Matching Items (41)

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Oedipus Wrought: Morality and Fear in Oedipus Rex Across Media

Description

This project analyzes the use of fear appeals in transmitting a moral of self-realization in the drama Oedipus Rex and its adaptations into painting and film. It draws upon earlier work in media ecology, adaptation, and studies of emotions in

This project analyzes the use of fear appeals in transmitting a moral of self-realization in the drama Oedipus Rex and its adaptations into painting and film. It draws upon earlier work in media ecology, adaptation, and studies of emotions in media. It proposes that what distinguishes media from one another is the unique way that each medium stimulates the reader to draw from their own experiences with life and literature. Alternatively, what unites media is the cross platform assimilation of author and reader reality. More specifically, it asserts that print stimulates the reader via immersion, that painting achieves this same effect by acting as a proxy for the reader to embody the image before them, and that film stimulates the viewer as a result of emotive focus. Collectively, it concludes that when it comes to Oedipus and its many forms, the plays utilize fear to communicate the moral through both surface and dense texts, while painting adaptations focus on dense texts, and the filmic adaptations emphasize their surface equivalent. The project’s significance rests in its challenge to Marshal McLuhan’s technological determinism. On exposing the effects that a reader’s varied mindset can have on a medium’s ability to communicate its message, the project highlights that the relationship between humankind and media is not so deterministic and is more complex than McLuhan would have us believe.

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Agent

Created

Date Created
2020-05

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Piloerection Sensor: Insight into Autonomic Function

Description

Piloerection (known as goosebumps) is mediated by activation of alpha-adrenergic receptors within the sympathetic branch of the autonomic nervous system. The study of piloerection is important in multiple fields, from emotion studies to nervous system pathology. This makes piloerection particularly

Piloerection (known as goosebumps) is mediated by activation of alpha-adrenergic receptors within the sympathetic branch of the autonomic nervous system. The study of piloerection is important in multiple fields, from emotion studies to nervous system pathology. This makes piloerection particularly relevant to emotions research. Despite wide-ranging applications, current methods for measuring piloerection are laborious and qualitative. The goal of this study is to build a wearable piloerection sensor through the use of straight-line lasers and photoresistors. The study analyzed methods of detecting and measuring goosebumps, and applied the method of laser scattering as a detection method. This device was designed and tested against a population of seven Arizona State University students. Goosebumps were elicited through conditions of cold, and video clips meant to elicit emotions of awe and sadness. Piloerection was then quantified through two controls of self-identification and camera recording, as well as the new detection method. These were then compared together, and it was found that subjective methods of determining goosebumps did not correlate well with objective measurements, but that the two objective measurements correlated well with one another. This shows that the technique of laser scattering can be used to detect goosebumps and further developments on this new detection method will be made. Moreover, the presence of uncorrelated subjective measurements further shows the need for an objective measurement of piloerection, while also bringing into question other factors that may be confused with the feeling of piloerection, such as chills or shivers. This study further reaffirmed previous studies showing a positive correlation between intense emotions.

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Agent

Created

Date Created
2019-05

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Determining Emotive Correlates in Music through Music Information Retrieval and Artificial Intelligence

Description

Advances in computational processing have made big data analysis in fields like music information retrieval (MIR) possible. Through MIR techniques researchers have been able to study information on a song, its musical parameters, the metadata generated by the song's listeners,

Advances in computational processing have made big data analysis in fields like music information retrieval (MIR) possible. Through MIR techniques researchers have been able to study information on a song, its musical parameters, the metadata generated by the song's listeners, and contextual data regarding the artists and listeners (Schedl, 2014). MIR research techniques have been applied within the field of music and emotions research to help analyze the correlative properties between the music information and the emotional output. By pairing methods within music and emotions research with the analysis of the musical features extracted through MIR, researchers have developed predictive models for emotions within a musical piece. This research has increased our understanding of the correlative properties of certain musical features like pitch, timbre, rhythm, dynamics, mel frequency cepstral coefficients (MFCC's), and others, to the emotions evoked by music (Lartillot 2008; Schedl 2014) This understanding of the correlative properties has enabled researchers to generate predictive models of emotion within music based on listeners' emotional response to it. However, robust models that account for a user's individualized emotional experience and the semantic nuances of emotional categorization have eluded the research community (London, 2001). To address these two main issues, more advanced analytical methods have been employed. In this article we will look at two of these more advanced analytical methods, machine learning algorithms and deep learning techniques, and discuss the effect that they have had on music and emotions research (Murthy, 2018). Current trends within MIR research, the application of support vector machines and neural networks, will also be assessed to explain how these methods help to address the two main issues within music and emotion research. Finally, future research within the field of machine and deep learning will be postulated to show how individuate models may be developed from a user or a pool of user's listening libraries. Also how developments of semi-supervised classification models that assess categorization by cluster instead of by nominal data, may be helpful in addressing the nuances of emotional categorization.

