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DescriptionA look into the historical significance of clothing and clothing construction to self-fashioning.
ContributorsLee, Elizabeth Kristina (Author) / Facinelli, Diane (Thesis director) / Ryner, Bradley (Committee member) / TerBeek, Kendra (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor)
Created2013-05
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Description
The relationship between a fictional character and its reader is one built on sympathy. Likable characters who combat personal adversity or who possess culturally acceptable and praised characteristics at the time of the fictional work's publication garner compassion from its audience. Does the same kind of reader reaction occur when

The relationship between a fictional character and its reader is one built on sympathy. Likable characters who combat personal adversity or who possess culturally acceptable and praised characteristics at the time of the fictional work's publication garner compassion from its audience. Does the same kind of reader reaction occur when characters of an unfavorable social status begin to transgress specified cultural attitudes to better themselves? In this paper, I examine the role of three literary characters of illegitimate birth: Mordred in Sir Malory's Le Morte d' Arthur, Edmund in William Shakespeare's King Lear and Jon Snow in George R.R. Martin's A Game of Thrones. I question how negative cultural attitudes at the time of each work's publication affect the way each character conducts himself whether as an agent of assumed social chaos or an autonomous bastard whose actions strive to transcend his undesirable birth rank. Each of these three characters represents specific types of bastards. Both Mordred and Edmund are bastard villains. Mordred's actions are pure unforgiving evil, and his destruction is self-indulgent and justified, to the audience, due to his illegitimate birth. Edmund is more complex, as he emotionally manipulates both the reader and other characters in the play, vacillating between a victimized bastard and a power hungry political player. Jon Snow is least like Mordred and Edmund. He endures the typical Renaissance era social and familial ostracism, and works to separate himself wholly from his illegitimate reputation while subconsciously seeking to prove himself worthy of legitimate respect.
ContributorsHouck, Laura Elizabeth (Author) / Facinelli, Diane (Thesis director) / Corse, Taylor (Committee member) / Barrett, The Honors College (Contributor) / Department of English (Contributor) / School of Historical, Philosophical and Religious Studies (Contributor)
Created2014-05
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Description
This project uses the format of a web-based choose-your-own-adventure game to integrate allusions, themes, and symbolism presented throughout Hellenic and Medieval literature. The research draws upon translations of The Aeneid by Virgil, Perceval by Chrétien de Troyes, Physica by Hildegard of Bingen, The Canterbury Tales by Geoffrey Chaucer, Sir Gawain

This project uses the format of a web-based choose-your-own-adventure game to integrate allusions, themes, and symbolism presented throughout Hellenic and Medieval literature. The research draws upon translations of The Aeneid by Virgil, Perceval by Chrétien de Troyes, Physica by Hildegard of Bingen, The Canterbury Tales by Geoffrey Chaucer, Sir Gawain and the Green Knight as well as various Celtic, Germanic, and Greco-Roman myths and figures. The game itself draws on writing theory as exemplified in The Writer's Journey by Christopher Vogler, which sets the archetype of what constitutes a Hero and the stages a character must undergo to become that Hero. Hosted on an online game creation program called Inklewriter, the game presents a scenario, starting with a knight, waking up in a tree with no previous recollection of getting there, and the reader is given clickable options to choose in response to the situation.

The ultimate purpose of this project is to serve as an educational resource, wherein links to the alluded material and analyses of symbolism can help students find source material based on their interests, serve as a guide for critical analysis of literature, and exemplify how writing theory can be implemented into a narrative. Though this project is presently incomplete, the link to the game contains the introductory scenes and the following analysis exemplifies the writing process, explains the choice and integration of alluded material and symbolism, and describes several scenes that are to be completed in the future.
ContributorsCarr, Gillian Elizabeth (Author) / Sturges, Robert (Thesis director) / Corse, Taylor (Committee member) / Department of English (Contributor) / Barrett, The Honors College (Contributor)
Created2016-12