Matching Items (14)

134410-Thumbnail Image.png

100-Year Love Story: The National Football League and Its Fandom

Description

The sport of football has become one of the most widely loved and watched sports in the United States. Fans of football are extremely dedicated to the sport and form

The sport of football has become one of the most widely loved and watched sports in the United States. Fans of football are extremely dedicated to the sport and form very personal, emotional attachments to teams within the National Football League. Through studying these fans, three main analysis topics will be addressed in this thesis: the established fan knowledge that creates rules within the fandom on how a fan participates and the exceptions to those rules, the need that fan's who do not fit into the normative patterns of the fandom feel to explain their motivations, and the degree of fanship that can be measured through a fan's explanation for their deviant behavior. For this fandom analysis, two sets of data will be referenced throughout the discussion. The first is anecdotal data pulled from various reddit threads on the personal experiences of each fan as well as some opinion sharing about the National Football League fandom. The second set of data is primary data that I have compiled via a survey. The established fan knowledge within this fandom is two fold: First, fans choose their team for a specific reason (usually based off of the team their parent's are a fan of or the state they grew up in), which typically takes place by age twelve. Secondly, once a fan chooses a team, they should stick with that team through their entire fanship. This second piece of fan knowledge is the most important rule within the fandom. This idea of loyalty is what guides fan participation. Identifying this rule led me to my main question about this fandom \u2014 if fans are so dedicated to their chosen team, what does it mean when someone switches to a new team. I feel that this breaking of a bond that seems so personal to fans is important and should be researched. This brought me to researching these fans that have switched teams, learning why, as well as what this group of fans can say about the National Football League fandom as a whole.

Contributors

Agent

Created

Date Created
  • 2017-05

134345-Thumbnail Image.png

Speech Events in Online Fanfiction

Description

This study observes two fanfiction speech communities, Danny Phantom and Detective Conan. The members of these communities write stories based upon the canon within these two animated cartoons and interact

This study observes two fanfiction speech communities, Danny Phantom and Detective Conan. The members of these communities write stories based upon the canon within these two animated cartoons and interact with one another through reviews, author's notes, and story summaries. Using the speech community model, this community's unique practices and communicative repertoire will be identified and analyzed. Both of these fandoms show similarities with the overarching general fanfiction speech community, but they also possess key differences that define them as their own separate community. Fan jargon is used frequently in author's notes, reviews, and summaries to indicate fan expertise and membership within the fandom as well as exclude newcomers from understanding the information. This jargon remains largely the same across languages, and using it properly is important to being considered a true fan. Furthermore, many stories share similar elements that are not present within the source material, indicating that the fandoms possess a shared communicative repertoire. Review practices also show strong cultural norms that demand that reviewers offer praise and encouragement to the writers. Most criticism is phrased extremely kindly to avoid breaking cultural norms. Those who do not follow these cultural norms are shunned by the community, and required to apologize to maintain proper fan membership. Fan hierarchy is also examined, including the ways that big name fans and reviewers exert centripetal and centrifugal forces upon the language, simultaneously pushing it towards standardization and variation. Authors also use many face saving techniques to demonstrate their own lack of knowledge within the community, especially if they are new or inexperienced. The members of these communities share a deep cultural connection that is strengthened by their practices and repertoires.

Contributors

Agent

Created

Date Created
  • 2017-05

136076-Thumbnail Image.png

How Fantasy Fans Manage Conflicting Loyalties Between Their Fantasy Team and Favorite Teams

Description

There are many fans who invest a lot of time, money, and effort into fantasy football. Finding a balance between maintaining loyalty to a favorite team while trying to win

There are many fans who invest a lot of time, money, and effort into fantasy football. Finding a balance between maintaining loyalty to a favorite team while trying to win a fantasy league has become an issue. There are those fans who take precautions to assure loyalty while playing and then there are those who put their loyalties aside and treat fantasy football as its own entity outside of their fandom. In this project I am studying how playing fantasy football affects an individual's team loyalty.

Contributors

Agent

Created

Date Created
  • 2015-05

Similarities and Differences Between Daily Fantasy Sports Users and Traditional Fantasy Sports Users & Recommendations for the Industry

Description

The multibillion dollar fantasy sports industry is comprised of two main groups: traditional fantasy sports (TFS) and daily fantasy sports (DFS). TFS users play in season­long leagues while DFS users

The multibillion dollar fantasy sports industry is comprised of two main groups: traditional fantasy sports (TFS) and daily fantasy sports (DFS). TFS users play in season­long leagues while DFS users play in one­day contests. In November 2015, New York Attorney General Eric T. Schneiderman opened an investigation into the DFS businesses FanDuel and DraftKings following allegations of “insider trading” by employees who may have had access to information that was not available to the public. Schneiderman’s investigation generated questions about DFS and how they differed from TFS. It was also the first instance of the differentiation between the two. This study looks at how TFS users and DFS users are similar and different in their motivations to play.
Our study surveyed 43 DFS users to determine how they began playing DFS, what they like about DFS, and what they dislike about DFS. From the data collected, it was determined that TFS and DFS users are similar in their competitive nature, in their increased levels of sports consumption and investment, and in their increased favoritism towards individual players over teams. The main differences between TFS and DFS users were how each felt they were at a disadvantage, the levels of camaraderie within the sport, and their stance on gambling. TFS users felt their disadvantages came from lackluster commissioners while DFS users felt that the companies themselves were setting them at a disadvantage. TFS users placed more value on the camaraderie and social sport while DFS users placed more value on profit and excitement. TFS users felt that TFS was not gambling and that DFS was, while DFS users accepted DFS as gambling.

