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Fringe: Abstract Fringe is a feature length screenplay and a work of original science fiction. The story takes place in the future, on a planet far from Earth but it is told from the human perspective and is meant to draw into question many issues present in society today: prejudice,

Fringe: Abstract Fringe is a feature length screenplay and a work of original science fiction. The story takes place in the future, on a planet far from Earth but it is told from the human perspective and is meant to draw into question many issues present in society today: prejudice, hatred, multiculturalism, war, and social division. The screenplay seeks to pose an allegorical relationship between the humanity living on the planet, and the enemies they face, and the present day conflict between America and the Middle East or ISIS. The story follows Miles as he is forced to ally with his sworn enemy, the Lue, and learn to fight together to save his world from destruction. Miles begins the film bitter, resentful, and filled with prejudice towards his foes, much like a majority of Americans today. Instead of focussing on that conflict though, my story unites these two bitter enemies and asks them to put aside their violent and hateful pasts to fight a new, more powerful foe together. As the events unfold my characters learn that their enemies can be just like them and that they have something valuable to offer their world. My screenplay is about finding commonality with the enemy, on both sides of a conflict. By the end of my tale, Miles learns that there is good to be found in the world, even in his sworn enemies, if he looks close enough. It may seem like an archetypal plot on the surface but I worked hard to create a world that has not been seen in film before, an original science fiction universe that can bring these issues into the light and entertain an audience while doing so. I feel that my screenplay does just that, offering entertainment with and edge of social commentary, and stays true to the science fiction form.
ContributorsTrcic, Colton Walker (Author) / Maday, Gregory (Thesis director) / Bernstein, Gregory (Committee member) / WPC Graduate Programs (Contributor) / W. P. Carey School of Business (Contributor) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
"Drama Drama" is an original story idea that I hope to one day develop into a full-length screenplay. For my honors creative project, I wanted to conduct the planning process of writing a full-length screenplay and start to work through the fundamental story problems, character motivations and the story itself.

"Drama Drama" is an original story idea that I hope to one day develop into a full-length screenplay. For my honors creative project, I wanted to conduct the planning process of writing a full-length screenplay and start to work through the fundamental story problems, character motivations and the story itself. Loosely based off experiences in my own high school theatre troupe, "Drama Drama" tells the story of Josh Simpson, a diehard Thespian, whose only goal is to graduate and go to a New York acting conservatory. Josh counts on nabbing the lead in the school's spring play, using it to spruce up his resume and seal his admittance, however he loses out to Spencer, a first-year actor and otherwise dumb jock. Inspired by campy off-Broadway musical "Ruthless!," Josh accepts a role as stage manager and tries to get to Spencer to drop out. Sabotage doesn't come so easy, however, and in trying to ruin the show, he's forced to confront his future, his friendships and the kind of person he wants to be.
ContributorsMlnarik, Carson Joseph (Author) / Bernstein, Gregory (Thesis director) / Scott, Jason (Committee member) / School of Film, Dance and Theatre (Contributor) / Walter Cronkite School of Journalism and Mass Communication (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
"The Art of Humans Being" is a feature length screenplay in the same vein as an original Pixar animated script. The story takes place in New York City, and focuses on our heroine, 13-year-old high school senior and certifiable genius, Lu, and our hero, 17-year-old high school senior of average

"The Art of Humans Being" is a feature length screenplay in the same vein as an original Pixar animated script. The story takes place in New York City, and focuses on our heroine, 13-year-old high school senior and certifiable genius, Lu, and our hero, 17-year-old high school senior of average smarts, Finn. We are first introduced to these characters as they struggle with fitting in both at school and in their lives at home. Lu and Finn feel a disconnect with their families, but both share a common appreciation for art and the escape it provides. Though her entire family is involved in artistic and creative pursuits, Lu has never painted a day in her life but dreams of one day being a great artist. Finn, on the other hand, has inherited his deceased mother’s immense talent with a paintbrush, but is hesitant to live in her shadow. Upon seeing their desire to paint, their high school art teacher—Miss Ro—encourages Finn and Lu to enter the world-renowned art competition Palette Parfaite, created by the famous French artist Madame Inès. In order to enter this art competition, contestants must dive inside a painting. As such, Lu and Finn are forced to literally enter the art world. Once inside the painting, they are introduced to colorful characters, stunning landscapes, and an entire studio of art materials that can only be described as every artists’ dream. However, the more time they spend inside the painting, the sooner Lu and Finn realize that this dreamlike world is not quite what it seems. "The Art of Humans Being" seeks to explore the world of art through the following questions: What happens to the forgotten art that has been discarded after being deemed “not good enough” to be finished? What happens to human beings who are treated the same? And finally, what happens when we accept people for who they are and what they create, even if they have flaws; even if they’re still works in progress?
ContributorsGraves, Cassidy Aadland (Author) / Bernstein, Gregory (Thesis director) / Maday, Gregory (Committee member) / School of Film, Dance and Theatre (Contributor) / Department of Marketing (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Here at ASU, I am double majoring in Psychology and Film/Media Studies. As such, I wanted to combine my two majors for my thesis project. Therefore, I decide to analyze representations of mental illness as they are portrayed in the mass media, especially through film and television. Through this research,

Here at ASU, I am double majoring in Psychology and Film/Media Studies. As such, I wanted to combine my two majors for my thesis project. Therefore, I decide to analyze representations of mental illness as they are portrayed in the mass media, especially through film and television. Through this research, I determined a number of ways that the mass media often portray mental illness incorrectly, insensitively, or through sheer stereotypes that often contribute to stigma and prejudice against the mentally ill. Taking what I learned about these common representations, as well as my knowledge of screenwriting and psychological disorders, I crafted a series of three short screenplays that accurately and positively represent mentally ill characters. This "Day in the Life of" series provides a snapshot of a characters' day to day life as they coexist with their mental illness.
ContributorsBrunelli, Hannah James (Author) / Bernstein, Gregory (Thesis director) / Mae, Lynda (Committee member) / Department of English (Contributor) / Department of Psychology (Contributor) / Sandra Day O'Connor College of Law (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description
“The Evil Box spilled, and someone has to clean it up. That someone rolls into a nothing town in search of an Evil driving possessed Mortals to violence. In saving the target of the attack, she finds a team of wannabe do-gooders intent on saving the world – or, at

“The Evil Box spilled, and someone has to clean it up. That someone rolls into a nothing town in search of an Evil driving possessed Mortals to violence. In saving the target of the attack, she finds a team of wannabe do-gooders intent on saving the world – or, at least, keeping it from becoming worse. Armed with apparent eons of experience, cynicism, and a not insignificant amount of Divine Intervention, they set out to contain the mythological Evils and their detriment to the world.”
In a world not unlike our own, Pandora opened the world to malicious Evils. With the world, as it is, the last thing it needs is additional evil. Enter: a group of people who are not responsible for the situation. Their only stake in the game is that it affects the world in which they live, and they’d really like to save it.
Following in the tradition of great female-led television dramas and rife with questions about the difference between culpability and responsibility, this modern continuation of the myth of Pandora –an attempt at a generational allegory - finds its form in a 60-minute single camera drama.
This Barrett, The Honors College Creative Thesis Project, consists of the first draft of a pilot screenplay, a corresponding “bible” (a compilation of information regarding the concept, story, and characters so as to facilitate its writing), and a reflection on the process undergone.
ContributorsGeelhood, Tessa Renee (Author) / Maday, Gregory (Thesis director) / Bernstein, Gregory (Committee member) / School of Film, Dance and Theatre (Contributor) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05