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Aging is a universal process that every being encounters on their journey of life. The effect of dance as a form of improvement of physical and well-being on the aging body brings upon the question of the impact of somatic-based movement, specifically gestural movement on the perceptions of aging within older and younger adults through a bi-cultural lens of the United States and India. This was investigated using a series of creative partnership workshops that included listening, drawing, and culminating movement activities, followed by a group discussion about the creative process. There were four different participant groups: a group of college students taking an Aging in American Culture collegiate class, a Somatic Practices collegiate dance class, a group of older adults at the Tempe Multigenerational Center, and a group of older adults in Bangalore, India. Inter-generational and cross-cultural observations were discussed, and it was seen that the workshops were able to foster feelings of community and camaraderie among participants depending on the group’s relationship to dance-making. From the research, a dance performance was developed and performed specifically with women of color in ASU’s Dance program with the choreographic process discussed in detail, along with key takeaways about facilitating a multi-dimensional experience for the dancers and choreographer. Future directions for the work include working with intergenerational populations and researching community effects on gendered aging experiences across cultures in the dance world.
Samantha and Rachel both have a history in gifted education and wanted to create a safe space for the two of them and their peers to discuss the effects gifted/ accelerated education has had on them, specifically pertaining to burnout. To best dive into this matter, Gifted Kid Syndrome podcast was born! During which, our hosts interviewed students and professionals, allowing everyone to share their pasts, their hopes for the future, and what they’ve learned along the way regarding mental health, identity, education, and personal success.
Samantha and Rachel both have a history in gifted education and wanted to create a safe space for the two of them and their peers to discuss the effects gifted/ accelerated education has had on them, specifically pertaining to burnout. To best dive into this matter, Gifted Kid Syndrome podcast was born! During which, our hosts interviewed students and professionals, allowing everyone to share their pasts, their hopes for the future, and what they’ve learned along the way regarding mental health, identity, education, and personal success.
The creative project was to create a working prototype kit that can teach multiple lessons of the curriculum that the schools or individual families could purchase. The curriculum would be centered on the engineering and science curriculum that is introduced from fourth to sixth grade classes. By creating an interactive kit with curriculum that the students could individualize and use for multiple lessons, the goal is to get them more engaged in the material. The project would consist of a week-long project kit that will introduce different engineering topics for three to four days of the week with mini projects and a final project that pieces together the topics they learned. The biggest take away from the project was how to best get user feedback and fast track the IRB process. The IRB process for a project focusing on minors and teachers will cause some catches in the process. Included is a discussion on the IRB process for a project like this and how to best go through or avoid IRB to ensure the project can progress, while still gathering valuable information.
“Nothing New” is a 4-song project depicting my college experience through song. All of the songs were self-written, self-recorded, and self-produced, with assistance in the mixing and mastering of the final product. Each song functions as a representation of the most important takeaways and messages from each of my four years in college, as well as a sonic representation of what best fit each year.
As the future for our planet it is our job to understand what is happening in our world especially in an age of technology. We have the world at our fingertips yet many of us do not know what is happening around the world. Anthropogenic and natural threats are wreaking havoc on the sea turtle population from coral bleaching to bycatch(Shaver et al., 2020). We have come together as a population to reduce the amount of plastic straws in the oceans, but many have stopped there. Not realizing that sea turtles are keystone species that keep the oceans and the wildlife within it healthy (Why do sea turtles matter? 2020). All are listed under the Endangered Species Act but some of those most threatened species are the Kemp’s Ridley sea turtles, which are critically endangered and Leatherbacks which are endangered (Bandimere, 2020). Sea Life Survival is a board game that creates an interactive learning experience based on many different childhood favorite games. Learning takes on many forms and fun is definitely the best way to learn (de Freitas, 2018). This game provides a way to gain information while also experiencing an engaging and entertaining adventure. Understanding why people play games helped create a game that met the components of intention and enjoyment in order to produce a game that people would want to play (Hamari & Keronen, 2017). The purpose of the game is to spread information on sea turtles in a way that presents them in a light hearted way while still touching on the tragic life that some sea turtles succumb to. Future improvements to the game would include party packs which would showcase the new knowledge that has been discovered.
This Creative Thesis is a popularization on the subject of Dark Patterns. Dark Patterns are deceptive functionality implemented online by developers seeking to manipulate users and benefit from their misfortune. They work by using psychological techniques to influence a user’s behavior, like by toying with a user’s emotion. I hope to spread the knowledge of Dark Patterns to as many people as possible. Once people know how Dark Patterns work, Dark Patterns will not be effective on them anymore.