in architecture while reflecting on the results, the significance of the interdisciplinary research study, and a position statement—the very essence of the research.
ContributorsRocchi, Elena (Author) / Davids Scott, Jason (Thesis advisor) / Hedberg Olenina, Ana (Committee member) / Bernstein, Max (Committee member) / Arizona State University (Publisher)
Created2022