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- Member of: Theses and Dissertations
For my thesis I chose to complete a creative project. This project was to start my very own vocal studio as a vocal instructor. I began by researching different business components, such as, policies, contracts, pricing, websites, etc. I then used this research to form my own policies, contracts and social pages. I also took a survey of vocal students at ASU, with IRB approval, that covered what they have liked or disliked bout past and urgent vocal lessons, any advice they had fr me, and different singing techniques that they found to be helpful. After completing this I recruited students and began teaching. Half way through teaching I surveyed my sunsets, with IRB approval to find out what they enjoyed or disliked about lessons and then repeated this survey at the end to see if improvement was made. I followed this up with a survey and a summary of everything learned and discussed.
"Calico" takes a look at the Japanese art form of "Manga" and what makes it stand out from similar art forms seen in the west such as comic books and graphic novels. After researching art techniques and the history leading up to modern manga practices, "Calico" summarizes it all together in the form of a manga itself. The story of "Calico" uses manga art techniques to tell the story of a young girl who finds solace in a street cat following the death of her mother.
For my creative project thesis, I have designed and developed a video game called Amity Academy. Amity Academy is a strategic resource management simulator that aims to subvert genre expectations and challenge generally accepted definitions of success and leadership both in-game and in the real world. It does so by moving the focus away from amassing large amounts of in-game currencies and becoming politically or militarily dominant towards caring for the denizens of the social unit the player controls. The player acts as an administrator at a school where they must make decisions on how to best run the institution. Although they are allowed to lead the school however they see fit, the emphasis is on prioritizing strong interpersonal and intracommunity relationships and connections and the wellbeing and happiness of those under their ward. Amity Academy is also part of the newly-emerging “wholesome” or “comfy” game genre. Unlike serious strategy games that can be stressful, Amity Academy presents a self-paced, low-stakes situation. This mood is further encouraged by calming environmental noises and music, a gentle color palette, and a charming art style. The game feels domestic and quaint, almost reminiscent of a Jane Wooster Scott or Mary Singleton painting. You can download and play Amity Academy here: https://mvaughn8.itch.io/amity-academy