Contributors

Agent

Created

Date Created
  • 2016-05

134805-Thumbnail Image.png

Real Life Superheroes: An Ethnographic Exploration Behind Cosplay and Politics

Description

In this undergraduate thesis, I explore the relationship between politics and popular culture through an ethnography of Justice League Arizona, a cosplay ensemble devoted to costumed civic activism. While existing

In this undergraduate thesis, I explore the relationship between politics and popular culture through an ethnography of Justice League Arizona, a cosplay ensemble devoted to costumed civic activism. While existing scholarship addresses cosplay ensembles and political theory, there is very little that examines how the act of cosplay can be a form of politics and what the impact of that interpretation has on both individuals and the community at large. Through both participant observation and interviews with members of the ensemble, I discovered that cosplay has the ability to intensify aspects of the self, the ability to expose new aspects of the self, and the ability to bring one closer to a particular character. I also found cosplay to be political through the sensibility and situated knowledge that proves to be in practice during cosplay, ultimately having the power to be used as a form of political resistance.

Contributors

Created

Date Created
  • 2016-12

132017-Thumbnail Image.png

Intimacy at the Fan/Celebrity Interface

Description

Sites of in-person fan/celebrity meetings can serve as a place for fans to share intimate details about themselves to celebrities. Through built-up confidence and knowledge of the subject matter, fans

Sites of in-person fan/celebrity meetings can serve as a place for fans to share intimate details about themselves to celebrities. Through built-up confidence and knowledge of the subject matter, fans may be compelled to share personal anecdotes with the celebrity during these meetings. Fan studies scholars use the term “parasociality” to describe one-sided relationships between fans and celebrities. My research aims to show how in-person events cultivate intimacy between fans and celebrities, even while simultaneously reinforcing parasocial relationships. It is often used when referring to the relationships as being one-sided, even though the fan also gains something from the interaction.

Contributors

Agent

Created

Date Created
  • 2019-12

134049-Thumbnail Image.png

A Case Study of Normativity in the Buffy the Vampire Slayer Fandom

Description

Buffy the Vampire Slayer (1997-2003) is a cult-classic television show about Buffy Summers, a vampire slayer. As the slayer, her job is to protect the earth from monsters, vampires, and

Buffy the Vampire Slayer (1997-2003) is a cult-classic television show about Buffy Summers, a vampire slayer. As the slayer, her job is to protect the earth from monsters, vampires, and demons. Though she may protect the earth from the "bad guys", she still finds time in the day to be a teenage girl who sneaks out of the house and desperately wants a date for prom. Despite being off the air for over 10 years, Buffy the Vampire Slayer fans are still thriving on various online platforms such as Tumblr, Deviantart, and AO3. As a fan of Buffy the Vampire Slayer, I have engaged with fans online by writing and reviewing fanfiction from my teenage years onward. As I did this, I noticed that despite its message of young women saving the world, the Buffy the Vampire Slayer fandom replicates the gendered and racialized hierarchies that it strives to deconstruct. This paper will examine several top-rated SpikexReader self-insert fanfictions in order to argue that though long derided as a genre, self-insert fanfiction is a way for fans to map out their sexuality using a fictional character. In addition, this paper will analyze fan discourse on Tumblr concerning issues of race and racism both in Buffy the Vampire Slayer the television show as well as in the fandom itself. Finally, this paper will argue that though Buffy the Vampire Slayer posits itself as a progressive and feminist television show, it still struggles to move away from upholding white women's experiences with feminism and fandom as normative.

