Filtering by
- All Subjects: Radar
- Creators: Berisha, Visar
- Member of: Theses and Dissertations
- Member of: Barrett, The Honors College Thesis/Creative Project Collection
tracking methods such as the particle filter (PF) are used that better match the target kinematic model. In particular, the tracking performance can fluctuate as the power level of the communications interference can vary dynamically and unpredictably.
This work proposes to integrate the interacting multiple model (IMM) selection approach with the PF tracker to allow for dynamic variations in the power spectral density of the communications interference. The model switching allows for a necessary transition between different communications interference power spectral density (CI-PSD) values in order to reduce prediction errors. Simulations demonstrate the high performance of the integrated approach with as many as six dynamic CI-PSD value changes during the target track. For low signal-to-interference-plus-noise ratios, the derivation for estimating the high power levels of the communications interference is provided; the estimated power levels would be dynamically used in the IMM when integrated with a track-before-detect filter that is better matched to low SINR tracking applications.
When concentrating on improving radar tracking performance, a pulsed radar that is tracking a single target coexisting with high powered communications interference is considered. Although the Cramer-Rao lower bound (CRLB) on the covariance of an unbiased estimator of deterministic parameters provides a bound on the estimation mean squared error (MSE), there exists an SINR threshold at which estimator covariance rapidly deviates from the CRLB. After demonstrating that different radar waveforms experience different estimation SINR thresholds using the Barankin bound (BB), a new radar waveform design method is proposed based on predicting the waveform-dependent BB SINR threshold under low SINR operating conditions.
A novel method of predicting the SINR threshold value for maximum likelihood estimation (MLE) is proposed. A relationship is shown to exist between the formulation of the BB kernel and the probability of selecting sidelobes for the MLE. This relationship is demonstrated as an accurate means of threshold prediction for the radar target parameter estimation of frequency, time-delay and angle-of-arrival.
For the co-design radar and communications system problem, the use of a common transmit waveform for a pulse-Doppler radar and a multiuser communications system is proposed. The signaling scheme for each system is selected from a class of waveforms with nonlinear phase function by optimizing the waveform parameters to minimize interference between the two systems and interference among communications users. Using multi-objective optimization, a trade-off in system performance is demonstrated when selecting waveforms that minimize both system interference and tracking MSE.
Purpose: This qualitative research aimed to create a developmentally and gender-appropriate game-based intervention to promote Human Papillomavirus (HPV) vaccination in adolescents. <br/>Background: Ranking as the most common sexually transmitted infection, about 80 million Americans are currently infected by HPV, and it continues to increase with an estimated 14 million new cases yearly. Certain types of HPV have been significantly associated with cervical, vaginal, and vulvar cancers in women; penile cancers in men; and oropharyngeal and anal cancers in both men and women. Despite HPV vaccination being one of the most effective methods in preventing HPV-associated cancers, vaccination rates remain suboptimal in adolescents. Game-based intervention, a novel medium that is popular with adolescents, has been shown to be effective in promoting health behaviors. <br/>Methods: Sample/Sampling. We used purposeful sampling to recruit eight adolescent-parent dyads (N = 16) which represented both sexes (4 boys, 4 girls) and different racial/ethnic groups (White, Black, Latino, Asian American) in the United States. The inclusion criteria for the dyads were: (1) a child aged 11-14 years and his/her parent, and (2) ability to speak, read, write, and understand English. Procedure. After eligible families consented to their participation, semi-structured interviews (each 60-90 minutes long) were conducted with each adolescent-parent dyad in a quiet and private room. Each dyad received $50 to acknowledge their time and effort. Measure. The interview questions consisted of two parts: (a) those related to game design, functioning, and feasibility of implementation; (b) those related to theoretical constructs of the Health Belief Model (HBM) and the Theory of Planned Behavior (TPB). Data analysis. The interviews were audio-recorded with permission and manually transcribed into textual data. Two researchers confirmed the verbatim transcription. We use pre-developed codes to identify each participant’s responses and organize data and develop themes based on the HBM and TPB constructs. After the analysis was completed, three researchers in the team reviewed the results and discussed the discrepancies until a consensus is reached.<br/>Results: The findings suggested that the most common motivating factors for adolescents’ HPV vaccination were its effectiveness, benefits, convenience, affordable cost, reminders via text, and recommendation by a health care provider. Regarding the content included in the HPV game, participants suggested including information about who and when should receive the vaccine, what is HPV and the vaccination, what are the consequences if infected, the side effects of the vaccine, and where to receive the vaccine. The preferred game design elements were: 15 minutes long, stories about fighting or action, option to choose characters/avatars, motivating factors (i.e., rewards such as allowing users to advance levels and receive coins when correctly answering questions), use of a portable electronic device (e.g., tablet) to deliver the education. Participants were open to multiplayer function which assists in a facilitated conversation about HPV and the HPV vaccine. Overall, the participants concluded enthusiasm for an interactive yet engaging game-based intervention to learn about the HPV vaccine with the goal to increase HPV vaccination in adolescents. <br/>Implications: Tailored educational games have the potential to decrease the stigma of HPV and HPV vaccination, increasing communication between the adolescent, parent, and healthcare provider, as well as increase the overall HPV vaccination rate.
This paper serves to report the research performed towards detecting PD and the effects of medication through the use of machine learning and finger tapping data collected through mobile devices. The primary objective for this research is to prototype a PD classification model and a medication classification model that predict the following: the individual’s disease status and the medication intake time relative to performing the finger-tapping activity, respectively.
This paper serves to report the research performed towards detecting PD and the effects of medication through the use of machine learning and finger tapping data collected through mobile devices. The primary objective for this research is to prototype a PD classification model and a medication classification model that predict the following: the individual’s disease status and the medication intake time relative to performing the finger-tapping activity, respectively.