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Description
This study was undertaken to ascertain to what degree, if any, virtual reality training was superior to monitor based training. By analyzing the results in a 2x3 ANOVA it was found that little difference in training resulted from using virtual reality or monitor interaction to facilitate training. The data did

This study was undertaken to ascertain to what degree, if any, virtual reality training was superior to monitor based training. By analyzing the results in a 2x3 ANOVA it was found that little difference in training resulted from using virtual reality or monitor interaction to facilitate training. The data did suggest that training involving rich textured environments might be more beneficial under virtual reality conditions, however nothing significant was found in the analysis. It might be possible that significance could be obtained by comparing a virtual reality set-up with higher fidelity to a monitor trial.
ContributorsWhitson, Richard (Author) / Gray, Robert (Thesis advisor) / Branaghan, Russell (Committee member) / Chiou, Erin (Committee member) / Arizona State University (Publisher)
Created2019
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Description
We experience spatial separation and temporal asynchrony between visual and

haptic information in many virtual-reality, augmented-reality, or teleoperation systems.

Three studies were conducted to examine the spatial and temporal characteristic of

multisensory integration. Participants interacted with virtual springs using both visual and

haptic senses, and their perception of stiffness and ability to differentiate stiffness

We experience spatial separation and temporal asynchrony between visual and

haptic information in many virtual-reality, augmented-reality, or teleoperation systems.

Three studies were conducted to examine the spatial and temporal characteristic of

multisensory integration. Participants interacted with virtual springs using both visual and

haptic senses, and their perception of stiffness and ability to differentiate stiffness were

measured. The results revealed that a constant visual delay increased the perceived stiffness,

while a variable visual delay made participants depend more on the haptic sensations in

stiffness perception. We also found that participants judged stiffness stiffer when they

interact with virtual springs at faster speeds, and interaction speed was positively correlated

with stiffness overestimation. In addition, it has been found that participants could learn an

association between visual and haptic inputs despite the fact that they were spatially

separated, resulting in the improvement of typing performance. These results show the

limitations of Maximum-Likelihood Estimation model, suggesting that a Bayesian

inference model should be used.
ContributorsSim, Sung Hun (Author) / Wu, Bing (Thesis advisor) / Cooke, Nancy J. (Committee member) / Gray, Robert (Committee member) / Branaghan, Russell (Committee member) / Arizona State University (Publisher)
Created2017
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Description
This increasing role of highly automated and intelligent systems as team members has started a paradigm shift from human-human teaming to Human-Autonomy Teaming (HAT). However, moving from human-human teaming to HAT is challenging. Teamwork requires skills that are often missing in robots and synthetic agents. It is possible that

This increasing role of highly automated and intelligent systems as team members has started a paradigm shift from human-human teaming to Human-Autonomy Teaming (HAT). However, moving from human-human teaming to HAT is challenging. Teamwork requires skills that are often missing in robots and synthetic agents. It is possible that adding a synthetic agent as a team member may lead teams to demonstrate different coordination patterns resulting in differences in team cognition and ultimately team effectiveness. The theory of Interactive Team Cognition (ITC) emphasizes the importance of team interaction behaviors over the collection of individual knowledge. In this dissertation, Nonlinear Dynamical Methods (NDMs) were applied to capture characteristics of overall team coordination and communication behaviors. The findings supported the hypothesis that coordination stability is related to team performance in a nonlinear manner with optimal performance associated with moderate stability coupled with flexibility. Thus, we need to build mechanisms in HATs to demonstrate moderately stable and flexible coordination behavior to achieve team-level goals under routine and novel task conditions.
ContributorsDemir, Mustafa, Ph.D (Author) / Cooke, Nancy J. (Thesis advisor) / Bekki, Jennifer (Committee member) / Amazeen, Polemnia G (Committee member) / Gray, Robert (Committee member) / Arizona State University (Publisher)
Created2017
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Description
A literature search revealed that previous research on the Attentional Blink (AB) has not examined the role of salience in AB results. I examined how salience affects the AB through multiple forms and degrees of salience in target 1 (T1) and target 2 (T2) stimuli. When examining increased size as

A literature search revealed that previous research on the Attentional Blink (AB) has not examined the role of salience in AB results. I examined how salience affects the AB through multiple forms and degrees of salience in target 1 (T1) and target 2 (T2) stimuli. When examining increased size as a form of salience, results showed a more salient T2 increased recall, attenuating the AB. A more salient T1 did not differ from the control, suggesting the salience (increased size) of T2 is an important factor in the AB, while salience (increased size) of T1 does not affect the AB. Additionally, the differences in target size (50% or 100% larger) were not significantly different, showing size differences at these intervals do not affect AB results. To further explore the lack of difference in results when T1 is larger in size, I examined dynamic stimuli used as T1. T1 stimuli were presented as looming or receding. When T1 was presented as looming or receding, the AB was attenuated (T2 recall at lag 2 was significantly greater). Additionally, T2 recall was significantly worse at lags three and four (showing a larger decrease directly following the attenuated AB). When comparing looming and receding against each other, at lag 2 (when recall accuracy at its lowest) looming increased recall significantly more than receding stimuli. This is expected to be due to the immediate attentional needs related to looming stimuli. Overall, the results showed T2 salience in the form of size significantly increases recall accuracy while T1 size salience does not affect the AB results. With that, dynamic T1 stimuli increase recall accuracy at early lags (lag 2) while it decreases recall accuracy at later lags (lags 3 and 4). This result is found when the stimuli are presented at a larger size (stimuli appearing closer), suggesting the more eminent need for attention results in greater effects on the AB.
ContributorsLafko, Stacie (Author) / Becker, Vaughn (Thesis advisor) / Branaghan, Russell (Committee member) / Gray, Robert (Committee member) / Arizona State University (Publisher)
Created2019
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Description
Across a wide variety of sports, our visual abilities have been proven to profoundly impact performance. Numerous studies have examined the effects of visual training in athletes and have found supporting evidence that performance can be enhanced through vision training. The present case study aimed to expand on research in

