Matching Items (16)
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University Devils is a Founders Lab Thesis group looking to find a way for post-secondary institutions to increase the number of and diversity of incoming applications through the utilization of gaming and gaming approaches in the recruitment process while staying low-cost. This propelling question guided the group through their work.

University Devils is a Founders Lab Thesis group looking to find a way for post-secondary institutions to increase the number of and diversity of incoming applications through the utilization of gaming and gaming approaches in the recruitment process while staying low-cost. This propelling question guided the group through their work. The team’s work primarily focused on recruitment efforts at Arizona State University, but the concept can be modified and applied at other post-secondary institutions. The initial research showed that Arizona State University’s recruitment focused on visiting the high schools of prospective students and providing campus tours to interested students. A proposed alternative solution to aid in recruitment efforts through the utilization of gaming was to create an online multiplayer game that prospective students could play from their own homes. The basic premise of the game is that one player is selected to be “the Professor” while the other players are part of “the Students.” To complete the game, The Students must complete a set of tasks while the Professor applies various obstacles to prevent the Students from winning. When a Student completes their objectives, they win and the game ends. The game was created using Unity. The group has completed a proof-of-concept of the proposed game and worked to advertise and market the game to students via social media. The team’s efforts have gained traction and the group continues to work to gain traction and bring the idea to more prospective students.

ContributorsCole, Tyler Phillip (Co-author) / Ouellette, Abigail (Co-author) / Dong, Edmund E. (Co-author) / Byrne, Jared (Thesis director) / Pierce, John (Committee member) / Software Engineering (Contributor) / Department of Finance (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description
This thesis recalls a famous Greek comedy's critique of higher education and examines how it might apply to the modern university. In order to understand the application of such a critique, this thesis necessarily works to define the spirit of the university as it was formed in the cross-civilizational decedents

This thesis recalls a famous Greek comedy's critique of higher education and examines how it might apply to the modern university. In order to understand the application of such a critique, this thesis necessarily works to define the spirit of the university as it was formed in the cross-civilizational decedents of Plato's Academy. After the first universities, I examine the development of higher education in the United States. Ultimately I argue that the Aristophanic critique of Socrates and higher education is applicable in a very important way to the modern university. I offer two policy recommendations that might offer an important starting point for recalling the spirit of the university.
ContributorsMatter, Stephen (Author) / McNamara, Peter (Thesis director) / Zuckert, Michael (Committee member) / Barrett, The Honors College (Contributor) / School of Politics and Global Studies (Contributor) / School of Civic & Economic Thought and Leadership (Contributor)
Created2023-05
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Since the days of Plato’s Academy and Aristotle’s Lyceum, the intellectual community has been divided in two. This division has continued into the present day, most notably evidenced by the dichotomy between science and arts majors. There has been much debate over the last two centuries regarding how to bridge

Since the days of Plato’s Academy and Aristotle’s Lyceum, the intellectual community has been divided in two. This division has continued into the present day, most notably evidenced by the dichotomy between science and arts majors. There has been much debate over the last two centuries regarding how to bridge this divide, and whether or not doing so is necessary. Scholars like C. P. Snow have argued that interdisciplinary education is humanity’s only hope for confronting its current and future problems, while scholars like F.R. Leavis believe calls to restructure education are an oversimplification of a more complex problem. With its emphasis on global and local outreach, interdisciplinary education, and use-inspired research, the New American University model currently in use by Arizona State University is a literal attempt at bridging this divide. Schools like the College of Integrated Sciences and Arts have created an environment that encourages interdisciplinary collaboration. President Crow attributes this progress to what he calls “the design approach.” Unlike a rigid blueprint, the design approach instead looks at each problem in isolation, allowing for a unique solution to be tailor-made to fit each scenario. Despite the initial successes of the New American University model, however, it is still important to remain observant and critical of its practices into the future, as too much of an emphasis on interdisciplinarity could have the opposite of its intended effect, and potentially drive students who wish to specialize away from traditional universities altogether.
ContributorsPeru, James (Author) / Martin, Thomas (Thesis director) / Kane, Joshua (Committee member) / College of Integrative Sciences and Arts (Contributor) / Barrett, The Honors College (Contributor)
Created2018-12
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This paper argues that improved student disability services at universities can limit the amount of stress that burdens students with disabilities in order to, improve their mood and create greater possibilities for successful student outcomes. This study begins by reviewing the progress that has been made in the 20th and

