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Drawing on existing scholarship as well as primary analytical materials, the research within this report demonstrates Wile E. Coyote's character is reliant on human connectivity and is evocative of the human condition, reflecting his disciplined and stylized design he possesses. Comprised of literary, film/media, and rhetorical elements, this report illustrates

Drawing on existing scholarship as well as primary analytical materials, the research within this report demonstrates Wile E. Coyote's character is reliant on human connectivity and is evocative of the human condition, reflecting his disciplined and stylized design he possesses. Comprised of literary, film/media, and rhetorical elements, this report illustrates how Wile E. is an individual whose character holds various influences that provide dimensionality to his existence. The research within this report is both primary and secondary through observational recordings about the cartoons Wile E. appears in and through thorough analysis of texts elaborating on the elements comprising Wile E.'s character. Primary research from the initial observational recordings provides direction for the secondary research after viewing multiple cartoons and films containing Wile E. Coyote in his Warner Brothers Studios appearances and noting unique moments in his cinematic career. The notes from this viewing of Wile E. in his natural "habitat" drive the secondary research to focus on specific aspects of Wile E.'s character through the analysis of supporting texts which ultimately leads to the findings within this report. Research in the fields of literature, film/media studies, and rhetoric shape the analysis of Wile E.'s character as this report studies the various components compiled within the cartoon coyote. As a multifaceted individual, Wile E. illustrates a complexity within a stylized character that allows viewers to connect to his plights and to identify with his struggles. Through his emulative form, Wile E. embodies vital elements of character creation that allow him to become a memorable and prominent character that resonates in viewers and artists. From Wile E. Coyote's example, future generations of story tellers, regardless of their medium, can learn how to create similarly iconic and timeless characters within their works. Such stories can then contribute significant additions to popular narrative and characterization.
ContributorsGarza, Christopher Aaron (Author) / Baldini, Cajsa (Thesis director) / Mack, Robert (Committee member) / Sandler, Kevin (Committee member) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description

A podcast that discusses the phenomenon of cult cinema deemed “so bad, it's good”. It takes a look at what makes these films enduring and entertaining, with the ability to create near-religious followings. Moreover, it discusses the financial aspect of the filmmaking and how these followings affect the market.

ContributorsFischler, Max Caskey (Co-author) / Stone, Zac (Co-author) / Schmidt, Peter (Thesis director) / Mack, Robert (Committee member) / School of Accountancy (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Dr. Sigmund Freud has managed to become one of the most controversial and paradoxical figures in the universe of academia. This paper was written as an evaluation of Freud, as a man and a scientist, in an attempt to decide if his work is suitable for the modern classroom. This

Dr. Sigmund Freud has managed to become one of the most controversial and paradoxical figures in the universe of academia. This paper was written as an evaluation of Freud, as a man and a scientist, in an attempt to decide if his work is suitable for the modern classroom. This essay will question Freud's methods of validity and ethics in his theories and case studies. The theories discussed will include beginning treatment, dream interpretation, and instinct theory. The case studies will include The History if Infantile Neurosis and An Analysis of a Case of Hysteria. The topic of Freud’s validity was not easily determined. Nuanced work with the unconscious may not always demand empirical evidence to support it and many scholars hold conflicting beliefs on this area of Freud’s work. While Freud’s ethics, against modern standards, do not hold up to any APA ethical guidelines that now exist.

ContributorsAdamo, Madison (Author) / Fey, Richard (Thesis director) / Mack, Robert (Committee member) / Department of Psychology (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description

The Lord of the Rings films are an immensely popular early 2000s film trilogy. Yet the films’ popularity goes deeper than critical acclaim. The films have a cult following, enough for the films to have frequent theatrical re-releases and for Hollywood to begin producing more Lord of the Rings content

The Lord of the Rings films are an immensely popular early 2000s film trilogy. Yet the films’ popularity goes deeper than critical acclaim. The films have a cult following, enough for the films to have frequent theatrical re-releases and for Hollywood to begin producing more Lord of the Rings content starting in 2022 with Amazon’s Rings of Power. Why do these films, the first live-actions adaptations of Tolkien’s books, have such long-lasting appeal? Academic scholars have thoroughly attempted to answer this question. Some scholars have even utilized the theories of Carl Jung—including his theory of archetypes—to explain the purpose of certain characters within the films. Few, however, have utilized Jung’s theory of archetypes in great depth alongside his theory of the collective unconscious. This piece attempts to supplement the works of previous scholars in explaining the Lord of the Rings films’ appeal by emphasizing subconscious appeal, utilizing the theories of Carl Jung. Specifically, this piece analyzes the characters of Gollum as a portrayal of the shadow archetype, and the characters of Aragorn and Arwen as the anima and animus archetypes respectively. Further, this piece argues that Jung’s theory of the collective unconscious in humans not only be applied to the portrayal of the race of men in the films, but also to the races of elves and orcs. Elves and orcs are shown to have similar but different collective unconsciouses which viewers can then subconsciously compare to the collective unconscious of men portrayed. This analysis serves to explain a number of subconscious appeals of the Lord of the Rings films which explain their immense and long-lasting popularity.

