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DescriptionThrough artist book, printed photographs, paintings, writing, and web design, August Tang deconstructed their identity as a nonbinary person. Both educational and expressive, the creative project was a manifestation of a coming out journey, affirmation of gender identity, and experiences relating to gender with friends, family, and strangers.
ContributorsTang, August B (Author) / Button, Melissa (Thesis director) / Sanft, Alfred (Committee member) / School of Art (Contributor) / Dean, W.P. Carey School of Business (Contributor) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description
The tarot is a means of communication with the world. It allows readers to interpret signs from their surroundings, gather information, and use this information to make inferences about a posed question. Its origins can be found in mid-15th century Europe as playing cards with four suits commonly used for

The tarot is a means of communication with the world. It allows readers to interpret signs from their surroundings, gather information, and use this information to make inferences about a posed question. Its origins can be found in mid-15th century Europe as playing cards with four suits commonly used for gambling. Several hundred years later during the 18th century, it began to be used as a tool for divination; the Major Arcana, a set of 22 trump cards representing various archetypes, evolved as a supplement to a new tarot that has become associated with mysticism. The tarot’s foundation is based on archetypes that build society. It can serve as a visual lens to understand the experiences, thoughts, and actions of a person posing a question, allowing the reader to offer a solution by understanding and interpreting the specific visual language of a deck.
Hinduism is one of the oldest religions in the world and one of the most practiced today. It is full of fantastical myths and heroic legends, as well as undercurrents of feminism contrasted with misogyny and patriarchy. Hindu myths are contradictory as stories have evolved over time and have been retold with millions of differing perspectives.
In my thesis, I portrayed the 22 archetypes of the Major Arcana of the tarot through the lens of Hindu mythology as well as the broader pan-Indian culture. I include ancient stories and references to modern social issues. I visually communicated the connections between characters of Hindu mythology and the archetypes of the tarot with 22 watercolor paintings. This project was an opportunity to explore both the tarot through Hinduism, vice-versa. It allowed for the development of a deeper connection with spirituality and religion, along with a greater understanding of visual communication.
ContributorsHarve, Prathima (Author) / Jenik, Adriene (Thesis director) / Codell, Julie (Committee member) / Zirbel, Lisa (Committee member) / School of Molecular Sciences (Contributor) / School of Art (Contributor) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
Description
To many, South Phoenix has a negative reputation of being an area full of crime, drugs and poverty. Throughout its foundation, South Phoenix has experienced many changes that have affected the quality of life of its people. The purpose of this creative project was to portray the history of South

To many, South Phoenix has a negative reputation of being an area full of crime, drugs and poverty. Throughout its foundation, South Phoenix has experienced many changes that have affected the quality of life of its people. The purpose of this creative project was to portray the history of South Phoenix through mural paintings. This thesis, explores a creative proposal to bring history-based murals on the streets of South Phoenix. Three large-scale paintings were created during this creative project, all corresponding with a segment of history of South Phoenix that has been forgotten by the community and the greater Phoenix area. Through this thesis, the author aims to instill a positive image of hope and determination that this community has demonstrated despite the many challenges they faced. Consequently, the author's intent is to one day carry out these projects on the streets of South Phoenix.
ContributorsTorres, Adrian (Author) / Pomilio, Mark (Thesis director) / Button, Melissa (Committee member) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
Description
China's wildlife and the deep connection I felt with it fuelled "What the Dragons Know," a self-published children's book that I wrote and illustrated. My objective was to create a fun and interesting book for children that gave abroad introduction to Chinese wildlife, art and animal mythology. The Chinese landscape

China's wildlife and the deep connection I felt with it fuelled "What the Dragons Know," a self-published children's book that I wrote and illustrated. My objective was to create a fun and interesting book for children that gave abroad introduction to Chinese wildlife, art and animal mythology. The Chinese landscape has a captivating and unique beauty, which competes daily with the devastating effects of pollution. This project was the manifestation of the passion and sorrow I felt for that landscape. I drew on these feelings, as well as personal past experiences and research into Chinese art, to portray the magnificence of that world and hopefully inspire others. My approach to this challenge consisted of researching Chinese art theories, styles, and techniques, and choosing aspects from all eras that I felt would most engage young readers. I then interpreted and transformed what I'd learned, filling it with my personal style and character. Dong Qichang, a Ming scholar-official, artist and art theorist, emphasized transformation of older models. He, among others, believed that artists should refer to the masters for guidance: using old models as inspiration, imbuing them with one's own style, and creating their own works. His ideas and those of other literati painters drove my approach to this project. This was not so much an effort to make the pictures "look Chinese" per se, but instead my own interaction with and response to Chinese art and art history. My approach to the writing process began with researching Chinese animal symbolism, which I planned to incorporate into my writing. I then outlined an interesting plot and began writing the story, which in turn influenced the illustrations. Like artists of Emperor Huizong's court who painted pictures based on lines of poetry, I also based my compositions around what was happening in the narrative \u2014 using each picture to capture a moment in the story. The illustrations, although primarily intended to be aesthetically appealing, were an experiment with how I reacted to and interacted with the long and intriguing history of Chinese painting. Essentially, I intended to complete a book that was both enjoyable to read and appealing to look at; that would portray the splendor of the Chinese landscape and reflect my feelings for it. The final book will be self-published using CreateSpace.com, and copies will be available for purchase during the Celebrating Honors Symposium or through Amazon.com.
ContributorsSilving, Justine (Author) / Brown, Claudia (Thesis director) / Schutte, Jerry (Committee member) / Videan, Ann (Committee member) / Barrett, The Honors College (Contributor) / School of International Letters and Cultures (Contributor) / School of Art (Contributor)
Created2013-05
Description
Attending college brings on new experiences and challenges. In order to survive college, a student must figure out what resources are available to them and what will help them succeed. The purpose of this study is to learn about what students struggle with the most. Students were also asked about

