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Description
The Barrett Poly Writing Colloquium is a dedicated group of students and faculty that come together to provide Freshmen in the Human Event with an impactful tutoring experience that enriches their Human Event papers and reading responses. There were, however, a few major issues with the way in which tutoring

The Barrett Poly Writing Colloquium is a dedicated group of students and faculty that come together to provide Freshmen in the Human Event with an impactful tutoring experience that enriches their Human Event papers and reading responses. There were, however, a few major issues with the way in which tutoring sessions were recorded, archived, and maintained. We set out to clean up the process and provide a more positive experience for all involved. Starting out, we searched to find a way to electronically archive tutoring receipts that students receive at the end of a tutoring session. In the beginning of the project, we were sporting experience with front-end coding languages such as HTML and CSS, with a minuscule amount of experience using JavaScript. By diving in and closing the gaps in our knowledge of JavaScript, we were able to build a web form that would suit the needs of the tutors and administrators, while still offering students the feedback that they needed to improve their writing, in a personal way that preserves the quality of the core service provided by the colloquium. Our primary objective was to build a system that moved the reporting of tutoring sessions online, while maintaining a way to generate a receipt for distribution to the students and tutors. We delivered on that, and then some, by building an automated system using Google's developer tools to automatically write all tutoring session data to a Google Sheet, and send an automated email with all relevant information to both the student and tutor. We then dedicated the time we had remaining to adding additional features. It is here that we began to run into problems that unfortunately proved to be technological constraints of the platforms we were developing on, and the languages we were using. By this point, it was too late for us to pivot, but we were still able to achieve many of our goals. For example, we successfully implemented a feature that automatically archives the entire year's worth of data and creates a new, clean Google Sheet at the beginning of each school year. If we were to continue our project, with more time, we would use different development tools and systems so that we could have more flexibility. However, using the Google API provided us with many benefits that allowed us to jump right in to building our program, without having to struggle with building a whole database with accounts and permissions.
ContributorsLiddle, Lucas (Co-author) / Fix, Nathan (Co-author) / Oberle, Eric (Thesis director) / Martin, Thomas (Committee member) / Kennedy, Chad (Committee member) / W. P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
Description

The academic environment has historically been somewhat slow to implement and adopt new technologies. However, developments in video games have created an opportunity for students to learn new skills and topics through nontraditional mediums of education. The disruption caused by the COVID-19 pandemic further highlighted the need for flexible learning

The academic environment has historically been somewhat slow to implement and adopt new technologies. However, developments in video games have created an opportunity for students to learn new skills and topics through nontraditional mediums of education. The disruption caused by the COVID-19 pandemic further highlighted the need for flexible learning opportunities. Joystick Education is our approach to addressing this need. Through online, game-based tutoring and a database of video games with high educational value, Joystick Education creates a learning environment that is effective, fun, and engaging for students. We analyzed popular, mainstream video games for educational content and selected nine games that teach concepts like history, biology, or physics while playing the game. Through promotion on social media, we generated buzz around our website which led to 103 unique visitors over our first month online and two customers requesting to book our tutoring service. We are confident that given more time to grow, Joystick Education can generate profit and become a successful business.

ContributorsVanlue, Aleczander Bryce (Co-author) / Bartels, Parker (Co-author) / Barrong, Tanner (Co-author) / Byrne, Jared (Thesis director) / Pierce, John (Committee member) / Department of Marketing (Contributor) / Department of Management and Entrepreneurship (Contributor, Contributor) / Dean, W.P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description

The academic environment has historically been somewhat slow to implement and adopt new technologies. However, developments in video games have created an opportunity for students to learn new skills and topics through nontraditional mediums of education. The disruption caused by the COVID-19 pandemic further highlighted the need for flexible learning

The academic environment has historically been somewhat slow to implement and adopt new technologies. However, developments in video games have created an opportunity for students to learn new skills and topics through nontraditional mediums of education. The disruption caused by the COVID-19 pandemic further highlighted the need for flexible learning opportunities. Joystick Education is our approach to addressing this need. Through online, game-based tutoring and a database of video games with high educational value, Joystick Education creates a learning environment that is effective, fun, and engaging for students. We analyzed popular, mainstream video games for educational content and selected nine games that teach concepts like history, biology, or physics while playing the game. Through promotion on social media, we generated buzz around our website which led to 103 unique visitors over our first month online and two customers requesting to book our tutoring service. We are confident that given more time to grow, Joystick Education can generate profit and become a successful business.

ContributorsBarrong, Tanner Allen (Co-author) / Bartels, Parker (Co-author) / VanLue, Aleczander (Co-author) / Byrne, Jared (Thesis director) / Pierce, John (Committee member) / Industrial, Systems & Operations Engineering Prgm (Contributor, Contributor) / Industrial, Systems & Operations Engineering Prgm (Contributor, Contributor) / Dean, W.P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
All freshman honors students are required to take a two-semester course during their freshman year at ASU called Human Event. This course focuses on developing a student’s ability to break down the concepts in important historical texts and then write essay’s that explore these concepts. One of the unique qualities

All freshman honors students are required to take a two-semester course during their freshman year at ASU called Human Event. This course focuses on developing a student’s ability to break down the concepts in important historical texts and then write essay’s that explore these concepts. One of the unique qualities of the honors college at ASU Polytechnic is the Thesis Fest, which is an opportunity for students to share their progress when writing each essay before the due date. During Thesis Fest, students discuss the texts they are writing about with tutors and they get helpful pointers regarding how to clearly understand the concepts they want to explore. These tutors are previous Human Event students who are all enrolled in another course called the Honors Colloquium. The polytechnic campus is also unique because it allows a student’s paper to be evaluated in a conference – Paper Mini-Conference (PMC) – between the student, a tutor, and the professor. The inspiration for this project is derived from personal experiences in the Honors Colloquium. During each Thesis Fest, students and tutors are required to fill out tutor receipts, verifying that the student attended Thesis Fest as well as the texts discussed. In addition, a receipt is also used to verify that the tutor is fulfilling his/her tutoring obligations. Therein lies a pain point for both tutors and students, which is the fact that all receipts are hand-written on small pieces of paper and both the tutor and student must have separate duplicate copies. In addition, the head tutor of the Colloquium is then required to analyze the cards and verify that individual tutors have enough receipts for the semester. Lastly, the student must verify that they attended Thesis Fest by bringing a receipt to the PMC. There have been many occasions when a student has forgotten their receipt, which results in them having to email the receipt to the professor or bring it in at a later time. This project aims to solve this problem by building a mobile application that digitizes the data collection for receipts.
ContributorsAlimov, Alexander (Author) / Oberle, Eric (Thesis director) / Martin, Thomas (Committee member) / Software Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05