Filtering by
- All Subjects: Economics
- Creators: Economics Program in CLAS
- Creators: Department of Information Systems
This paper uses March CPS data to decompose the Gini coefficient by source of income. The sources of income, divided by labor income, capital income, and public transfer income, include earnings; interest, dividends, and net rentals; public assistance and welfare; retirement funds; self-employment; farm or non incorporated self-employment; nonfarm self-employment; Social Security or railroad retirement; supplemental security; wages and salaries; and unearned sources. The decomposition yields the share of a source in total income, the source Gini corresponding to the distribution of income from a source, the Gini correlation of income from a source with the distribution of total income, and the impact of a marginal change in a source on overall income inequality. Labor income had the largest negative impact on income inequality (resulting from wages and salaries mostly), while capital income did worsen it but on a much smaller scale. Public transfers that favor bottom income groups helped to alleviate income inequality for both individuals and households.
This paper will introduce UBI as a concept and a program to better understand its implementation around the world and the underlying theory of how to afford its sustained use. The paper examines several different implementation and funding mechanisms that are all focused on economic growth as the sole measure of success. It displays how UBI's program costs make it insufficient for further use under those metrics. This paper introduces the need to change the narrative to focus less on GDP-growth and more about the positive benefits of income distribution to raise the poverty line, decrease income inequality, and increase the overall well-being of each citizen in the United States.
The esports scene has been constantly evolving ever since its inception in the early 1970s, growing from small arcade based tournaments to the multibillion dollar industry that can be observed today (Bountie Gaming, 2018). In fact, the term esports was not widely used until the early 2000s, decades after the first gaming tournaments had taken place. Decades prior, the earliest large-scale gaming tournament was hosted by Atari in 1980 for the game Space Invaders . While still primitive by today’s standards, games such as Space Invaders inspired fierce competition and effectively laid the foundation for what would grow into the booming industry that we see today (Edwards, 2013).