ContributorsLassila, Clifford (Author) / Mack, Robert (Thesis director) / Loebenberg, Abbey (Committee member) / Barrett, The Honors College (Contributor) / Department of Psychology (Contributor) / Sanford School of Social and Family Dynamics (Contributor) / School of Social and Behavioral Sciences (Contributor)
Created2023-05
Description

Mind uploading is the process of uploading one’s consciousness into another entity, spanning across the internet or another body. This project analyzes the use of Freud’s theories of personality and his theories of the unconscious while understanding the appeal of mind uploading in two fantasy and dream-like films, Transcendence and

Mind uploading is the process of uploading one’s consciousness into another entity, spanning across the internet or another body. This project analyzes the use of Freud’s theories of personality and his theories of the unconscious while understanding the appeal of mind uploading in two fantasy and dream-like films, Transcendence and Avatar. Mind uploading is a popularized concept with Transcendence and Avatar inspiring aspiring filmmakers and scientists with its imaginative and limitless qualities. Both films uniquely explore mind uploading with their own creative processes. The use of mind uploading in Transcendence highlights the blur between the realms of unconsciousness and consciousness, showing the destructive nature of mind uploading. In Avatar, mind uploading is shown as an evolutionary process in which the newfound unconscious has the potential to save and create new lives, giving characters within the film a second chance. These films reveal the interconnectedness of Freud’s theories of personality and how collaborative the mind can be to achieve a common goal.

ContributorsDoorani, Sana (Author) / Mack, Robert (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor)
Created2023-05
Description

This project focuses on the changes in levels of violence from original fairy tales to their Disney counterparts, specifically Hans Christian Andersen’s “The Little Mermaid” and The Brothers Grimm’s “Cinderella”. It uses Sigmund Freud’s theories on the pleasure and reality principles and the life and death drives to analyze why

This project focuses on the changes in levels of violence from original fairy tales to their Disney counterparts, specifically Hans Christian Andersen’s “The Little Mermaid” and The Brothers Grimm’s “Cinderella”. It uses Sigmund Freud’s theories on the pleasure and reality principles and the life and death drives to analyze why the levels of violence in the original fairy tales became less acceptable over time. The analysis concludes that the original stories embodied Freud’s life drive and reality principle, whereas Disney’s counterparts emphasize his death drive and pleasure principle, and ultimately, modern consumers place more value on the latter. Research is provided to support the assertion that the numerous traumatic events that occurred in the first half of the 20th century caused consumers to make this switch in value. Further speculations are made on the impact this project has on the interpretation of Freudian theory, and how this paper interconnects with current research on disability representation in Andersen’s and Grimm’s stories. The project concludes that the shift in valuing the pleasure principle and death drive over the reality principle and life drive indicates that modern consumers would rather be pacified with pleasurable thoughts that taught important but stark morals about life, society, and themselves.

ContributorsGuido, Jessica (Author) / Mack, Robert (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / School of Social and Behavioral Sciences (Contributor) / School of Molecular Sciences (Contributor)
Created2023-05
Description

The Greek myths are foundational to Western culture. To this day, school curriculums dedicate portions of their time to teaching the names of the Greek gods and studying Homer’s The Odyssey and Iliad. Outside of an academic setting, countless retellings of the Greek myths have been created for pure enjoyment

The Greek myths are foundational to Western culture. To this day, school curriculums dedicate portions of their time to teaching the names of the Greek gods and studying Homer’s The Odyssey and Iliad. Outside of an academic setting, countless retellings of the Greek myths have been created for pure enjoyment purposes. Such stories have been marketed to a large range of audiences and have successfully gained world-wide recognition. This project aims to evaluate the mass appeal of the Greek myths as they are retold through Sigmund Freud’s theory of the death and life instincts. These theories manifest in a few different ways, each of which is evident in the genre of Greek myths retold. Utilizing six examples of Greek myth retellings, this project will demonstrate how the theories of the life and death instincts are active in the process of retellings an age-old story as well as how the retellings of the ancient Greek myths, specifically, demonstrate the manifestations of those instincts.

