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Adderall remains to be one of the most commonly abused drug among college campuses. Although it is a prescription drug that is primarily used to treat attention deficit hyperactivity disorder (ADHD), it has become one of the many "study drugs" due to its usage among college students during stressful school times, such as exams, where increased concentration and energy levels are thought to improve work efficiency. However, Adderall is notable for having a high potential for abuse and a risk of psychological and physical side effects. In this paper, we conducted a mathematical analysis on an existing epidemiological model of Adderall abuse. We started by verifying the positivity of solutions using techniques from dynamical systems because this is a population model dealing with people. Then, we found and investigated different equilibrium solutions to analyze their stability using both analytical and graphical approaches. Finally, the results were tied back into the Adderall model and conclusions were drawn.
This project aims to propose a novel approach for visualizing 4D geometry through the utilization of augmented reality (AR). While previous work has explored virtual reality (VR) as a means to bring 4D objects into a 3D environment, as well as 2D projections to display 4D geometry on screens, this project seeks to extend the possibilities by leveraging the immersive nature of AR technology. By overlaying virtual 4D objects onto the real world, users can experience a more tangible representation and gain a deeper understanding of the complex structures present in higher dimensions.