This paper argues that improved student disability services at universities can limit the amount of stress that burdens students with disabilities in order to, improve their mood and create greater possibilities for successful student outcomes. This study begins by reviewing the progress that has been made in the 20th and 21st centuries in terms of heightened awareness and legislation that benefit people with disabilities. In addition, it applauds the efforts made so far at the Arizona State University Polytechnic and Tempe campuses, but also seeks to highlight some concerns that might become a focus of future policymaking endeavors. The applause and concerns are based on the experience of the author with ASU’s Disability Resource Center (DRC), now rebranded as the Student Accessibility and Inclusive Learning Services (SAILS). The author’s lens of physical/mobility limitations yields insight into the accessibility of the unique programs
offered by ASU’s Study Abroad Office as well as the daily transportation efforts of the DRC/SAILS’s DART service. The particular experiences discussed include a Barrett Global Intensive Experience trip to Ireland, the use of the on-campus DART transportation service at Polytechnic and Tempe, handicap parking and elevator placement at Polytechnic, the intercampus shuttle, and the future of Zoom as a means of providing accessibility to students with disabilities. This paper will make recommendations to the appropriate parties for possible changes to policy and/or procedure and alterations to the current state of tangible obstacles.
ContributorsAguilar, Cuitlahuac (Author) / Meloy, Elizabeth (Thesis director) / Kelley, Jason (Committee member) / Dean, W.P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2020-12
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This project analyzes aspects of ESports and gaming in relation to college/university students and college/university campuses. The specific focus of the project was establishing that there was an interest in additional Esports and gaming engagement on campus and then determining what manner of engagement was most desired by students. In

This project analyzes aspects of ESports and gaming in relation to college/university students and college/university campuses. The specific focus of the project was establishing that there was an interest in additional Esports and gaming engagement on campus and then determining what manner of engagement was most desired by students. In order to discover the most popular form of Esports and gaming engagement for students, we held two events: a recreational ESports Competition and tutorials to teach students how to mod video games. After carrying out these events we established that an Esports Competition was a more popular form of engagement. However, we also established that both forms of engagement would be successful with proper marketing and execution.

ContributorsRips, Joshua (Author) / Peles, Joseph (Co-author) / Chan, Brennan (Co-author) / Byrne, Jared (Thesis director) / Lee, Christopher (Committee member) / Barrett, The Honors College (Contributor) / Department of Finance (Contributor) / Dean, W.P. Carey School of Business (Contributor)
Created2022-05
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This study provides preliminary observations of the state of Benefits Realization Management (BRM) in the context of university capital projects. The study uses a survey tool to seek i) evidence that universities are using Benefits Realization Management methods; and ii) evidence that universities may be facing challenges to obtaining strategic

This study provides preliminary observations of the state of Benefits Realization Management (BRM) in the context of university capital projects. The study uses a survey tool to seek i) evidence that universities are using Benefits Realization Management methods; and ii) evidence that universities may be facing challenges to obtaining strategic benefits from their capital construction projects. By interpreting the survey data and employing a linear regression model, early observations suggest that universities are only sparingly using BRM, and that the delivery of benefits is a problem for university capital projects. These findings suggest the need for additional research focused on developing a statistically predictive model for benefits realization and identifying best practices for Benefits Realization Management (BRM) within the university setting.
ContributorsWagschal, Ian (Author) / Sullivan, Kenneth (Thesis advisor) / Hurtado, Kristen (Committee member) / Standage, Richard (Committee member) / Arizona State University (Publisher)
Created2024