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Description
The world of a hearing impaired person is much different than that of somebody capable of discerning different frequencies and magnitudes of sound waves via their ears. This is especially true when hearing impaired people play video games. In most video games, surround sound is fed through some sort of

The world of a hearing impaired person is much different than that of somebody capable of discerning different frequencies and magnitudes of sound waves via their ears. This is especially true when hearing impaired people play video games. In most video games, surround sound is fed through some sort of digital output to headphones or speakers. Based on this information, the gamer can discern where a particular stimulus is coming from and whether or not that is a threat to their wellbeing within the virtual world. People with reliable hearing have a distinct advantage over hearing impaired people in the fact that they can gather information not just from what is in front of them, but from every angle relative to the way they're facing. The purpose of this project was to find a way to even the playing field, so that a person hard of hearing could also receive the sensory feedback that any other person would get while playing video games To do this, visual surround sound was created. This is a system that takes a surround sound input, and illuminates LEDs around the periphery of glasses based on the direction, frequency and amplitude of the audio wave. This provides the user with crucial information on the whereabouts of different elements within the game. In this paper, the research and development of Visual Surround Sound is discussed along with its viability in regards to a deaf person's ability to learn the technology, and decipher the visual cues.
ContributorsKadi, Danyal (Co-author) / Burrell, Nathaneal (Co-author) / Butler, Kristi (Co-author) / Wright, Gavin (Co-author) / Kosut, Oliver (Thesis director) / Bliss, Daniel (Committee member) / Barrett, The Honors College (Contributor) / Electrical Engineering Program (Contributor)
Created2015-05
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Description
Lighting Audio is a team of senior electrical engineering students at the Arizona State University mentored by Director Emeritus Professor Ronald Roedel and 2nd Committee Member George Karady attempting to prove the feasibility of a consumer grade plasma arc speaker. The plasma arc speaker is a project that explores the

Lighting Audio is a team of senior electrical engineering students at the Arizona State University mentored by Director Emeritus Professor Ronald Roedel and 2nd Committee Member George Karady attempting to prove the feasibility of a consumer grade plasma arc speaker. The plasma arc speaker is a project that explores the use of high voltage arcs to produce audible sound amplification. The goal of the project is to prove feasibility that a consumer grade plasma arc speaker could exist in the marketplace. The inherent challenge was producing audio amplification that could compete with current loudspeakers all while ensuring user safety from the hazards of high voltage and current shock, electromagnetic damage, and ozone from the plasma arc. The project has thus far covered the process of design conception to realization of a prototype device. The operation of the plasma arc speaker is based on the high voltage plasma arc created between two electrodes. The plasma arc rapidly heats and cools the surrounding air creating changes in air pressure which vibrate the air. These pockets of pressurized air are heard as sound. The circuit incorporates a flyback transformer responsible for creating the high voltage necessary for arcing.
ContributorsNandan, Rahul S (Author) / Roedel, Ronald (Thesis director) / Huffman, James (Committee member) / Electrical Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2014-05
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Description
Lighting Audio is a team of senior electrical engineering students at the Arizona State University mentored by Director Emeritus Professor Ronald Roedel and 2nd Committee Member George Karady attempting to prove the feasibility of a consumer grade plasma arc speaker. The plasma arc speaker is a project that explores the

Lighting Audio is a team of senior electrical engineering students at the Arizona State University mentored by Director Emeritus Professor Ronald Roedel and 2nd Committee Member George Karady attempting to prove the feasibility of a consumer grade plasma arc speaker. The plasma arc speaker is a project that explores the use of high voltage arcs to produce audible sound amplification. The goal of the project is to prove feasibility that a consumer grade plasma arc speaker could exist in the marketplace. The inherent challenge was producing audio amplification that could compete with current loudspeakers all while ensuring user safety from the hazards of high voltage and current shock, electromagnetic damage, and ozone from the plasma arc. The project has thus far covered the process of design conception to realization of a prototype device. The operation of the plasma arc speaker is based on the high voltage plasma arc created between two electrodes. The plasma arc rapidly heats and cools the surrounding air creating changes in air pressure which vibrate the air. These pockets of pressurized air are heard as sound. The circuit incorporates a flyback transformer responsible for creating the high voltage necessary for arcing.
ContributorsNandan, Rahul S (Author) / Roedel, Ronald (Thesis director) / Huffman, James (Committee member) / Barrett, The Honors College (Contributor) / Electrical Engineering Program (Contributor)
Created2014-05
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Description
The project described here is a solar powered intrusion detection system consisting of three modules: a battery recharging circuit, a laser emitter and photodetector pair, and a Wi- Fi connectivity board. Over the preceding seven months, great care has been taken for the design and construction of this system. The

The project described here is a solar powered intrusion detection system consisting of three modules: a battery recharging circuit, a laser emitter and photodetector pair, and a Wi- Fi connectivity board. Over the preceding seven months, great care has been taken for the design and construction of this system. The first three months were spent researching and selecting suitable IC's and external components (e.g. solar panel, batteries, etc.). Then, the next couple of months were spent ordering specific materials and equipment for the construction of our prototype. Finally, the last two months were used to build a working prototype, with a substantial amount of time used for perfecting our system's packaging and operation. This report will consist of a detailed discussion of our team's research, design activities, prototype implementation, final budget, and final schedule. Technical discussion of the concepts behind our design will assist with understanding the design activities and prototype implementation sections that will follow. Due to the generous funding of the group from the Barrett Honors College, our overall budget available for the project was $1600. Of that amount, only $334.51 was spent on the actual system components, with $829.42 being spent on the equipment and materials needed for the testing and construction of the prototype. As far as the schedule goes, we are essentially done with the project. The only tasks left to finish are a successful defense of the project at the oral presentation on Friday, 29 March 2013, followed by a successful demo on 26 April 2013.
ContributorsTroyer, Nicole L. (Co-author) / Shtayer, Idan (Co-author) / Guise, Chris (Co-author) / Kozicki, Michael (Thesis director) / Roedel, Ronald (Committee member) / Goodnick, Stephen (Committee member) / Barrett, The Honors College (Contributor) / Electrical Engineering Program (Contributor)
Created2013-05
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Description

Lossy compression is a form of compression that slightly degrades a signal in ways that are ideally not detectable to the human ear. This is opposite to lossless compression, in which the sample is not degraded at all. While lossless compression may seem like the best option, lossy compression, which

Lossy compression is a form of compression that slightly degrades a signal in ways that are ideally not detectable to the human ear. This is opposite to lossless compression, in which the sample is not degraded at all. While lossless compression may seem like the best option, lossy compression, which is used in most audio and video, reduces transmission time and results in much smaller file sizes. However, this compression can affect quality if it goes too far. The more compression there is on a waveform, the more degradation there is, and once a file is lossy compressed, this process is not reversible. This project will observe the degradation of an audio signal after the application of Singular Value Decomposition compression, a lossy compression that eliminates singular values from a signal’s matrix.

ContributorsHirte, Amanda (Author) / Kosut, Oliver (Thesis director) / Bliss, Daniel (Committee member) / Electrical Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05