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Description
Humans and robots need to work together as a team to accomplish certain shared goals due to the limitations of current robot capabilities. Human assistance is required to accomplish the tasks as human capabilities are often better suited for certain tasks and they complement robot capabilities in many situations. Given

Humans and robots need to work together as a team to accomplish certain shared goals due to the limitations of current robot capabilities. Human assistance is required to accomplish the tasks as human capabilities are often better suited for certain tasks and they complement robot capabilities in many situations. Given the necessity of human-robot teams, it has been long assumed that for the robotic agent to be an effective team member, it must be equipped with automated planning technologies that helps in achieving the goals that have been delegated to it by their human teammates as well as in deducing its own goal to proactively support its human counterpart by inferring their goals. However there has not been any systematic evaluation on the accuracy of this claim.

In my thesis, I perform human factors analysis on effectiveness of such automated planning technologies for remote human-robot teaming. In the first part of my study, I perform an investigation on effectiveness of automated planning in remote human-robot teaming scenarios. In the second part of my study, I perform an investigation on effectiveness of a proactive robot assistant in remote human-robot teaming scenarios.

Both investigations are conducted in a simulated urban search and rescue (USAR) scenario where the human-robot teams are deployed during early phases of an emergency response to explore all areas of the disaster scene. I evaluate through both the studies, how effective is automated planning technology in helping the human-robot teams move closer to human-human teams. I utilize both objective measures (like accuracy and time spent on primary and secondary tasks, Robot Attention Demand, etc.) and a set of subjective Likert-scale questions (on situation awareness, immediacy etc.) to investigate the trade-offs between different types of remote human-robot teams. The results from both the studies seem to suggest that intelligent robots with automated planning capability and proactive support ability is welcomed in general.
ContributorsNarayanan, Vignesh (Author) / Kambhampati, Subbarao (Thesis advisor) / Zhang, Yu (Thesis advisor) / Cooke, Nancy J. (Committee member) / Fainekos, Georgios (Committee member) / Arizona State University (Publisher)
Created2015
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Description
In a collaborative environment where multiple robots and human beings are expected

to collaborate to perform a task, it becomes essential for a robot to be aware of multiple

agents working in its work environment. A robot must also learn to adapt to

different agents in the workspace and conduct its interaction based

In a collaborative environment where multiple robots and human beings are expected

to collaborate to perform a task, it becomes essential for a robot to be aware of multiple

agents working in its work environment. A robot must also learn to adapt to

different agents in the workspace and conduct its interaction based on the presence

of these agents. A theoretical framework was introduced which performs interaction

learning from demonstrations in a two-agent work environment, and it is called

Interaction Primitives.

This document is an in-depth description of the new state of the art Python

Framework for Interaction Primitives between two agents in a single as well as multiple

task work environment and extension of the original framework in a work environment

with multiple agents doing a single task. The original theory of Interaction

Primitives has been extended to create a framework which will capture correlation

between more than two agents while performing a single task. The new state of the

art Python framework is an intuitive, generic, easy to install and easy to use python

library which can be applied to use the Interaction Primitives framework in a work

environment. This library was tested in simulated environments and controlled laboratory

environment. The results and benchmarks of this library are available in the

related sections of this document.
ContributorsKumar, Ashish, M.S (Author) / Amor, Hani Ben (Thesis advisor) / Zhang, Yu (Committee member) / Yang, Yezhou (Committee member) / Arizona State University (Publisher)
Created2017
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Description
In this thesis, a new approach to learning-based planning is presented where critical regions of an environment with low probability measure are learned from a given set of motion plans. Critical regions are learned using convolutional neural networks (CNN) to improve sampling processes for motion planning (MP).

In addition to an

In this thesis, a new approach to learning-based planning is presented where critical regions of an environment with low probability measure are learned from a given set of motion plans. Critical regions are learned using convolutional neural networks (CNN) to improve sampling processes for motion planning (MP).

