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For this master's thesis, a unique set of cognitive prompts, designed to be delivered through a teachable robotic agent, were developed for students using Tangible Activities for Geometry (TAG), a tangible learning environment developed at Arizona State University. The purpose of these prompts is to enhance the affordances of the

For this master's thesis, a unique set of cognitive prompts, designed to be delivered through a teachable robotic agent, were developed for students using Tangible Activities for Geometry (TAG), a tangible learning environment developed at Arizona State University. The purpose of these prompts is to enhance the affordances of the tangible learning environment and help researchers to better understand how we can design tangible learning environments to best support student learning. Specifically, the prompts explicitly encourage users to make use of their physical environment by asking students to perform a number of gestures and behaviors while prompting students about domain-specific knowledge. To test the effectiveness of these prompts that combine elements of cognition and physical movements, the performance and behavior of students who encounter these prompts while using TAG will be compared against the performance and behavior of students who encounter a more traditional set of cognitive prompts that would typically be used within a virtual learning environment. Following this study, data was analyzed using a novel modeling and analysis tool that combines enhanced log annotation using video and user model generation functionalities to highlight trends amongst students.
ContributorsThomas, Elissa (Author) / Burleson, Winslow (Thesis advisor) / Muldner, Katarzyna (Committee member) / Walker, Erin (Committee member) / Glenberg, Arthur (Committee member) / Arizona State University (Publisher)
Created2014
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Description
In the 2 Sigma Learning Lab we use Quinn as an embodied agent in the tangible activities for geometry (TAG) system. The TAG system is focused on teaching students basic geometry skills, mainly plotting points in a Cartesian Grid. The TAG system's main tool is Quinn's reactive prompts which hel

In the 2 Sigma Learning Lab we use Quinn as an embodied agent in the tangible activities for geometry (TAG) system. The TAG system is focused on teaching students basic geometry skills, mainly plotting points in a Cartesian Grid. The TAG system's main tool is Quinn's reactive prompts which help students overcome various misconceptions and teach basic concepts about the Cartesian plane and points. By analyzing past studies using the TAG system my goal is to develop prototypical agent profiles based off of my findings in learner profiles that might facilitate focused tutoring that addresses important misconceptions. Furthermore, applied use of these prototypical agent profiles would allow for students to teach Quinn as an application of the Learning-by-Teaching paradigm.
ContributorsYocky, Jonathan Andrew (Author) / Walker, Erin (Thesis director) / Wetzel, Jon (Committee member) / Computer Science and Engineering Program (Contributor) / School of Life Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05