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Agent

Created

Date Created
2018-12

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Examining the Effects of Exercise Level on Cognition, Perception, and Emotional Response Modulation

Description

Physical activity is something that everyone engages in at varying levels. It has been linked to positively impacting general wellbeing, as well as preparing the mind and body to learn new skills. However, the significance of physical activity

Physical activity is something that everyone engages in at varying levels. It has been linked to positively impacting general wellbeing, as well as preparing the mind and body to learn new skills. However, the significance of physical activity remains under-explored in some areas. The purpose of this study was to determine the relationship between physical activity levels and emotional intelligence, navigation and planning skills, motor skills, memory capacity, and one’s perception of the ‘value’ of an object or an experience. During sessions, participants were equipped with two physiological sensors: the EEG B-Alert X10 or X24 headset, and the Shimmer GSR3. In addition to these, two external sensors were used: a web camera for recording and evaluating facial expressions, and the Tobii X2-30, X2-60, or Tobii T60XL eye tracking systems, used to monitor visual attention. These sensors were used to collect data while participants completed a series of tasks: the Self-Report of Emotional Intelligence Test, the Tower of London Test, the Motor Speed Test, the Working Memory Capacity Battery, watching product-centered videos, and watching experience-centered videos. Multiple surveys were also conducted, including a demographic survey, a nutritional and health survey, and a sports preference survey. Utilizing these metrics, this study found that those who exercise more experience and express higher levels of emotion, including joy, sadness, contempt, disgust, confusion, frustration, surprise, anger, and fear. This implies a difference in emotional response modulation between those who exercise more and those who exercise less, which in turn implies a difference in perception between the two groups. There were no significant findings related to navigation and planning skills, motor skills, or memory capacity from this analysis.

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Created

Date Created
2019-05

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Reviving the Dead, Ignoring the Living: Emotions, Ethics, and the Dream of De-Extinction

Description

People have known about mass biodiversity loss and the human actions that drive it for decades now, and yet we have largely failed levels to change our behavior to protect the environment. What’s failing to motivate people to change? Some

People have known about mass biodiversity loss and the human actions that drive it for decades now, and yet we have largely failed levels to change our behavior to protect the environment. What’s failing to motivate people to change? Some conservation psychologists have partially blamed the negative way we communicate about environmental issues for paralyzing audiences into doing nothing because they feel helpless to change such a big problem. Instead, many psychologists have called for using positive emotions in communication to motivate an audience, but there’s still little research showing whether that’s a more effective approach or not. To study whether positive or negative emotions are really more motivational for inspiring change, I looked at how different emotions were used in the discourse about an emerging conservation technology called de-extinction as a case study. De-extinction claims to be both a tool for fighting biodiversity loss and for inspiring more positive and inspiring narratives in conservation. In this thesis, I examine those claims by exploring five emotions that the discourse around de-extinction elicits: fear, guilt, grief, awe and hope. I examined the motivating power of those emotions and what kind of actions de-extinction discourse motivates or fails to motivate through the way it uses those emotions. I found that de-extinction discourse erases negative emotions and boosts positive ones as many conservation psychologists recommend. However, de-extinction discourse accomplishes this in misleading ways: it minimizes the sense of importance of ongoing extinctions by framing extinction as a reversible phenomenon, and it overstates the ability of technology alone to combat the extinction crisis without requiring societal change. As a result, de-extinction discourse could risk making the public less motivated to take personal action to forward conservation goals. I conclude that positivity or negativity should not be the central concerns for motivating action, but rather efficacy and honesty.