In addition to an identification network, a new sampling-based motion planner, Learn and Link, is introduced. This planner leverages critical regions to overcome the limitations of uniform sampling while still maintaining guarantees of correctness inherent to sampling-based algorithms. Learn and Link is evaluated against planners from the Open Motion Planning Library (OMPL) on an extensive suite of challenging navigation planning problems. This work shows that critical areas of an environment are learnable, and can be used by Learn and Link to solve MP problems with far less planning time than existing sampling-based planners.
ContributorsMolina, Daniel, M.S (Author) / Srivastava, Siddharth (Thesis advisor) / Li, Baoxin (Committee member) / Zhang, Yu (Committee member) / Arizona State University (Publisher)
Created2019
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Description
A critical challenge in the design of AI systems that operate with humans in the loop is to be able to model the intentions and capabilities of the humans, as well as their beliefs and expectations of the AI system itself. This allows the AI system to be "human- aware"

A critical challenge in the design of AI systems that operate with humans in the loop is to be able to model the intentions and capabilities of the humans, as well as their beliefs and expectations of the AI system itself. This allows the AI system to be "human- aware" -- i.e. the human task model enables it to envisage desired roles of the human in joint action, while the human mental model allows it to anticipate how its own actions are perceived from the point of view of the human. In my research, I explore how these concepts of human-awareness manifest themselves in the scope of planning or sequential decision making with humans in the loop. To this end, I will show (1) how the AI agent can leverage the human task model to generate symbiotic behavior; and (2) how the introduction of the human mental model in the deliberative process of the AI agent allows it to generate explanations for a plan or resort to explicable plans when explanations are not desired. The latter is in addition to traditional notions of human-aware planning which typically use the human task model alone and thus enables a new suite of capabilities of a human-aware AI agent. Finally, I will explore how the AI agent can leverage emerging mixed-reality interfaces to realize effective channels of communication with the human in the loop.
ContributorsChakraborti, Tathagata (Author) / Kambhampati, Subbarao (Thesis advisor) / Talamadupula, Kartik (Committee member) / Scheutz, Matthias (Committee member) / Ben Amor, Hani (Committee member) / Zhang, Yu (Committee member) / Arizona State University (Publisher)
Created2018
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Description
The field of robotics is rapidly expanding, and with it, the methods of teaching and introducing students must also advance alongside new technologies. There is a challenge in robotics education, especially at high school levels, to expose them to more modern and practical robots. One way to bridge this ga

The field of robotics is rapidly expanding, and with it, the methods of teaching and introducing students must also advance alongside new technologies. There is a challenge in robotics education, especially at high school levels, to expose them to more modern and practical robots. One way to bridge this gap is human-robot interaction for a more hands-on and impactful experience that will leave students more interested in pursuing the field. Our project is a Robotic Head Kit that can be used in an educational setting to teach about its electrical, mechanical, programming, and psychological concepts. We took an existing robot head prototype and further advanced it so it can be easily assembled while still maintaining human complexity. Our research for this project dove into the electronics, mechanics, software, and even psychological barriers present in order to advance the already existing head design. The kit we have developed combines the field of robotics with psychology to create and add more life-like features and functionality to the robot, nicknamed "James Junior." The goal of our Honors Thesis was to initially fix electrical, mechanical, and software problems present. We were then tasked to run tests with high school students to validate our assembly instructions while gathering their observations and feedback about the robot's programmed reactions and emotions. The electrical problems were solved with custom PCBs designed to power and program the existing servo motors on the head. A new set of assembly instructions were written and modifications to the 3D printed parts were made for the kit. In software, existing code was improved to implement a user interface via keypad and joystick to give students control of the robot head they construct themselves. The results of our tests showed that we were not only successful in creating an intuitive robot head kit that could be easily assembled by high school students, but we were also successful in programming human-like expressions that could be emotionally perceived by the students.
ContributorsRathke, Benjamin (Co-author) / Rivera, Gerardo (Co-author) / Sodemann, Angela (Thesis director) / Itagi, Manjunath (Committee member) / Engineering Programs (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Many researchers aspire to create robotics systems that assist humans in common office tasks, especially by taking over delivery and messaging tasks. For meaningful interactions to take place, a mobile robot must be able to identify the humans it interacts with and communicate successfully with them. It must also be

