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Description
Imagining Climate (www.imaginingclimate.com) is a social media project that gauges how the public thinks about climate change in their community. Users will view climate data from 2017, view projected data for 2050, and then be given a prompt to imagine what the future looks like to them and write a

Imagining Climate (www.imaginingclimate.com) is a social media project that gauges how the public thinks about climate change in their community. Users will view climate data from 2017, view projected data for 2050, and then be given a prompt to imagine what the future looks like to them and write a short narrative story about their vision. Imagining Climate hopes to provide a public source of data for all and use imaginative writing to help users understand how other members of their communities think about climate change.
ContributorsLeung, Ellery Hermes (Author) / Popova, Laura (Thesis director) / Tarrant, Philip (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
Locals only. An exclusionary phrase used to preserve the unique, lesser known aspects of a destination. Sunny San Diego's city defining local spots are in danger of being washed away by overwhelming tourism. This visual journey acts as a historical marker for the local destinations that exemplify San Diego's diverse culture. The website and book design outlines ten different places

Locals only. An exclusionary phrase used to preserve the unique, lesser known aspects of a destination. Sunny San Diego's city defining local spots are in danger of being washed away by overwhelming tourism. This visual journey acts as a historical marker for the local destinations that exemplify San Diego's diverse culture. The website and book design outlines ten different places that play integral roles in the foundation of the city through photography and written stories. The places were chosen based off of their significance to the San Diego community, whether that be in relation to lifestyle, history or culture. The process for determining each destination was an initial discussion with San Diego natives to determine the top 15 places that are influential in the city. From there, research was conducted on each place to determine which ten places would best fit the visual and storytelling platform of the project. Once the destinations were determined, people representing each place were contacted to gather more information. Each destination had at least one, if not several days of shooting photos in order to gather an array of visuals that would fit properly into the design and goal of the final thesis project. The website design was built almost originally using wix.com. Using the photos and stories from the site, the final project was turned into a digital layout of a book that can be printed. The places that the book and website outline are Kobey’s Swap Meet, Hodad’s, Carlsbad Flower Fields, Sunset Cliffs, Windansea, Torrey Pines Gliderport, Spruce St. Bridge, Julian, Mount Soledad and Presidio Park.
Created2018-05
Description
Technical innovation has always played a part in live theatre, whether in the form of mechanical pieces like lifts and trapdoors to the more recent integration of digital media. The advances of the art form encourage the development of technology, and at the same time, technological development enables the advancement

Technical innovation has always played a part in live theatre, whether in the form of mechanical pieces like lifts and trapdoors to the more recent integration of digital media. The advances of the art form encourage the development of technology, and at the same time, technological development enables the advancement of theatrical expression. As mechanics, lighting, sound, and visual media have made their way into the spotlight, advances in theatrical robotics continue to push for their inclusion in the director's toolbox. However, much of the technology available is gated by high prices and unintuitive interfaces, designed for large troupes and specialized engineers, making it difficult to access for small schools and students new to the medium. As a group of engineering students with a vested interest in the development of the arts, this thesis team designed a system that will enable troupes from any background to participate in the advent of affordable automation. The intended result of this thesis project was to create a robotic platform that interfaces with custom software, receiving commands and transmitting position data, and to design that software so that a user can define intuitive cues for their shows. In addition, a new pathfinding algorithm was developed to support free-roaming automation in a 2D space. The final product consisted of a relatively inexpensive (< $2000) free-roaming platform, made entirely with COTS and standard materials, and a corresponding control system with cue design, wireless path following, and position tracking. This platform was built to support 1000 lbs, and includes integrated emergency stopping. The software allows for custom cue design, speed variation, and dynamic path following. Both the blueprints and the source code for the platform and control system have been released to open-source repositories, to encourage further development in the area of affordable automation. The platform itself was donated to the ASU School of Theater.
ContributorsHollenbeck, Matthew D. (Co-author) / Wiebel, Griffin (Co-author) / Winnemann, Christopher (Thesis director) / Christensen, Stephen (Committee member) / Computer Science and Engineering Program (Contributor) / School of Film, Dance and Theatre (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
This project serves as an extra learning tool for students enrolled in HEB 101 (Hebrew) at Arizona State University. This tool was developed using Axure Prototyping Software and can be used by anyone. The tool follows the HEB 101 course curriculum which also works alongside the textbook for the class

