Matching Items (165)

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Stability of the Human Ankle with Respect to Environmental Mechanics

Description

This study presents quantification of ankle stability as affected by environmental conditions in two degrees of freedom (DOF) with three distinct analysis techniques. Additionally, this study presents gender-specific trends for

This study presents quantification of ankle stability as affected by environmental conditions in two degrees of freedom (DOF) with three distinct analysis techniques. Additionally, this study presents gender-specific trends for comparison. Intuitively, ankle stability decreased in less stable environments with a negative simulated stiffness. Female subjects generally suffered a greater loss of stability in moderately and highly unstable environments. Both gender groups exhibited greater stability in the sagittal plane than the frontal plane across the entire range of simulated stiffness's. Outcomes of this study are useful in the design of controllers for lower extremity physically-interactive robotics, understanding situations in which the ankle is likely to lose stability, and understanding the strengths and weaknesses of unique analysis techniques.

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Date Created
  • 2017-12

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Fielding an Autonomous Cobot in a University Environment: Engineering and Evaluation

Description

Many researchers aspire to create robotics systems that assist humans in common office tasks, especially by taking over delivery and messaging tasks. For meaningful interactions to take place, a mobile

Many researchers aspire to create robotics systems that assist humans in common office tasks, especially by taking over delivery and messaging tasks. For meaningful interactions to take place, a mobile robot must be able to identify the humans it interacts with and communicate successfully with them. It must also be able to successfully navigate the office environment. While mobile robots are well suited for navigating and interacting with elements inside a deterministic office environment, attempting to interact with human beings in an office environment remains a challenge due to the limits on the amount of cost-efficient compute power onboard the robot. In this work, I propose the use of remote cloud services to offload intensive interaction tasks. I detail the interactions required in an office environment and discuss the challenges faced when implementing a human-robot interaction platform in a stochastic office environment. I also experiment with cloud services for facial recognition, speech recognition, and environment navigation and discuss my results. As part of my thesis, I have implemented a human-robot interaction system utilizing cloud APIs into a mobile robot, enabling it to navigate the office environment, identify humans within the environment, and communicate with these humans.

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Date Created
  • 2017-05

A Concept for Using Superformula and Information Theory to Identify and Prioritize Interesting Objects in Autonomous Exploration

Description

In order to refine autonomous exploratory movement planning schemes, an approach must be developed that accounts for valuable information other than that gained from map filling. To this end, the

In order to refine autonomous exploratory movement planning schemes, an approach must be developed that accounts for valuable information other than that gained from map filling. To this end, the goal of this thesis is divided into two parts. The first is to develop a technique for categorizing objects detected by an autonomous exploratory robot and assigning them a score based on their interest value. The second is an attempt to develop a method of integrating this technique into a navigation algorithm in order to refine the movements of a robot or robots to maximize the efficiency of information gain. The intention of both of these components is to provide a method of refining the navigation scheme applied to autonomous exploring robots and maximize the amount of information they can gather in deployments where they face significant resource or functionality constraints. To this end this project is divided into two main sections: a shape-matching technique and a simulation in in which to implement this technique. The first section was accomplished by combining concepts from information theory, principal component analysis, and the eigenfaces algorithm to create an effective matching technique. The second was created with inspiration from existing navigation algorithms. Once these components were determined to be functional, a testing regime was applied to determine their capabilities. The testing regime was also divided into two parts. The tests applied to the matching technique were first to demonstrate that it functions under ideal conditions. After testing was conducted under ideal conditions, the technique was tested under non-ideal conditions. Additional tests were run to determine how the system responded to changes in the coefficients and equations that govern its operation. Similarly, the simulation component was initially tested under normal conditions to determine the base effectiveness of the approach. After these tests were conducted, alternative conditions were tested to evaluate the effects of modifying the implementation technique. The results of these tests indicated a few things. The first series of tests confirmed that the matching technique functions as expected under ideal conditions. The second series of tests determined that the matching element is effective for a reasonable range of variations and non-ideal conditions. The third series of tests showed that changing the functional coefficients of the matching technique can help tune the technique to different conditions. The fourth series of tests demonstrated that the basic concept of the implementation technique makes sense. The final series of tests demonstrated that modifying the implementation method is at least somewhat effective and that modifications to it can be used to specifically tailor the implementation to a method. Overall the results indicate that the stated goals of the project were accomplished successfully.