Many researchers aspire to create robotics systems that assist humans in common office tasks, especially by taking over delivery and messaging tasks. For meaningful interactions to take place, a mobile robot must be able to identify the humans it interacts with and communicate successfully with them. It must also be able to successfully navigate the office environment. While mobile robots are well suited for navigating and interacting with elements inside a deterministic office environment, attempting to interact with human beings in an office environment remains a challenge due to the limits on the amount of cost-efficient compute power onboard the robot. In this work, I propose the use of remote cloud services to offload intensive interaction tasks. I detail the interactions required in an office environment and discuss the challenges faced when implementing a human-robot interaction platform in a stochastic office environment. I also experiment with cloud services for facial recognition, speech recognition, and environment navigation and discuss my results. As part of my thesis, I have implemented a human-robot interaction system utilizing cloud APIs into a mobile robot, enabling it to navigate the office environment, identify humans within the environment, and communicate with these humans.
Created2017-05
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Description
Sports activities have been a cornerstone in the evolution of humankind through the ages from the ancient Roman empire to the Olympics in the 21st century. These activities have been used as a benchmark to evaluate the how humans have progressed through the sands of time. In the 21st century,

Sports activities have been a cornerstone in the evolution of humankind through the ages from the ancient Roman empire to the Olympics in the 21st century. These activities have been used as a benchmark to evaluate the how humans have progressed through the sands of time. In the 21st century, machines along with the help of powerful computing and relatively new computing paradigms have made a good case for taking up the mantle. Even though machines have been able to perform complex tasks and maneuvers, they have struggled to match the dexterity, coordination, manipulability and acuteness displayed by humans. Bi-manual tasks are more complex and bring in additional variables like coordination into the task making it harder to evaluate.

A task capable of demonstrating the above skillset would be a good measure of the progress in the field of robotic technology. Therefore a dual armed robot has been built and taught to handle the ball and make the basket successfully thus demonstrating the capability of using both arms. A combination of machine learning techniques, Reinforcement learning, and Imitation learning has been used along with advanced optimization algorithms to accomplish the task.
ContributorsKalige, Nikhil (Author) / Amor, Heni Ben (Thesis advisor) / Shrivastava, Aviral (Committee member) / Zhang, Yu (Committee member) / Arizona State University (Publisher)
Created2016
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Description
Natural Language plays a crucial role in human-robot interaction as it is the common ground where human beings and robots can communicate and understand each other. However, most of the work in natural language and robotics is majorly on generating robot actions using a natural language command, which is a

Natural Language plays a crucial role in human-robot interaction as it is the common ground where human beings and robots can communicate and understand each other. However, most of the work in natural language and robotics is majorly on generating robot actions using a natural language command, which is a unidirectional way of communication. This work focuses on the other direction of communication, where the approach allows a robot to describe its actions from sampled images and joint sequences from the robot task. The importance of this work is that it utilizes multiple modalities, which are the start and end images from the robot task environment and the joint trajectories of the robot arms. The fusion of different modalities is not just about fusing the data but knowing what information to extract from which data sources in such a way that the language description represents the state of the manipulator and the environment that it is performing the task on. From the experimental results of various simulated robot environments, this research demonstrates that utilizing multiple modalities improves the accuracy of the natural language description, and efficiently fusing the modalities is crucial in generating such descriptions by harnessing most of the various data sources.
ContributorsKALIRATHINAM, KAMALESH (Author) / Ben Amor, Heni (Thesis advisor) / Phielipp, Mariano (Committee member) / Zhang, Yu (Committee member) / Arizona State University (Publisher)
Created2021
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Description
In this thesis work, a novel learning approach to solving the problem of controllinga quadcopter (drone) swarm is explored. To deal with large sizes, swarm control is often achieved in a distributed fashion by combining different behaviors such that each behavior implements some desired swarm characteristics, such as avoiding ob- stacles and staying