Contributors

Agent

Created

Date Created
  • 2017-12

133740-Thumbnail Image.png

Looking "TWICE" into the Dissemination of K-pop: Livestreams, Dance Cover Contests, Reaction Videos, and Competition Shows in the Culture of K-pop Fandom

Description

Korean popular music, commonly referred to as K-pop, has become globally popular through its dissemination on social media. The K-pop industry is known to adapt to, and capitalize on, the

Korean popular music, commonly referred to as K-pop, has become globally popular through its dissemination on social media. The K-pop industry is known to adapt to, and capitalize on, the shifting landscape of social media ever since the early 2000s. Recent integration and utilization of livestream services on Facebook, Instagram, and YouTube have created a necessity for the K-pop industry to adapt to the dynamic landscape of social media in order to appeal to a growing transnational internet audience. In accommodating the shifting social media landscape, the relationships among K-pop fandoms, producers, and the performers, known as "idols," as well as the spaces in which they interact, have transformed. This transformation can be seen in the media content produced by fans and K-pop groups. Companies that manage K-pop groups and produce their music utilize livestreams to promote the idea that K-pop groups are accessible and relatable to fans. The idea that K-pop groups are accessible creates a dynamic that encourages fans to invest time, money, and subtitling skills into livestream apps like the V-app in order to support their favorite K-pop groups. Korean entertainment companies also use trainee competition shows to turn the trainee experiences into reality television shows, in which viewers' votes are a significant factor in determining winners. These shows encourage a co-dependent relationship between K-pop groups and the show's viewers. On YouTube, which has always been an important platform for global dissemination of K-pop, fan-produced media content, such as dance cover videos and reaction videos, are now contributing more to global popularity of K-pop. TWICE, a K-pop girl group, which is under contract with the prominent K-pop production company, JYP Entertainment, debuted through a trainee competition show and regularly participates in new practices on social media by connecting with fans on livestreaming videos, by hosting cover dance contests, and by promoting fan-reaction videos on YouTube. With the girl group, TWICE, as a case study, I delineate the complex interactions among fandom, Korean entertainment companies, and the K-pop groups. My analysis focuses on the interactions among those three parties in the social media. First, I assess how the K-pop industry utilizes trainee competition shows to foster fan attachment to the K-pop groups even before they debut as a process of commodification. I then examine fan-produced media content, using the cultural studies scholar, John Fiske's idea of productive fan culture, or "fan productivity," a concept that confers socio-cultural value to participation in fan-related activities. Finally, I use statistical analysis to compare how dissemination tools such as livestreams, dance cover videos, and reaction videos contribute to the growing popularity of TWICE.

Contributors

Agent

Created

Date Created
  • 2018-05

132059-Thumbnail Image.png

Cyberbullying and Fan Identity in the Online K-Pop Fan Community

Description

K-pop has become popular around the world, with over tens of millions of fans on Twitter. Little research has examined cyberbullying in online fan communities. This thesis study aims to

K-pop has become popular around the world, with over tens of millions of fans on Twitter. Little research has examined cyberbullying in online fan communities. This thesis study aims to examine (a) the pervasiveness of cyberbullying in the K-Pop fan community on Twitter, (b) the differences in how victims and witnesses of cyberbullying in the K-pop fandom respond to cyberbullying, and (c) how one’s identity as a fan factors into one’s response to cyberbullying. An online survey was sent out to 201 participants of K-pop fan community on Twitter, all of these participants were 18 years old or above. Participants reported their own experiences with cyberbullying and the extent to which they identify as a fan of K-pop. Findings show that (i) cyberbullying among adult members in the K-pop community was at least as prevalent as cyberbullying in children populations; (ii) no significant difference was found in how victims and witnesses were affected by cyberbullying as measured by the Center of Epidemiological Studies Depression scale; and (iii) fan identity and witness depression levels while witnessing cyberbullying were significantly related. Notably, victims had significantly stronger identification with the K-pop fan community than witnesses as measured by the Inclusion of Others in the Self scale and the Collective Self-Esteem scale. Victims were significantly less depressed at the time they took the survey than when they were cyberbullied, suggesting that victims might have recovered from their experiences with cyberbullying. Together, the findings of this study may inform future research, especially when addressing cyberbullying in adults and cyberbullying within fandoms.

Contributors

Agent

Created

Date Created
  • 2019-12

Katsuki Bakugo: Fan Depictions of Toxic Masculinity in the Anime Community

Description

There is a noticeable trend within audiences, made exceptionally more prominent by the rise of social media, in how fan artists and fandoms depict their favorite characters from particular media.

There is a noticeable trend within audiences, made exceptionally more prominent by the rise of social media, in how fan artists and fandoms depict their favorite characters from particular media. In the case of anime like My Hero Academia and JoJo’s Bizarre Adventure, hypermasculine characters often emulate intense energy and toxic traits that viewers should normally recognize as problematic. However, there has been a growing movement within fandom culture to depict these hyper violent male characters in increasingly peaceful ways, often softening the character or surrounding them with flowers in a “flower child” vibe. This begs the question of why fandom has been attracted to this archetype in such a different way than before, and what attributes of traditional hypermasculinity lead to this level of admiration. Trends of romanticizing masculine energy is not new to fandom but while many focused on the admirable friendship and bonds between characters, this new trend seems to either idolize toxic and damaging behavior, or ignore it entirely. This research paper studies on notable case of this transformation process in the character of Katsuki Bakugo from My Hero Academia, demonstrating how an aggressive and violent character can be depicted in soft and gentle settings through fan created artworks.

Contributors

Agent

Created

Date Created
  • 2020-12