This project serves as an extra learning tool for students enrolled in HEB 101 (Hebrew) at Arizona State University. This tool was developed using Axure Prototyping Software and can be used by anyone. The tool follows the HEB 101 course curriculum which also works alongside the textbook for the class (Hebrew From Scratch part 1). The tool fully covers the seven units that students learn in HEB 101. Each unit follows a standard structure. There is a unit title page which lays out the major concepts covered in the unit (i.e. personal pronouns, question words, prepositions, etc.) and links to different pages within the unit. Each unit has seven to ten lesson pages which introduce Hebrew concepts and provide exercises and examples to help the students practice the material they learned both in class and in the tool. Each unit also has links to Quizlet pages that have the units' vocab set up in a flashcard format so that they can study for upcoming quizzes and exams in the class. The Quizlet page for each unit also provides a randomly generated vocab quiz for the students. There is also a unit quiz for every unit which tests the students on the major concepts of the unit. There are also unit vocab pages that provide all the vocab covered in the unit. This tool provides students with numerous ways of practicing and mastering the material covered in the lectures. The main benefit of this tool for students is that it provides audio files for each vocabulary word learned in HEB 101 which will allow them to have quick access to the pronunciation of the words they are learning. This tool will be used in future HEB 101 classes.
ContributorsOsuna, Esteban Rene (Author) / Shemer, Judith (Thesis director) / Mirguet, Francoise (Committee member) / Computing and Informatics Program (Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
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Description
For my thesis project, I have developed a cash register web application for the Arizona State University Barrett Dining Hall. I previously worked at the Barrett Dining Hall, and I would occasionally step in as a cashier. This work is how I came to be familiar with the system and

For my thesis project, I have developed a cash register web application for the Arizona State University Barrett Dining Hall. I previously worked at the Barrett Dining Hall, and I would occasionally step in as a cashier. This work is how I came to be familiar with the system and all its inefficiencies. The system requires multiple user inputs to implement even the most basic of tasks, is not user-friendly, and therefore very prone to error. In the event that multiple incorrect inputs are entered, the software will freeze, and the user will have to turn off the computer and turn it back on. In theory, this application is an improvement over the software system that is currently in place in that the user interface has been specifically designed to be user-friendly. This application reduces the number of required user inputs by automating certain tasks (such as pricing and determining the meal period), thereby reducing the chance of user error. It is also an improvement in that it allows students to log in to the system to view how many meals they have left, how much M&G is in their account, and how many guest passes they have left. This functionality is extremely important because this is a feature that is not currently in place, and is something that students have actively complained about. Currently, if students want to check on their meal plan, they have to either physically go to a dining hall and ask the cashier, or call a toll-free number. The two technologies used to develop this application are C# and XML. These technologies were chosen because I wanted to learn something new for this project to broaden my knowledge. I also happened to be taking a class at the start of this project that utilized C# and XML for Web Applications, and it seemed like the perfect opportunity to transfer over the skills I had been learning.
ContributorsLewis, Q. Mariha Paishance (Author) / Chen, Yinong (Thesis director) / Nakamura, Mutsumi (Committee member) / School of International Letters and Cultures (Contributor) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
DescriptionThis project explored the creation of a video game to be used as a tool to enhance the process of French language learning. The work on the project was divided into three different phases that were tackled individually: a research phase, a development phase, and a content-creation phase.
ContributorsDebeurre, Nicholas Harrison (Co-author) / Dommata, Samhith (Co-author) / James, Jovin (Co-author) / Khan, Faiz (Co-author) / Bahtchevanova, Mariana (Thesis director) / Winter, Marie (Committee member) / Computer Science and Engineering Program (Contributor) / School of International Letters and Cultures (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description
The unemployment rate for adults with Autism Spectrum Disorders (ASDs) sits between 88 and 95 percent. With the prevalence of ASDs growing by the year, the transition into adulthood is a problem this country will increasingly face. To shed light on this issue and spread awareness, the method was to

