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Technical innovation has always played a part in live theatre, whether in the form of mechanical pieces like lifts and trapdoors to the more recent integration of digital media. The advances of the art form encourage the development of technology, and at the same time, technological development enables the advancement

Technical innovation has always played a part in live theatre, whether in the form of mechanical pieces like lifts and trapdoors to the more recent integration of digital media. The advances of the art form encourage the development of technology, and at the same time, technological development enables the advancement of theatrical expression. As mechanics, lighting, sound, and visual media have made their way into the spotlight, advances in theatrical robotics continue to push for their inclusion in the director's toolbox. However, much of the technology available is gated by high prices and unintuitive interfaces, designed for large troupes and specialized engineers, making it difficult to access for small schools and students new to the medium. As a group of engineering students with a vested interest in the development of the arts, this thesis team designed a system that will enable troupes from any background to participate in the advent of affordable automation. The intended result of this thesis project was to create a robotic platform that interfaces with custom software, receiving commands and transmitting position data, and to design that software so that a user can define intuitive cues for their shows. In addition, a new pathfinding algorithm was developed to support free-roaming automation in a 2D space. The final product consisted of a relatively inexpensive (< $2000) free-roaming platform, made entirely with COTS and standard materials, and a corresponding control system with cue design, wireless path following, and position tracking. This platform was built to support 1000 lbs, and includes integrated emergency stopping. The software allows for custom cue design, speed variation, and dynamic path following. Both the blueprints and the source code for the platform and control system have been released to open-source repositories, to encourage further development in the area of affordable automation. The platform itself was donated to the ASU School of Theater.
ContributorsHollenbeck, Matthew D. (Co-author) / Wiebel, Griffin (Co-author) / Winnemann, Christopher (Thesis director) / Christensen, Stephen (Committee member) / Computer Science and Engineering Program (Contributor) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Reveal follows the story of high school student Jason as he navigates the hardships of high school and the personal hardships of sexual identity. The thesis was created through research of other LGBTQ performers and interviews conducted on campus. It includes a one-act script followed by a list of the

Reveal follows the story of high school student Jason as he navigates the hardships of high school and the personal hardships of sexual identity. The thesis was created through research of other LGBTQ performers and interviews conducted on campus. It includes a one-act script followed by a list of the sources that I used to further my writing experience.
ContributorsPinero, John Richard (Author) / McMahon, Jeff (Thesis director) / Dove-Viebahn, Aviva (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
More than a Moving Backdrop: Projection Design in Theatre is comprised of two parts, a research paper and a guidebook. This thesis is about using media/projection design, in conjunction with other elements of design, to create the world of the story on stage and take the storytelling to the next

More than a Moving Backdrop: Projection Design in Theatre is comprised of two parts, a research paper and a guidebook. This thesis is about using media/projection design, in conjunction with other elements of design, to create the world of the story on stage and take the storytelling to the next level. The research paper starts with information about unique opportunities offered through media, including using media as a new way to tell old stories and a way to bring cinematic elements, such as rapidly switching locations, into the theatre. This information is followed by an examination of a few disadvantages of using media in theatre. Some of these include the expense of the technology required to use media, the steep learning curve with the necessary software and hardware, and the fact that media can very easily become a distraction for the audience. The paper then covers ways to use media design with a purpose beyond simply setting location with examples from recent Broadway productions. Some of these methods include using media as a way to bring the audience into the mind of the main character, such as in Dear Evan Hansen. Another way to use media is for accessibility, such as projecting supertitles, which can be seen in the recent revival of Spring Awakening through Deaf West Theatre. In this production, the supertitles are integrated into the design and fit the aesthetic of the rest of the production. The third example mentioned in this paper is using media as a backdrop to support the production's aesthetic, such as in Anastasia. This section is followed by an analysis of three personal experiences as a media designer. The research portion of the thesis concludes with thoughts about where media could go in the future, given media's basis in rapidly evolving technology. The second part of this thesis is a guidebook, created specifically for college age directors and media designers. The guidebook starts with a brief history of media design in theatre and uses of media outside of theatre. Next, the guidebook contains the same information and examples about using media with purpose from the research portion, translated from more academic language, to more easily digestible language. This is followed by a large section, specifically directed toward media designers, about collaboration with other designers. This section is filled with information and advice gathered from personal experience and surveys sent to fellow designers. The guidebook ends with an advice section from and to directors and media designers about working together and creating a common language to collaborate successfully. Hopefully the guide will help ease trepidations for working with media design.
ContributorsCrow, Zoey (Author) / Pinholster, Jacob (Thesis director) / Scott, Joya (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Though people are beginning to analyze the internet as an active social force, a seemingly insurmountable problem permeates all criticisms of the world wide web: how do we begin to frame the Internet as a subject of inquiry when its role in our lives is constantly shifting, continually slipping from

Though people are beginning to analyze the internet as an active social force, a seemingly insurmountable problem permeates all criticisms of the world wide web: how do we begin to frame the Internet as a subject of inquiry when its role in our lives is constantly shifting, continually slipping from definition, yet undeniably reconstructing a new human condition? I believe an answer may lie in placing the Internet within the context of the Faust Myth \u2014 a legend that has repeatedly been used to explore humanity's obsession with power. For my undergraduate honors thesis, I wrote and performed an adaptation of Christopher Marlowe's Doctor Faustus in which I frame the Internet as a modern Faustian contract, and advocate a new approach to the use of technology.
ContributorsMunger, Adrielle Karen (Author) / Sturges, Robert (Thesis director) / Sterling, Pamela (Committee member) / Finn, Ed (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor) / School of Historical, Philosophical and Religious Studies (Contributor)
Created2013-05
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Description
This project and research intended to address how to successfully run and teach a high school level Theatre I course. The research portion of the project focused on activities to use in the classroom, how to run a drama club and put on productions, and how to create a positive

