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This action research study examines what common perceptions and constructs currently exist in educating adult immigrants in Arizona and considers how might the integration of citizen science with the current English curriculum promote higher order thinking and educational equity in this population. A citizen science project called the Mastodon Matrix

This action research study examines what common perceptions and constructs currently exist in educating adult immigrants in Arizona and considers how might the integration of citizen science with the current English curriculum promote higher order thinking and educational equity in this population. A citizen science project called the Mastodon Matrix Project was introduced to a Level 2 ELAA (English Language Acquisition for Adults) classroom and aligned with the Arizona Adult Standards for ELAA education. Pre and post attitudinal surveys, level tests, and personal meaning maps were implemented to assess student attitudes towards science, views on technology, English skills, and knowledge gained as a result of doing citizen science over a period of 8 weeks.
ContributorsBasham, Melody (Author) / Carlson, David L. (Thesis advisor) / Jordan, Michelle (Committee member) / LePore, Paul (Committee member) / Arizona State University (Publisher)
Created2012
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Description
As interest in making and STEM learning through making and tinkering continue to rise, understanding the nature, process, and benefits of learning STEM through making have become important topics for research. In addition to understanding the basics of learning through making and tinkering, we need to understand these activities, examine

As interest in making and STEM learning through making and tinkering continue to rise, understanding the nature, process, and benefits of learning STEM through making have become important topics for research. In addition to understanding the basics of learning through making and tinkering, we need to understand these activities, examine their potential benefits, and find out ways to facilitate such learning experiences for all learners with resources that are readily available. This dissertation is a study of children’s learning while tinkering inspired by the Educational Maker Movement. It is motivated by the projects that children playfully create with broken toys, art and craft resources, and other found objects, and the connections of such activities to learning. Adopting a sociocultural lens this dissertation examines eight to twelve-year-olds’ learning while tinkering in collaboration with friends and family, as well as on their own.

Using a case study methodology and studying interactions and transactions between children, materials, tools, and designs this study involves children learning while tinkering over a week-long workshop as well as over the summer in the Southwest. The three hallmarks of this study are, first, an emphasis on sociocultural nature of the development of tinkering projects; second, an emphasis on meaning making while tinkering with materials, tools, and design, and problem-solving; and third, an examination of the continuation of tinkering using newly acquired tools and skills beyond the duration of the workshop. In doing so, this dissertation contributes to the ongoing discussion of children’s playful tinkering, how and why it counts as learning, and STEM learning associated with tinkering. Implications for future learning and the ways in which tinkering connects to children’s everyday fabric of activities are considered.
ContributorsParekh, Priyanka (Author) / Gee, Elisabeth R (Thesis advisor) / Zuiker, Steven (Committee member) / Jordan, Michelle (Committee member) / Arizona State University (Publisher)
Created2018
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Description
This study is a qualitative exploration into the roles and social identities that Research Engineering Undergraduates (REU) enacted while engaging the public through designing serious games. At present, the science communication field is searching for ways to train the next generation of scientists to practice public engagement with science in

This study is a qualitative exploration into the roles and social identities that Research Engineering Undergraduates (REU) enacted while engaging the public through designing serious games. At present, the science communication field is searching for ways to train the next generation of scientists to practice public engagement with science in a way that fosters dialogue with the public, however, little research has been done on training undergraduates in this regard. This exploratory study seeks to determine what opportunities a game design project in a summer program in solar energy engineering research provides undergraduates to that end. The project includes REUs designing games through a facilitated design process and then sharing them with the public at arts festivals. Through discourse analysis, data was analyzed through the lens of cohesion in order to interpret what roles and social identities REUs enacted as well as members of the public who play the games. Based on the analysis of 12 REUs and 39 player participants, findings indicate REUs most often enacted the science game designer social identity and science educator role during the public event. Less often, REUs enacted a sociotechnical role to determine the player's relationship to science/solar energy. Also, less often did they position themselves directly as scientists. For the most part, REUs reproduced the dissemination model of science communication in an interactive way and with an element of reflexivity. However, during public engagement events, dialogue with the public occurred when REUs enacted open-ended roles that enabled members of the public to contribute to the conversation by assuming a range of roles and social identities rather than positioning them into a single role. Dialogue was also supported when REUs were responsive and shifted their role/ social identity to correspond with the public’s enactment. Some players enacted a local Arizonan social identity in response to the open-ended role and game content about Arizona’s solar energy. The project afforded REUs the opportunity to learn illustration and reformulation to communicate science concepts. Also, REUs referenced their game during illustration and reformulation, using it as a tool to teach science, be a science game designer, and other enactments. More research is needed to determine how science, technology, engineering, and math (STEM) undergraduates learning science communication can design serious games and conduct player reflections in such a way to promote dialogue to a greater degree than observed in this study.
ContributorsEvans, Mathew (Author) / Jordan, Michelle (Thesis advisor) / Koro, Mirka (Thesis advisor) / Jalbert, Kirk (Committee member) / Arizona State University (Publisher)
Created2020
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Description
Today’s science education has been highly criticized in the United States despite reform efforts that attempt to promote more wholistic and integrated goals for teaching and learning science, which include both the understanding of key content and the acquisition of scientific skills. Outdoor education may be a means with which

Today’s science education has been highly criticized in the United States despite reform efforts that attempt to promote more wholistic and integrated goals for teaching and learning science, which include both the understanding of key content and the acquisition of scientific skills. Outdoor education may be a means with which to better engage students in science, but educators often find this type of teaching difficult to adopt for a variety of reasons. Nature journaling may be a useful access point to outdoor education for teachers experiencing those barriers. This study examines a six-month implementation of nature journaling activities in a high school Ecology & Animal Behavior course. It was found that students completing nature journaling in this classroom utilized both scientific knowledge and scientific practices in their work, and that instances and depth of these demonstrations increased as a general trend over time, which may be considered successful learning according to situativity theory. Further, students communicated their understanding of what they were accomplishing through their journal work as highly beneficial, though their own perceptions of their competencies in scientific practices did not change. Though additional research needs to be conducted, this study points to a potentially positive relationship between modern science education and outdoor learning through nature journal activities.
ContributorsSuloff, Sarah (Author) / Weinberg, Andrea (Thesis advisor) / Jordan, Michelle (Committee member) / Franz, Nico (Committee member) / Arizona State University (Publisher)
Created2021