Attending college brings on new experiences and challenges. In order to survive college, a student must figure out what resources are available to them and what will help them succeed. The purpose of this study is to learn about what students struggle with the most. Students were also asked about what advice they have for future students and what they would change about their own experience. Participants of the study consisted of ASU students 18 or older. Information was collected through interviews, an online survey, and a paper survey. Many students feel that high school has not prepared them for college. Some students continue to struggle with time management. With students coming from many different backgrounds, it is up to the college to provide resources to help students to succeed. However, it is up to the student to make the effort to find, ask, and use these resources. The student ultimately decides to use the resources and tools provided to them in order to survive college.
ContributorsMartinez, Precious (Co-author) / Serrano, Hazel (Co-author) / Van Fleet, David (Thesis director) / Hutt, Roger (Committee member) / School of Art (Contributor) / Morrison School of Agribusiness (Contributor) / College of Letters and Sciences (Contributor) / Human Systems Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
Description
Dysmorphia is a series of large-scale paintings that address the relationship between a body image disorder called Body Dysmorphia (BDD) and plastic surgery. The audience sees women of all colors, shapes and sizes in their most vulnerable state. However, the shapes of their bodies and the abnormal background are not

Dysmorphia is a series of large-scale paintings that address the relationship between a body image disorder called Body Dysmorphia (BDD) and plastic surgery. The audience sees women of all colors, shapes and sizes in their most vulnerable state. However, the shapes of their bodies and the abnormal background are not what we are used to seeing. Presented in the IAP Studios, Dysmorphia aims to start a conversation around the rising global occurrences of cosmetic procedures, the patients who suffer from Body Dysmorphia, and how the two subjects relate. Plastic surgery is a highly controversial conversation that the world is currently having. However, BDD is not a common topic that comes up within those discussions. Many surgeons may not realize or choose to ignore the fact that a vast majority of their patients have a body image disorder. Sometimes the patients themselves may not even realize it. Whether we believe plastic surgery is a positive life-changing choice or that it takes advantage of those who have disorders such as BDD, the end result will be up to the audience to determine. By establishing a connection between the two contrasting ideals, society can then begin to identify where they might fit in the conversation. Dysmorphia aims to spark informative discussions about these kinds of social issues by exploring the female body and bringing to light plastic surgery's attempt to alter it.
ContributorsArnold, Brittany Marie (Author) / Kim, Marianne (Thesis director) / Clark, Patricia (Committee member) / School of Art (Contributor) / School of Humanities, Arts, and Cultural Studies (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
Abstract Retrograde presents questions about the creation and value of art through a graphic novel. Materials used to create the work were illustration paper, ink, brushes, and printed screen tones. The piece was created in four stages: first, each panel was sketched into the first draft; second, the sketch was

Abstract Retrograde presents questions about the creation and value of art through a graphic novel. Materials used to create the work were illustration paper, ink, brushes, and printed screen tones. The piece was created in four stages: first, each panel was sketched into the first draft; second, the sketch was researched and fully developed into a complete drawing; third, the sketch was completely traced with ink and texture was added; finally, the drawing tones were added with ink and screen tones. The plot of Retrograde revolves around the protagonist, Vera, as she attempts to find a place for her art in an artistic community that rejects her for her lack of commercial success and for the advantages she got through connections. When Vera appears to have succeeded, a sudden plot twist reveals a conspiracy which undermines her success. By following Vera, the novel illustrates a corrupt artistic society in which the value of art is established by a small amount of artistic elites. The written portion of the project expounds on the various ideas that drove the novel, including how art forms like graphic novels come to be situated low in artistic hierarchies and how interpretations can be negatively guided by already established institutions. Among some of the theorists referenced within the paper are Walter Benjamin, Clement Greenberg, and Susan Sontag. In conclusion, the project illustrates an inclination to judge art by potential commercial value and by already established hierarchies, limiting the possibilities of new interpretations and shifts in those same hierarchies. Keywords: art, art theory, graphic novels
ContributorsCervantes, Liliana (Author) / Dove-Viebahn, Aviva (Thesis director) / Solis, Forrest (Committee member) / School of Humanities, Arts, and Cultural Studies (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description
Familiar Places: Ghosts of a Memory is a thesis exhibition, presented in Gallery 100 in Tempe, AZ, accompanied by a written investigation into the function of photography in the home and art. This project is a diaristic photographic record including images of myself, my family, my environment, and mementos or

