Filtering by
- All Subjects: Machine Learning
- All Subjects: Computer Science
- Member of: Barrett, The Honors College Thesis/Creative Project Collection
This project explores the potential of an artificial intelligence/machine learning algorithm, K-Means to augment the connection between two individuals through a game interface. Further implementation of such technology is theorized in the form of a two-way chatbot. The role of bias is extensively reported and researched in order to remain cognizant of these new technological advancements.
This project explores the potential of an artificial intelligence/machine learning algorithm, K-Means to augment the connection between two individuals through a game interface. Further implementation of such technology is theorized in the form of a two-way chatbot. The role of bias is extensively reported and researched in order to remain cognizant of these new technological advancements.
This project explores the potential of an artificial intelligence/machine learning algorithm, K-Means to augment the connection between two individuals through a game interface. Further implementation of such technology is theorized in the form of a two-way chatbot. The role of bias is extensively reported and researched in order to remain cognizant of these new technological advancements.
This project explores the potential of an artificial intelligence/machine learning algorithm, K-Means to augment the connection between two individuals through a game interface. Further implementation of such technology is theorized in the form of a two-way chatbot. The role of bias is extensively reported and researched in order to remain cognizant of these new technological advancements.
This project explores the potential of an artificial intelligence/machine learning algorithm, K-Means to augment the connection between two individuals through a game interface. Further implementation of such technology is theorized in the form of a two-way chatbot. The role of bias is extensively reported and researched in order to remain cognizant of these new technological advancements.
This project explores the potential of an artificial intelligence/machine learning algorithm, K-Means to augment the connection between two individuals through a game interface. Further implementation of such technology is theorized in the form of a two-way chatbot. The role of bias is extensively reported and researched in order to remain cognizant of these new technological advancements.