The unemployment rate for adults with Autism Spectrum Disorders (ASDs) sits between 88 and 95 percent. With the prevalence of ASDs growing by the year, the transition into adulthood is a problem this country will increasingly face. To shed light on this issue and spread awareness, the method was to create a documentary 26 minutes in length about the transition adults with ASDs face after graduating high school. The result was "Breaking the Spectrum," which includes testimony from adults with ASDs who have jobs, attend skills programs or go to college, experts in the field and founders of organizations who seek to decrease the unemployment rate.
ContributorsLancial, Alexandra Marie (Author) / Craft, John (Thesis director) / Adams, James (Committee member) / Dodge, Nancie (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Communication (Contributor)
Created2014-05
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DescriptionBehind the Cages is a documentary that takes a detailed look at Arizona State Hockey which is considered a club, not a sport. They receive no funding from the university, so this reveals how they make it work. The link to the documentary is https://www.youtube.com/watch?v=PNEd61ocnfo
ContributorsArgeros, William Ogden (Author) / Brown, Aaron (Thesis director) / Fergus, Tom (Committee member) / Barrett, The Honors College (Contributor) / Walter Cronkite School of Journalism and Mass Communication (Contributor)
Created2014-05
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Description
Generation Green is a multimedia website illustrating sustainability for the Millennial generation. This is a creative thesis project for Arizona State University's Barrett, The Honors College. Within the site, there are resources, photo stories, videos, a mini-documentary, a stop-motion story and infographics that feature Millennials who are living greener lives.

Generation Green is a multimedia website illustrating sustainability for the Millennial generation. This is a creative thesis project for Arizona State University's Barrett, The Honors College. Within the site, there are resources, photo stories, videos, a mini-documentary, a stop-motion story and infographics that feature Millennials who are living greener lives. Generation Green brings understanding and clarity to sustainability through the voices of today's generation. Visit the website at: generation-green.com/thesis_website or generation-green.com
ContributorsHavir, Aiyana Cole (Co-author) / Stein, Jake (Co-author) / Stein, Jay (Thesis director) / Dodge, Nancie (Committee member) / Barrett, The Honors College (Contributor) / School of International Letters and Cultures (Contributor) / Walter Cronkite School of Journalism and Mass Communication (Contributor)
Created2013-12
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Description
Due to the popularity of the movie industry, a film's opening weekend box-office performance is of great interest not only to movie studios, but to the general public, as well. In hopes of maximizing a film's opening weekend revenue, movie studios invest heavily in pre-release advertisement. The most visible advertisement

Due to the popularity of the movie industry, a film's opening weekend box-office performance is of great interest not only to movie studios, but to the general public, as well. In hopes of maximizing a film's opening weekend revenue, movie studios invest heavily in pre-release advertisement. The most visible advertisement is the movie trailer, which, in no more than two minutes and thirty seconds, serves as many people's first introduction to a film. The question, however, is how can we be confident that a trailer will succeed in its promotional task, and bring about the audience a studio expects? In this thesis, we use machine learning classification techniques to determine the effectiveness of a movie trailer in the promotion of its namesake. We accomplish this by creating a predictive model that automatically analyzes the audio and visual characteristics of a movie trailer to determine whether or not a film's opening will be successful by earning at least 35% of a film's production budget during its first U.S. box office weekend. Our predictive model performed reasonably well, achieving an accuracy of 68.09% in a binary classification. Accuracy increased to 78.62% when including genre in our predictive model.
ContributorsWilliams, Terrance D'Mitri (Author) / Pon-Barry, Heather (Thesis director) / Zafarani, Reza (Committee member) / Maciejewski, Ross (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2014-05