This project and research intended to address how to successfully run and teach a high school level Theatre I course. The research portion of the project focused on activities to use in the classroom, how to run a drama club and put on productions, and how to create a positive classroom environment where students feel comfortable creating art. The creation portion of the project focused on the things a teacher will need in the classroom: an introduction letter, vision statement, syllabus, and unit plans. The final product includes three unit plans: Introduction to Theatre I, Introduction to Acting, and Theatre and Social Change. The use of the materials in this thesis can help first-time Theatre teachers to become better prepared to run their classroom.
ContributorsKircher, Alyssa Elaine (Author) / Sterling, Pamela (Thesis director) / Whissen, Elaine (Committee member) / Saldana, Johnny (Committee member) / Barrett, The Honors College (Contributor) / School of Film, Dance and Theatre (Contributor) / Division of Teacher Preparation (Contributor)
Created2014-05
DescriptionI founded the ASU Shakespeare Club and then directed a production of "A Midsummer Night's Dream" set in a contemporary mental institute. This thesis includes the revised script, a journal of the rehearsal process, an introductory essay, and production photos.
ContributorsGallagher, Nicole Marie (Author) / Fox, Cora (Thesis director) / Giner, Oscar (Committee member) / Barrett, The Honors College (Contributor) / Department of Chemistry and Biochemistry (Contributor) / School of Film, Dance and Theatre (Contributor)
Created2014-05
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Description
This thesis is a two-part theatre and literature project on The Importance of Being Earnest by Oscar Wilde. The research component will consist of gathering information from the origins of this play in writing and in production to further understand my knowledge of the time it was written in and

This thesis is a two-part theatre and literature project on The Importance of Being Earnest by Oscar Wilde. The research component will consist of gathering information from the origins of this play in writing and in production to further understand my knowledge of the time it was written in and how it has been interpreted over the years. The theatrical elements will come as I direct and produce my own production of the play, and compare my research of Wilde's play and past productions to my own directorial decisions in attempt to make a successful student performed play.
ContributorsMarnick, Courtney Melissa (Author) / Miller, April (Thesis director) / Brown, Dori (Committee member) / Department of Marketing (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12
DescriptionThis document is a description of my research and process in building a fairy costume. As a theater major, specializing in costumes, I created a costume that incorporated different aspects of my education.
ContributorsWest, Kaytlin V (Author) / Furr Soloman, Constance (Thesis director) / Montoya, Melissa (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
Description
In modern music and theater education, there is a lack of basic understanding for the "rhythm" aspect in artistic performance. Through my upbringing in musical theater and the a cappella music world in my community, I realized there was an opportunity to fill the gap with teaching beatboxing. By applying

In modern music and theater education, there is a lack of basic understanding for the "rhythm" aspect in artistic performance. Through my upbringing in musical theater and the a cappella music world in my community, I realized there was an opportunity to fill the gap with teaching beatboxing. By applying vocal percussion to a theater or music curriculum, it would provide a new, creative outlet for young artists by allowing them to explore their capabilities in artistic performance as well as help them flex new muscles for diction and expression training. I created a vocal percussion "language", a basic notation system that would help students learn and retain their beatboxing training through an extra layer of communication and memorization. I conducted a two day Vocal Percussion Seminar where artists could come and learn about the history and origins of beatboxing, the basic sounds in beatboxing, proper warm-ups for building an individual's skills, how to write and practice vocal percussion notation, and practice vocal percussion performance with beatboxing technology. I created two worksheets as visual aids the workshop: A "Sounds of Beatboxing" worksheet identifying where certain beatboxing sounds occur in the mouth and a "Vocal Percussion Notation" worksheet that can be used as a visual aid for crafting and practicing beatboxing according to the notation guidelines. The intention of this seminar is to be a "Phase One", a version that can be updated and changed for future evolution in education styles and beatboxing knowledge. Despite challenges in attendance and circumstances, "Phase One" of the seminar was a success. In my final paper, I discuss my inspiration for the seminar, the rise of beatboxing's presence in theater, the trends of language and rhythm in artistic performance, the tools behind beatboxing, the application of the International Phonetic Alphabet and Knight-Thompson Speechwork, the workshop's development process, the results of the first phase of the seminar, my plan of action for the seminar's future. Everyone has the tools to generate a powerful and impactful performance, but it is how you use the tools to craft your final product.
ContributorsRhiner, Jennie Lynn (Author) / Yatso, Toby (Thesis director) / Espinosa, Micha (Committee member) / School of Music (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
This paper discusses the parameters of my creative project, which utilizes a staged reading of scenes from John Cariani’s Almost, Maine as a means of investigating the representation of queer individuals and relationships in theatre, film, and television. The first section provides background information on Almost, Maine itself, while the

This paper discusses the parameters of my creative project, which utilizes a staged reading of scenes from John Cariani’s Almost, Maine as a means of investigating the representation of queer individuals and relationships in theatre, film, and television. The first section provides background information on Almost, Maine itself, while the second section explains the details of the project and what to expect on the day of my defense. The next section explains my purpose in developing a project centralized around queer representation, and the last two sections are personal reflections of the both my growth throughout the creative process, and the final product: the performance and talkback.
ContributorsThompson, Savannah Blake (Author) / Maday, Gregory (Thesis director) / Rohd, Michael (Committee member) / Dean, Herberger Institute for Design and the Arts (Contributor) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05