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Agent

Created

Date Created
2021-05

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Facial Expression Recognition For Affective Video Games

Description

Affective video games are still a relatively new field of research and entertainment. Even
so, being a form of entertainment media, emotion plays a large role in video games as a whole.
This project seeks to gain an understanding of

Affective video games are still a relatively new field of research and entertainment. Even
so, being a form of entertainment media, emotion plays a large role in video games as a whole.
This project seeks to gain an understanding of what emotions are most prominent during game
play. From there, a system will be created wherein the game will record the player’s facial
expressions and interpret those expressions as emotions, allowing the game to adjust its difficulty
to create a more tailored experience.
The first portion of this project, understanding the relationship between emotions and
games, was done by recording myself as I played three different games of different genres for
thirty minutes each. The same system that would be used in the later game I created to evaluate
emotions was used to evaluate these recordings.
After the data was interpreted, I created three different versions of the same game, based
on a template created by Stan’s Assets, which was a version of the arcade game Stacker. The
three versions of the game included one where no changes were made to the gameplay
experience, it simply recorded the player’s face and extrapolated emotions from that recording,
one where the speed increased in an attempt to maintain a certain level of positive emotions, and
a third where, in addition to increasing the speed of the game, it also decreased the speed in an
attempt to minimize negative emotions.
These tests, together, show that the emotional experience of a player is heavily dependent
on how tailored the game is towards that particular emotion. Additionally, in creating a system
meant to interact with these emotions, it is easier to create a one-dimensional system that focuses
on one emotion (or range of emotions) as opposed to a more complex system, as the system
begins to become unstable, and can lead to undesirable gameplay effects.

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Agent

Created

Date Created
2021-05

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How discourses cast airport security characters: a discourse tracing and qualitative analysis of identity and emotional performances

Description

Since the September 11, 2001 terrorist attacks and subsequent creation of the Transportation Security Administration (TSA), airport security has become an increasingly invasive, cumbersome, and expensive process. Fraught with tension and discomfort, "airport security" is a dirty phrase in the

Since the September 11, 2001 terrorist attacks and subsequent creation of the Transportation Security Administration (TSA), airport security has become an increasingly invasive, cumbersome, and expensive process. Fraught with tension and discomfort, "airport security" is a dirty phrase in the popular imagination, synonymous with long lines, unimpressive employees, and indignity. In fact, the TSA and its employees have featured as topic and punch line of news and popular culture stories. This image complicates the TSA's mission to ensure the nation's air travel safety and the ways that its officers interact with passengers. Every day, nearly two million people fly domestically in the United States. Each passenger must interact with many of the approximately 50,000 agents in airports. How employees and travelers make sense of interactions in airport security contexts can have significant implications for individual wellbeing, personal and professional relationships, and organizational policies and practices. Furthermore, the meaning making of travelers and employees is complexly connected to broad social discourses and issues of identity. In this study, I focus on the communication implications of identity and emotional performances in airport security in light of discourses at macro, meso, and micro levels. Using discourse tracing (LeGreco & Tracy, 2009), I construct the historical and discursive landscape of airport security, and via participant observation and various types of interviews, demonstrate how officers and passengers develop and perform identity, and the resulting interactional consequences. My analysis suggests that passengers and Transportation Security Officers (TSOs) perform three main types of identities in airport security contexts--what I call Stereotypical, Ideal, and Mindful--which reflect different types and levels of discourse. Identity performances are intricately related to emotional processes and occur dynamically, in relation to the identity and emotional performances of others. Theoretical implications direct attention to the ways that identity and emotional performances structure interactions, cause burdensome emotion management, and present organizational actors with tension, contradiction, and paradox to manage. Practical implications suggest consideration of passenger and TSO emotional wellbeing, policy framing, passenger agency, and preferred identities. Methodologically, this dissertation offers insight into discourse tracing and challenges of embodied "undercover" research in public spaces.