Across a wide variety of sports, our visual abilities have been proven to profoundly impact performance. Numerous studies have examined the effects of visual training in athletes and have found supporting evidence that performance can be enhanced through vision training. The present case study aimed to expand on research in the field of stroboscopic visual training. To do so, twelve softball players, half novice and half expert, took part in this study. Six underwent a four-week stroboscopic training program and six underwent a four-week non-stroboscopic training program. The quantitative data collected in this case study showed that training group (stroboscopic vs. non-stroboscopic) and skill level (novice vs expert) of each softball player were significant factors that contributed to how much their fielding performance increased. Qualitative data collected in this study support these findings as well as players’ subjective reports that their visual and perceptual skills had increased. Players trained in the stroboscopic group reported that they felt like they could “focus” on the ball better and “predict” where the ball would be. Future research should examine more participants across a longer training period and determine if more data would yield even greater significance for stroboscopic training.
ContributorsEdgerton, Lindsey Ann (Author) / Gray, Robert (Thesis advisor) / Branaghan, Russ (Committee member) / Roscoe, Rod (Committee member) / Arizona State University (Publisher)
Created2018
Description
Analytics are being collected on a day to day basis on just about anything that you can think of. Sports is one of the recent fields that has started implementing the tool into their game. Analytics can be described as an abundance of statistical information that show situational

Analytics are being collected on a day to day basis on just about anything that you can think of. Sports is one of the recent fields that has started implementing the tool into their game. Analytics can be described as an abundance of statistical information that show situational tendencies of other teams and players. It is hypothesized that analytics provide anticipatory information that allows athletes to know what is coming; therefore, allowing them to perform better in real game scenarios. However, it is unclear how this information should be presented to athletes and whether athletes can actually retain the abundance of information given to them. Two different types of presentation methods (Numeric and Numeric plus Graph) and two different amounts of analytic information (High and Low) were compared for baseball players in an online based baseball specific retention survey: High Numeric (excess information shown in spreadsheet format), Low Numeric (key information shown in spreadsheet format), High Numeric plus Graph (excess information shown as a spreadsheet with hitting zone maps), and Low Numeric plus Graph (key information shown as a spreadsheet with hitting zone maps). Athletes produced different retention scores for the type of presentation method given across the whole study. Athletes presented analytic as Numeric plus Graph performed better than athletes in just Numeric condition. Additionally, playing experience had a significant effect on an athlete’s ability to retain analytic information. Athletes with 10 plus years of baseball experience performed better in every condition other than High Numeric plus Graph compared to athletes with less than 10 years of experience. Amount and experience also had an interaction effect that produced statistical significance; those with less experience performed better in conditions with less baseball information given whereas those with more experience were able to handle more baseball information at once. Providing analytic information gives athletes, especially baseball batters, a significant advantage over their opponent; however, ability to retain analytic information depends on how the information is presented and to whom the information is being presented.
ContributorsGin, Andrew B (Author) / Gray, Robert (Thesis advisor) / Cooke, Nancy J. (Committee member) / Craig, Scotty (Committee member) / Arizona State University (Publisher)
Created2020
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Description
In human-autonomy teams (HATs), the human needs to interact with one or more autonomous agents, and this new type of interaction is different than the existing human-to-human interaction. Next Generation Combat Vehicles (NGCVs), which are envisioned for the U.S. military are associated with the concept of HAT. As NGCVs are

In human-autonomy teams (HATs), the human needs to interact with one or more autonomous agents, and this new type of interaction is different than the existing human-to-human interaction. Next Generation Combat Vehicles (NGCVs), which are envisioned for the U.S. military are associated with the concept of HAT. As NGCVs are in the early stage of development, it is necessary to develop different training methods and measures for team effectiveness. The way team members communicate and task complexity are factors affecting team efficiency. This study analyzes the impact of two interaction strategies and task complexity on team situation awareness among 22 different teams. Teams were randomly assigned different interaction conditions and went through two missions to finish their assigned tasks. Results indicate that the team with the procedural interaction strategy had better team situation awareness according to the Coordinated Awareness of the Situation by Teams (CAST) scores on the artillery calls. However, the difference between the strategies was not found on CAST scores of perturbations, map accuracy, or Situation Awareness Global Assessment Technique (SAGAT) scores. Additionally, the impact of task complexity on the team situation awareness was not found. Implications and suggestions for future work are discussed.
ContributorsKim, Jimin (Author) / Gutzwiller, Rober (Thesis advisor) / Cooke, Nancy (Committee member) / Gray, Robert (Committee member) / Arizona State University (Publisher)
Created2021