In this thesis work, a novel learning approach to solving the problem of controllinga quadcopter (drone) swarm is explored. To deal with large sizes, swarm control is often achieved in a distributed fashion by combining different behaviors such that each behavior implements some desired swarm characteristics, such as avoiding ob- stacles and staying close to neighbors. One common approach in distributed swarm control uses potential fields. A limitation of this approach is that the potential fields often depend statically on a set of control parameters that are manually specified a priori. This paper introduces Dynamic Potential Fields for flexible swarm control. These potential fields are modulated by a set of dynamic control parameters (DCPs) that can change under different environment situations. Since the focus is only on these DCPs, it simplifies the learning problem and makes it feasible for practical use. This approach uses soft actor critic (SAC) where the actor only determines how to modify DCPs in the current situation, resulting in more flexible swarm control. In the results, this work will show that the DCP approach allows for the drones to bet- ter traverse environments with obstacles compared to several state-of-the-art swarm control methods with a fixed set of control parameters. This approach also obtained a higher safety score commonly used to assess swarm behavior. A basic reinforce- ment learning approach is compared to demonstrate faster convergence. Finally, an ablation study is conducted to validate the design of this approach.
ContributorsFerraro, Calvin Shores (Author) / Zhang, Yu (Thesis advisor) / Ben Amor, Hani (Committee member) / Berman, Spring (Committee member) / Arizona State University (Publisher)
Created2022
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Description
In this work, I propose to bridge the gap between human users and adaptive control of robotic systems. The goal is to enable robots to consider user feedback and adjust their behaviors. A critical challenge with designing such systems is that users are often non-experts, with limited knowledge about

In this work, I propose to bridge the gap between human users and adaptive control of robotic systems. The goal is to enable robots to consider user feedback and adjust their behaviors. A critical challenge with designing such systems is that users are often non-experts, with limited knowledge about the robot's hardware and dynamics. In the domain of human-robot interaction, there exist different modalities of conveying information regarding the desired behavior of the robot, most commonly used are demonstrations, and preferences. While it is challenging for non-experts to provide demonstrations of robot behavior, works that consider preferences expressed as trajectory rankings lead to users providing noisy and possibly conflicting information, leading to slow adaptation or system failures. The end user can be expected to be familiar with the dynamics and how they relate to their desired objectives through repeated interactions with the system. However, due to inadequate knowledge about the system dynamics, it is expected that the user would find it challenging to provide feedback on all dimension's of the system's behavior at all times. Thus, the key innovation of this work is to enable users to provide partial instead of completely specified preferences as with traditional methods that learn from user preferences. In particular, I consider partial preferences in the form of preferences over plant dynamic parameters, for which I propose Adaptive User Control (AUC) of robotic systems. I leverage the correlations between the observed and hidden parameter preferences to deal with incompleteness. I use a sparse Gaussian Process Latent Variable Model formulation to learn hidden variables that represent the relationships between the observed and hidden preferences over the system parameters. This model is trained using Stochastic Variational Inference with a distributed loss formulation. I evaluate AUC in a custom drone-swarm environment and several domains from DeepMind control suite. I compare AUC with the state-of-the-art preference-based reinforcement learning methods that are utilized with user preferences. Results show that AUC outperforms the baselines substantially in terms of sample and feedback complexity.
ContributorsBiswas, Upasana (Author) / Zhang, Yu (Thesis advisor) / Kambhampati, Subbarao (Committee member) / Berman, Spring (Committee member) / Liu, Lantao (Committee member) / Arizona State University (Publisher)
Created2023