Contributors

Agent

Created

Date Created
2013

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Emotional Arousal of Children with Autism to Pixar Videos

Description

Internal and external emotion recognition is universal knowledge individuals begin to understand in early childhood. Children diagnosed with Autism Spectrum Disorder (ASD) have physiological impairments that affect their social functioning, behavior, and emotion regulation. They often have difficulty revealing true

Internal and external emotion recognition is universal knowledge individuals begin to understand in early childhood. Children diagnosed with Autism Spectrum Disorder (ASD) have physiological impairments that affect their social functioning, behavior, and emotion regulation. They often have difficulty revealing true emotions as opposed to mimicked emotions, which can make social connections challenging. In this pilot study, children with high-functioning and low-functioning ASD were observed in their therapy clinic, KidzSPOT Therapy, while watching a four-minute Pixar™ video as pre and post measures. The children were their own control from pre to post-evaluation. The animated characters and situations shown in the Pixar™ videos throughout the study exhibited two specific emotions: happy and sad. For six-weeks at home, children and their caregivers were asked to watch two, four-minute PixarTM videos a week on non-consecutive days and were recorded with cellular devices. Noldus FaceReader™ was used to analyze and determine increased emotional arousal of the children from recordings sent by their caregivers as they watched the videos at home. The Circumplex Model of Affect from the Noldus FaceReader™ analysis exposed the children’s active and inactive responses. The children sought support from their caregivers and therapists as a form of validation and situational understanding. The data did not display evidence of significant correlation between variables and emotional change over the course of the study. There were many limitations to this pilot study resulting in inadequate conclusions for a whole subpopulation. These findings were limited to sample size, participant interest and age-range availability within the clinic.

Contributors

Agent

Created

Date Created
2019-05

Sam’s Emotional Day: A Child’s Guide to Recognizing and Handling Emotions

Description

“Sam’s Emotional Day: A Child’s Guide to Recognizing and Handling Emotions” is a creative project that fulfills the thesis requirement for Barrett, The Honors College at Arizona State University. It is an illustrated children’s book meant to help children ages

“Sam’s Emotional Day: A Child’s Guide to Recognizing and Handling Emotions” is a creative project that fulfills the thesis requirement for Barrett, The Honors College at Arizona State University. It is an illustrated children’s book meant to help children ages 4-7 identify, understand, and manage the six basic emotions. The illustrations of the main character throughout the book display clear facial expressions associated with each emotion, which were designed for children to easily identify them. The text in the story portion will prompt children to understand the feelings behind each emotion in a simple matter, and the end of the book provides techniques for them to manage emotions. Research on the importance of teaching children emotions, how to teach them, and similar children’s literature are discussed. Facial expressions and feelings while experiencing an emotion was also researched, which is presented in the creative process. An analysis of the text and illustrations is provided as well.

Contributors

Agent

Created

Date Created
2020-12

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Emotional response to an exercise questionnaire in overweight women

Description

This study aimed to identify the emotional/affective sources of discrepancies between physical activity behavior and a widely used self-perception measure of physical activity motivation. Overweight women (body mass index [BMI] ≥ 25 kg/m2, 18-64 years of age; N=37) were recruited

This study aimed to identify the emotional/affective sources of discrepancies between physical activity behavior and a widely used self-perception measure of physical activity motivation. Overweight women (body mass index [BMI] ≥ 25 kg/m2, 18-64 years of age; N=37) were recruited from Arizona State University community through flyers and online newsletters. Participants wore a SenseWear accelerometer for 6 nights and 7 days and followed their normal patterns of daily living. Participants then completed a single lab visit and verbally responded to questions from the Behavorial Regulation Exercise Questionnaire (BREQ-2) while being video and audio recorded. Captured emotional responses were evaluated with facial recognition software (Noldus FaceReader). Discrepancies between BREQ-2 responses and physical activity behavior were associated with happiness and sadness emotional responses extracted from the facial recognition software using regression-based analyses. Results indicated an association between monitored physical activities and captured emotional response - specifically sadness - and that as intensity in physical activity increases, motivation increases. Associations between happiness/sadness and physical activity were not observed for all intensities of physical activity. A marginally significant association was observed for amotivation and sedentary, light-intensity physical activity, and moderate-vigorous physical activity in the sample. This study demonstrates a proof-of-concept for the integration of an empirical evaluation of happiness and sadness emotional states into the relationship between physical activity motivation and behavior.

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Agent

Created

Date Created
2016