Familiar Places: Ghosts of a Memory is a thesis exhibition, presented in Gallery 100 in Tempe, AZ, accompanied by a written investigation into the function of photography in the home and art. This project is a diaristic photographic record including images of myself, my family, my environment, and mementos or objects that embody family history. I am interested in what we hold onto to keep memories and create our "home". I moved frequently growing up so my sense of home became firmly grounded in family, tradition, and the things we kept close, making home a practiced space not a place. This thesis project explores how material culture, including photographs, is used in creating the space of the home. Questions regarding the nature of the photograph as a memory keeping device or memory trigger is investigated to understand their usefulness and accuracy to the memory. A deeper examination of the difference between an artist's photograph of family and home versus the family photograph is discussed and presented by utilizing installations in the exhibition. The photographs can be seen at www.gwendolynanne.com
ContributorsDavies, Gwendolyn Anne (Author) / Smith, Stephen Mark (Thesis director) / Danh, Binh (Committee member) / Loebenberg, Abby (Committee member) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2015-12
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Description
This honors thesis project combines the research of regional marketing trends in international film posters and game packaging designs with a creative application of that research. The thesis consists of 4 main sections. The first section includes background research on film poster marketing design approaches and summary of international guidelines

This honors thesis project combines the research of regional marketing trends in international film posters and game packaging designs with a creative application of that research. The thesis consists of 4 main sections. The first section includes background research on film poster marketing design approaches and summary of international guidelines for game packaging standards. The second part contains an analysis of selected global film posters from all genres leading up to Disney/Pixar movies, and also a few popular video game packaging designs. The research is then be applied to 3 designs based on regional trends in the largest hubs of digital design in Asia, Europe and the Americas. Lastly, a survey will be conducted with international contacts to identify if the trends were correctly identified and which designs they personally preferred. The background research on video games includes 3 interviews. Diane Fornasier the current Vice President of Marketing at Immersive Play, and former VP of Marketing at Maximum Games, Sony and Sega talks about the evolution of packaging and packaging trends. Tom Kalinske, the former CEO of Mattel, Sega and Leapfrog details the emergence of the ESRB board in America and of the rating boards and guidelines from Asia, Europe. Al Nilsen, the former Director of Global Marketing at Sega explains international marketing and the character development of Sonic the Hedgehog. The case studies examine some film posters of all genres and some of the most successful international Pixar film posters to compare and contrast the different design elements in different regions, along with any outlying observations that cannot necessarily be allocated to a specific trend. The findings from the case studies are applied towards creating three film poster designs based on the most remarkable trends in the Americas, Europe and Asia that were observed. All of the film posters exhibit successful methods of engaging and appealing to their audiences based on cultural norms and values. Finding Dory, a film with a strong global appeal that showcases different regional design elements was a suitable option for the design concept. This will not only help understand the basic rules of international marketing when it comes to digital art, but it will also help us identify cultural norms and values that most of us might not be aware of when it comes to what can be publicized or not and what appeals to different target audiences.
ContributorsAdivikolanu, Harika Sruthi (Author) / Dove-Viebahn, Aviva (Thesis director) / Viles, Rebecca (Committee member) / Department of Information Systems (Contributor) / W. P. Carey School of Business (Contributor) / School of Art (Contributor) / School of Arts, Media and Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Description

Whispers from Above is a creative project that aims to normalize the conversation and validate the emotional experience of grief, through the use of art therapies. Art therapy can be expressive in which someone creates their own work, such as visual art, poetry, performance, music, movement, etc. Art therapy can

Whispers from Above is a creative project that aims to normalize the conversation and validate the emotional experience of grief, through the use of art therapies. Art therapy can be expressive in which someone creates their own work, such as visual art, poetry, performance, music, movement, etc. Art therapy can also be receptive in which someone analyzes and understands someone else's artwork. This project was released on SoundCloud in order to make grief resources more accessible to all and to build an online community.<br/><br/>Whispers from Above worked with twelve poets, fifteen artists, six different interviewees, and multiple musicians to create a month of grief support. The finale piece of Whispers from Above was devised from the twenty-nine poems used within this month-long healing journey. All the individual poems were woven into a single devised poem to be presented as the final piece symbolizing that no one is alone in grief.<br/><br/>Whispers from Above is creative community exploration of grief, loss, and death in which we hope contributors, and listeners find solace and support. This series will exist on SoundCloud after March 27th, 2021 with a monthly release of a poem or interview accompanied by art, and music.

ContributorsWendlandt, Morgan Marie (Author) / Bowditch, Rachel (Thesis director) / Lynch, John M. (Committee member) / Sandoval, Mathew (Committee member) / School of Art (Contributor) / Department of Management and Entrepreneurship (Contributor) / School of Music, Dance and Theatre (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05