Filtering by
- Creators: School of Social and Behavioral Sciences
- Creators: School of Humanities, Arts, and Cultural Studies
- Member of: Barrett, The Honors College Thesis/Creative Project Collection
- Status: Published
With a prison population that has grown to 1.4 million, an imprisonment rate of 419 per 100,000 U.S. residents, and a recidivism rate of 52.2% for males and 36.4% for females, the United States is facing a crisis. Currently, no sufficient measures have been taken by the United States to reduce recidivism. Attempts have been made, but they ultimately failed. Recently, however, there has been an increase in experimentation with the concept of teaching inmates basic computer skills to reduce recidivism. As labor becomes increasingly digitized, it becomes more difficult for inmates who spent a certain period away from technology to adapt and find employment. At the bare minimum, anybody entering the workforce must know how to use a computer and other technological appliances, even in the lowest-paid positions. By incorporating basic computer skills and coding educational programs within prisons, this issue can be addressed, since inmates would be better equipped to take on a more technologically advanced labor market.<br/>Additionally, thoroughly preparing inmates for employment is a necessity because it has been proven to reduce recidivism. Prisons typically have some work programs; however, these programs are typically outdated and prepare inmates for fields that may represent a difficult employment market moving forward. On the other hand, preparing inmates for tech-related fields of work is proving to be successful in the early stages of experimentation. A reason for this success is the growing demand. According to the U.S. Bureau of Labor Statistics, employment in computer and information technology occupations is projected to grow 11 percent between 2019 and 2029. This is noteworthy considering the national average for growth of all other jobs is only 4 percent. It also warrants the exploration of educating coders because software developers, in particular, have an expected growth rate of 22 percent between 2019 and 2029. <br/>Despite the security risks of giving inmates access to computers, the implementation of basic computer skills and coding in prisons should be explored further. Programs that give inmates access to a computing education already exist. The only issue with these programs is their scarcity. However, this is to no fault of their own, considering the complex nature and costs of running such a program. Accordingly, this leaves the opportunity for public universities to get involved. Public universities serve as perfect hosts because they are fully capable of leveraging the resources already available to them. Arizona State University, in particular, is a more than ideal candidate to spearhead such a program and serve as a model for other public universities to follow. Arizona State University (ASU) is already educating inmates in local Arizona prisons on subjects such as math and English through their PEP (Prison Education Programming) program.<br/>This thesis will focus on Arizona specifically and why this would benefit the state. It will also explain why Arizona State University is the perfect candidate to spearhead this kind of program. Additionally, it will also discuss why recidivism is detrimental and the reasons why formerly incarcerated individuals re-offend. Furthermore, it will also explore the current measures being taken in Arizona and their limitations. Finally, it will provide evidence for why programs like these tend to succeed and serve as a proposal to Arizona State University to create its own program using the provided framework in this thesis.
Video games are packed full of endless potential. They are the telling of impossible narratives with something for every type of person. So then why has the industry historically been one of the worst for representations of race and gender? In this thesis, I define "good" media representation and engage in the analysis of both Overwatch (2016) and Detroit Become Human (2018) to observe the ways these two video games, which so outwardly market their diversity, have failed marginalized groups. Accompanying the research paper is a video game poster representing a woman of color designed by the author which is meant to learn from the mistakes of its predecessors.
Even though criminal justice outcomes frequently receive more media, public, and research attention than civil legal outcomes, civil legal outcomes are equally important in ensuring fairness, accountability, and justice for both individuals and society as a whole. This provides individuals an avenue to pursue justice and restitution for civil wrongs, protects civil rights, and compensates those who have been harmed financially. This study examined the relationship between regional implicit racial bias and racial disparities in outcomes of real-world civil trials. In particular, I explored whether the racial composition of the attorneys on the defense teams or race of the plaintiff predicted plaintiff verdicts and greater damage awards. I hypothesized that all-White defense attorney teams and plaintiffs would win their cases at higher rates and would subsequently be awarded more in damages than their non-White counterparts, especially in regions reporting high levels of implicit racial bias. Using real-world civil trials and Project Implicit Race IAT data, I conducted logistic and linear regression analyses to test the effects of race and regional bias on trial outcomes. The results showed that the likelihood of a pro-plaintiff verdict increased when the defense team included at least one non-White attorney. That is, more racially diverse defense teams won their cases less then all-White defense teams. Additionally, I found that the likelihood of a pro-plaintiff verdict decreased in regions reporting relatively higher levels of regional implicit racial bias. Future research aimed at understanding and reducing disparities and bias in the legal system should be extended to include civil trials and both attorney and client demographics.