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This paper outlines the development of a software application that explores the plausibility and potential of interacting with three-dimensional sound sources within a virtual environment. The intention of the software application is to allow a user to become engaged with a collection of sound sources that can be perceived both

This paper outlines the development of a software application that explores the plausibility and potential of interacting with three-dimensional sound sources within a virtual environment. The intention of the software application is to allow a user to become engaged with a collection of sound sources that can be perceived both graphically and audibly within a spatial, three-dimensional context. The three-dimensional sound perception is driven primarily by a binaural implementation of a higher order ambisonics framework while graphics and other data are processed by openFrameworks, an interactive media framework for C++. Within the application, sound sources have been given behavioral functions such as flocking or orbit patterns, animating their positions within the environment. The author will summarize the design process and rationale for creating such a system and the chosen approach to implement the software application. The paper will also provide background approaches to spatial audio, gesture and virtual reality embodiment, and future possibilities for the existing project.
ContributorsBurnett, Garrett (Author) / Paine, Garth (Thesis director) / Pavlic, Theodore (Committee member) / School of Humanities, Arts, and Cultural Studies (Contributor) / School of Arts, Media and Engineering (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Lossy compression is a form of compression that slightly degrades a signal in ways that are ideally not detectable to the human ear. This is opposite to lossless compression, in which the sample is not degraded at all. While lossless compression may seem like the best option, lossy compression, which

Lossy compression is a form of compression that slightly degrades a signal in ways that are ideally not detectable to the human ear. This is opposite to lossless compression, in which the sample is not degraded at all. While lossless compression may seem like the best option, lossy compression, which is used in most audio and video, reduces transmission time and results in much smaller file sizes. However, this compression can affect quality if it goes too far. The more compression there is on a waveform, the more degradation there is, and once a file is lossy compressed, this process is not reversible. This project will observe the degradation of an audio signal after the application of Singular Value Decomposition compression, a lossy compression that eliminates singular values from a signal’s matrix.

ContributorsHirte, Amanda (Author) / Kosut, Oliver (Thesis director) / Bliss, Daniel (Committee member) / Electrical Engineering Program (Contributor, Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
Woodland/Alloy Casting, Inc. is an aluminum foundry known for providing high-quality molds to their customers in industries such as aviation, electrical, defense, and nuclear power. However, as the company has grown larger during the past three years, they have begun to struggle with the on-time delivery of their orders. Woodland

Woodland/Alloy Casting, Inc. is an aluminum foundry known for providing high-quality molds to their customers in industries such as aviation, electrical, defense, and nuclear power. However, as the company has grown larger during the past three years, they have begun to struggle with the on-time delivery of their orders. Woodland prides itself on their high-grade process that includes core processing, the molding process, cleaning process, and heat-treat process. To create each mold, it has to flow through each part of the system flawlessly. Throughout this process, significant bottlenecks occur that limit the number of molds leaving the system. To combat this issue, this project uses a simulation of the foundry to test how best to schedule their work to optimize the use of their resources. Simulation can be an effective tool when testing for improvements in systems where making changes to the physical system is too expensive. ARENA is a simulation tool that allows for manipulation of resources and process while also allowing both random and selected schedules to be run through the foundry’s production process. By using an ARENA simulation to test different scheduling techniques, the risk of missing production runs is minimized during the experimental period so that many different options can be tested to see how they will affect the production line. In this project, several feasible scheduling techniques are compared in simulation to determine which schedules allow for the highest number of molds to be completed.
ContributorsAdams, Danielle Renee (Author) / Pavlic, Theodore (Thesis director) / Montgomery, Douglas (Committee member) / Industrial, Systems & Operations Engineering Prgm (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05