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Description
Drawing on existing scholarship as well as primary analytical materials, the research within this report demonstrates Wile E. Coyote's character is reliant on human connectivity and is evocative of the human condition, reflecting his disciplined and stylized design he possesses. Comprised of literary, film/media, and rhetorical elements, this report illustrates

Drawing on existing scholarship as well as primary analytical materials, the research within this report demonstrates Wile E. Coyote's character is reliant on human connectivity and is evocative of the human condition, reflecting his disciplined and stylized design he possesses. Comprised of literary, film/media, and rhetorical elements, this report illustrates how Wile E. is an individual whose character holds various influences that provide dimensionality to his existence. The research within this report is both primary and secondary through observational recordings about the cartoons Wile E. appears in and through thorough analysis of texts elaborating on the elements comprising Wile E.'s character. Primary research from the initial observational recordings provides direction for the secondary research after viewing multiple cartoons and films containing Wile E. Coyote in his Warner Brothers Studios appearances and noting unique moments in his cinematic career. The notes from this viewing of Wile E. in his natural "habitat" drive the secondary research to focus on specific aspects of Wile E.'s character through the analysis of supporting texts which ultimately leads to the findings within this report. Research in the fields of literature, film/media studies, and rhetoric shape the analysis of Wile E.'s character as this report studies the various components compiled within the cartoon coyote. As a multifaceted individual, Wile E. illustrates a complexity within a stylized character that allows viewers to connect to his plights and to identify with his struggles. Through his emulative form, Wile E. embodies vital elements of character creation that allow him to become a memorable and prominent character that resonates in viewers and artists. From Wile E. Coyote's example, future generations of story tellers, regardless of their medium, can learn how to create similarly iconic and timeless characters within their works. Such stories can then contribute significant additions to popular narrative and characterization.
ContributorsGarza, Christopher Aaron (Author) / Baldini, Cajsa (Thesis director) / Mack, Robert (Committee member) / Sandler, Kevin (Committee member) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description

For my Spring 2022-23 Barrett Honors College creative project, I designed and created my own analog game. The created game is a tile-management game for 2-4 players called Plash. Players collect tiles and manipulate the board to complete goals and win the game. The paper for this project details the

For my Spring 2022-23 Barrett Honors College creative project, I designed and created my own analog game. The created game is a tile-management game for 2-4 players called Plash. Players collect tiles and manipulate the board to complete goals and win the game. The paper for this project details the inspirations and research done for the game’s design, the game's design journey, and detailed instructions on how to play.

ContributorsDavis, Jordan (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
ContributorsDavis, Jordan (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
ContributorsDavis, Jordan (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05
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DescriptionI spent two semesters studying and making a Deckbuilding card game. I split my time between researching existing games and playtesting my own. In the end, I produced a fully developed game with printed cards.
ContributorsBarrantes Slivinsky, Andrew (Author) / Loebenberg, Abby (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / Department of Information Systems (Contributor)
Created2024-05
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Description
This director’s book is the culmination of my Barrett thesis project, which was originally intended to be a fully filmed and edited short film called The Mime. While ultimately my film has gone unfinished due to circumstances I will detail later, I have done my best in this document to

This director’s book is the culmination of my Barrett thesis project, which was originally intended to be a fully filmed and edited short film called The Mime. While ultimately my film has gone unfinished due to circumstances I will detail later, I have done my best in this document to create an accurate picture of what it would have looked like had everything gone according to plan. Along with the complete shooting script of The Mime, this director’s book contains breakdowns of the scenes and the shots that comprise them, notes on the characters and locations used in the short, a detailed shoot schedule, and lists of all the shots and equipment required. I have also included a reflection paper at the end to explain my process, the problems I faced along the way, and what I have learned from the experience.
ContributorsCampbell, Connor (Author) / Maday, Gregory (Thesis director) / Mack, Robert (Committee member) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
If you've spent any amount of time in fan circles, or even any community that discusses media, you've no doubt heard of the Mary Sue. A Mary Sue is a character who, through positive personality traits, skills, and aspects of their appearance, warps the story so that they are the

If you've spent any amount of time in fan circles, or even any community that discusses media, you've no doubt heard of the Mary Sue. A Mary Sue is a character who, through positive personality traits, skills, and aspects of their appearance, warps the story so that they are the most interesting thing in the story's universe. The Mary Sue stereotype, however, can be used for good as a good basis for an engaging and intriguing story, provided the author considers more than simply their own interests - in fact, so can many stereotypes, whether existing solely in fan communities or branching out into more mainstream fiction. As such, I present a short story starring "M.S.", a very basic Mary Sue who is aware of her status and utterly despises the lack of meaningful action in her life. When one of her close friends shows symptoms of becoming a Sue herself, M.S. brings together a group of equally stereotypical friends - from the Gay Best Friend to the Spicy Latina - and, through their impromptu intervention, learns some things about them - and about herself.
ContributorsNorris, Kimberly (Author) / Van Engen, Dagmar (Thesis director) / Mack, Robert (Committee member) / Barrett, The Honors College (Contributor) / Historical, Philosophical & Religious Studies, Sch (Contributor) / Department of English (Contributor)
Created2022-05