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Date Created
  • 2016-12

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Development of a Lower Extremity Robotic Device for Ankle Studies

Description

The quality of life of many people is lowered by impediments to walking ability caused by neurological conditions such as strokes. Since the ankle joint plays an important role in

The quality of life of many people is lowered by impediments to walking ability caused by neurological conditions such as strokes. Since the ankle joint plays an important role in locomotion, it is a common subject of study in rehabilitation research. Robotic devices such as active ankle-foot orthoses and powered exoskeletons have the potential to be used directly in physical therapy or indirectly in research pursuing more effective rehabilitation methods. This paper presents the LiTREAD, a lightweight three degree-of-freedom robotic exoskeletal ankle device. This novel robotic system is designed to be worn on a user's leg and actuate the foot position during treadmill studies. The robot's sagittal plane actuation is complemented by passive virtual axis systems in the frontal and transverse planes. Together, these degrees of freedom allow the device to approximate the full range of motion of the ankle. The virtual axis mechanisms feature locking configurations that will allow the effect of these degrees of freedom on gait dynamics to be studied. Based on a kinematic analysis of the robot's actuation and geometry, it is expected to meet and exceed its torque and speed targets, respectively. The device will fit either leg of a range of subject sizes, and is expected to weigh just 1.3 kg (2.9 lb.). These features and characteristics are designed to minimize the robot's interference with the natural walking motion. Pending validation studies confirming that all design criteria have been met, the LiTREAD prototype that has been constructed will be utilized in various experiments investigating properties of the ankle such as its mechanical impedance. It is hoped that the LiTREAD will yield valuable data that will expand our knowledge of the ankle and aid in the design of future lower-extremity devices.

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Date Created
  • 2016-12

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Developing an HTML5 Autonomous Robot Web Simulator

Description

In order to adequately introduce students to computer science and robotics in an exciting and engaging manner certain teaching techniques should be used. In recent years some of the most

In order to adequately introduce students to computer science and robotics in an exciting and engaging manner certain teaching techniques should be used. In recent years some of the most popular paradigms are Visual Programming Languages. Visual Programming Languages are meant to introduce problem solving skills and basic programming constructs inherent to all modern day languages by allowing users to write programs visually as opposed to textually. By bypassing the need to learn syntax students can focus on the thinking behind developing an algorithm and see immediate results that help generate excitement for the field and reduce disinterest due to startup complexity and burnout. The Introduction to Engineering course at Arizona State University supports this approach by teaching students the basics of autonomous maze traversing algorithms and using ASU VIPLE, a Visual Programming Language developed to connect with and direct real-world robots. However, some startup time is needed to learn how to interface with these robots using ASU VIPLE. That is why the HTML5 Autonomous Robot Web Simulator was created -- by encouraging students to use the simulator the problem solving behind autonomous maze traversing algorithms can be introduced more quickly and with immediate affirmation. Our goal was to improve this simulator and add features so that the simulator could be accessed and used for a more wide variety of introductory Computer Science lessons. Features scattered across past implementations of robotic simulators were aggregated in a cross platform solution. Upon initial development, a classroom test group revealed usability concerns and a demonstration of students' mental models. Mean time for task completion was 8.1min - compared to 2min for the authors. The simulator was updated in response to test group feedback and new instructor requirements. The new implementation reduces programming overhead while maintaining a learning environment with support for even the most complex applications.

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Date Created
  • 2016-12

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Design of Soft Robotic Grippers for Dexterous Manipulation in the Tasks of Daily Living

Description

This honors thesis project aims to design and develop the ideal design for a soft robotic grasper used in combination with a robotic supernumerary limb design for impaired individuals (i.e.

This honors thesis project aims to design and develop the ideal design for a soft robotic grasper used in combination with a robotic supernumerary limb design for impaired individuals (i.e. a wearable robotic limb that branches out of the body), to help accomplish the tasks of daily living. Observations of current grasper solutions for similar applications has led to a design that incorporates a soft, pneumatically controlled grasper which integrates with the existing limb. Computational models of the grasper design have been created which demonstrate the grasping capabilities of this proposal. Initial prototypes of this grasper approach have been fabricated for testing and analyses purposes to build a foundation for future implementation.