ContributorsAlvarez, Camille (Author) / Mack, Robert (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / Department of Psychology (Contributor) / Economics Program in CLAS (Contributor)
Created2023-05
Description

This essay analyzes the immense popularity of the online video game The Sims through the lens of Sigmund Freud’s theories about desire. Specifically, it utilizes the concepts of wish fulfillment, the pleasure and reality principles, and the life and death drive to draw conclusions about why the game is so

This essay analyzes the immense popularity of the online video game The Sims through the lens of Sigmund Freud’s theories about desire. Specifically, it utilizes the concepts of wish fulfillment, the pleasure and reality principles, and the life and death drive to draw conclusions about why the game is so appealing. The two main aspects of the game that this essay analyzes are the game’s extreme customization of the mundane and its endless design. It asserts that these aspects provide a unique opportunity for players to choose to engage in wish fulfillment, in either the pleasure or the reality principle, or in either the life or the death drive. These choices are unique to the game because, in the real world, these principles are inextricably linked, so the separation of these principles from each other allows players to fulfill their desires in unique ways. The essay challenges Freud’s theories by exhibiting how these principles appear differently in a virtual space, compared to reality. It explores how these challenges improve the player experience by providing a space for them to explore their desires and drives in a safe and controlled setting in their customizable, virtual world.

ContributorsCammiso, Abigail (Author) / Mack, Robert (Thesis director) / Loebenberg, Abby (Committee member) / Barrett, The Honors College (Contributor) / School of Social and Behavioral Sciences (Contributor)
Created2023-05
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Description
Horror films are typically comprised of three specific features: jump scares, gore, and suspense shots of a shadowy figure creeping up on an unaware victim. These three elements are some of the hallmarks of what defines the horror genre as they are methods that have proven successful in eliciting a

Horror films are typically comprised of three specific features: jump scares, gore, and suspense shots of a shadowy figure creeping up on an unaware victim. These three elements are some of the hallmarks of what defines the horror genre as they are methods that have proven successful in eliciting a bodily response within audience members, which is crucial to a horror movie being considered successful. However, these elements are also very polarizing. Individuals that enjoy horror often like these three things, while those who don’t appreciate the genre often cite over the top gore, distain for jump scares, and the anxiety that accompanies those suspenseful shots as primary reasons for avoiding horror. Due to the fact that those spectators who like horror tend to be in the minority, horror tends to have a very weak crossover appeal, thus limiting the audience interest while also being very unpopular among critics as well.
Interestingly, three recent horror films have achieved both critical acclaim and popularity among all audiences, horror and non-horror fans alike. Get Out, A Quiet Place, and It Follows are all noticeably lacking in the three features that commonly make a horror film “successful”, and yet it would be difficult to argue that they aren't successful horror films given that they have received critical acclaim, impressive box office returns, and have a strong crossover appeal. Therefore, they must use alternative methods to achieve the bodily response of fear that is necessary to be successful in the genre. I argue that these films put the audience member in a position that mirrors what Forced Lacanian Hysteric Neurosis and that this positioning produces the bodily response that is necessary for a horror movie to be successful. This manifestation has the additional benefit of allowing those spectators who do not like the fundamental aspects of horror (jump scares, gore, and suspenseful shots) to find the pleasure of horror without experiencing on-screen events that might cause them notable distress.
ContributorsStevens, Summer Charis (Author) / Mack, Robert (Thesis director) / Miller, April (Committee member) / Department of Psychology (Contributor) / Department of Economics (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description
Whether fights to the death, or a masked murderer chasing an unwilling teen, viewers are seemingly drawn to human suffering. This thesis will examine the blurring of lines between traditional horror and crime films to better understand how both films provide a similar experience, as well as apply traditional film

Whether fights to the death, or a masked murderer chasing an unwilling teen, viewers are seemingly drawn to human suffering. This thesis will examine the blurring of lines between traditional horror and crime films to better understand how both films provide a similar experience, as well as apply traditional film theories on pleasurable viewership to both genres, in an attempt to discover viewers’ attraction to the perverse.
ContributorsBenavidez, Markus A (Author) / Miller, April (Thesis director) / Mack, Robert (Committee member) / School of Criminology and Criminal Justice (Contributor) / School of Politics and Global Studies (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05