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- Creators: Barrett, The Honors College
- Creators: Kavazanjian, Edward
Our study surveyed 43 DFS users to determine how they began playing DFS, what they like about DFS, and what they dislike about DFS. From the data collected, it was determined that TFS and DFS users are similar in their competitive nature, in their increased levels of sports consumption and investment, and in their increased favoritism towards individual players over teams. The main differences between TFS and DFS users were how each felt they were at a disadvantage, the levels of camaraderie within the sport, and their stance on gambling. TFS users felt their disadvantages came from lackluster commissioners while DFS users felt that the companies themselves were setting them at a disadvantage. TFS users placed more value on the camaraderie and social sport while DFS users placed more value on profit and excitement. TFS users felt that TFS was not gambling and that DFS was, while DFS users accepted DFS as gambling.
Modern media meant for light consumption tends to lean heavily on tropes and assumptions that don't really exist in literary fiction. Authors writing today are aware of this manner of reading and often tailor their messages to it. However, the framework doesn't really work for older novels. They were not written for this modern lens, and therefore, make their criticisms in ways that modern readers might not understand. So what does this mean for modern readings of these books, modern adaptations of these stories, or even modern original stories set in these time periods? This thesis explores these questions through perusing Bram Stoker's Dracula, Jane Austen's Persuasion and the 2022 Netflix adaptation of such, and the first season of Netflix's Bridgerton.