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  • 2016-12

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Robot Head Kit for High School Robotics Education

Description

The field of robotics is rapidly expanding, and with it, the methods of teaching and introducing students must also advance alongside new technologies. There is a challenge in robotics education,

The field of robotics is rapidly expanding, and with it, the methods of teaching and introducing students must also advance alongside new technologies. There is a challenge in robotics education, especially at high school levels, to expose them to more modern and practical robots. One way to bridge this gap is human-robot interaction for a more hands-on and impactful experience that will leave students more interested in pursuing the field. Our project is a Robotic Head Kit that can be used in an educational setting to teach about its electrical, mechanical, programming, and psychological concepts. We took an existing robot head prototype and further advanced it so it can be easily assembled while still maintaining human complexity. Our research for this project dove into the electronics, mechanics, software, and even psychological barriers present in order to advance the already existing head design. The kit we have developed combines the field of robotics with psychology to create and add more life-like features and functionality to the robot, nicknamed "James Junior." The goal of our Honors Thesis was to initially fix electrical, mechanical, and software problems present. We were then tasked to run tests with high school students to validate our assembly instructions while gathering their observations and feedback about the robot's programmed reactions and emotions. The electrical problems were solved with custom PCBs designed to power and program the existing servo motors on the head. A new set of assembly instructions were written and modifications to the 3D printed parts were made for the kit. In software, existing code was improved to implement a user interface via keypad and joystick to give students control of the robot head they construct themselves. The results of our tests showed that we were not only successful in creating an intuitive robot head kit that could be easily assembled by high school students, but we were also successful in programming human-like expressions that could be emotionally perceived by the students.

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Date Created
  • 2018-05

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Asteroid Mobility Using Screw-Powered Vehicles

Description

The role of robotics mobility is essential in the world of research because it allows humans to perform jobs that are dull, dirty, or dangerous without being physically present. A

The role of robotics mobility is essential in the world of research because it allows humans to perform jobs that are dull, dirty, or dangerous without being physically present. A typical robot environment is one that is smooth and predictable. Screw-powered vehicles (SPV's) have commonly been used in these predictable environment situations such as terrestrial applications like mud and snow. However, a gap remains in SPV's traversing complex environments, particularly debris and granular material. The goal is to study the characteristics of how a SPV might move and generate force in such a granular environment for Earth and space. In our study, the chosen granular environment is soda-lime glass beads for easy characterization. This study with glass beads focuses on two separate approaches. The first approach is using a single screw rotating while the apparatus remains static and analyzing the forces that impact the screw. The second approach includes using a full body craft with two double helix screws and analyzing the translational velocity of the craft. This study presents both experimental and computational results using simulations with Multi-Body Dynamics (MBD) and Discrete Element Method (DEM) software packages to investigate the trends of SPV's in a granular environment.

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Date Created
  • 2018-05

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HA-MRA: A Human-Aware Multi-Robot Architecture

Description

This thesis describes a multi-robot architecture which allows teams of robots to work with humans to complete tasks. The multi-agent architecture was built using Robot Operating System and Python. This

This thesis describes a multi-robot architecture which allows teams of robots to work with humans to complete tasks. The multi-agent architecture was built using Robot Operating System and Python. This architecture was designed modularly, allowing the use of different planners and robots. The system automatically replans when robots connect or disconnect. The system was demonstrated on two real robots, a Fetch and a PeopleBot, by conducting a surveillance task on the fifth floor of the Computer Science building at Arizona State University. The next part of the system includes extensions for teaming with humans. An Android application was created to serve as the interface between the system and human teammates. This application provides a way for the system to communicate with humans in the loop. In addition, it sends location information of the human teammates to the system so that goal recognition can be performed. This goal recognition allows the generation of human-aware plans. This capability was demonstrated in a mock search and rescue scenario using the Fetch to locate a missing teammate.

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Date Created
  • 2017-05

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3D Printed Robotic Arm

Description

For those interested in the field of robotics, there are not many options to get your hands on a physical robot without paying a steep price. This is why the

For those interested in the field of robotics, there are not many options to get your hands on a physical robot without paying a steep price. This is why the folks at BCN3D Technologies decided to design a fully open-source 3D-printable robotic arm. Their goal was to reduce the barrier to entry for the field of robotics and make it exponentially more accessible for people around the world. For our honors thesis, we chose to take the design from BCN3D and attempt to build their robot, to see how accessible the design truly is. Although their designs were not perfect and we were forced to make some adjustments to the 3D files, overall the work put forth by the people at BCN3D was extremely useful in successfully building a robotic arm that is programmed with ease.

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Date Created
  • 2017-12