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Food’s implication on culture and agriculture challenges agriculture’s identity in the age of the city. As architect and author Carolyn Steel explained, “we live in a world shaped by food, and if we realize that, we can use food as a powerful tool — a conceptual tool, design tool, to

Food’s implication on culture and agriculture challenges agriculture’s identity in the age of the city. As architect and author Carolyn Steel explained, “we live in a world shaped by food, and if we realize that, we can use food as a powerful tool — a conceptual tool, design tool, to shape the world differently. It triggers a new way of thinking about the problem, recognizing that food is not a commodity; it is life, it is culture, it’s us. It’s how we evolved.” If the passage of food culture is dependent upon the capacity for learning and transmitting knowledge to succeeding generations, the learning environments should reflect this tenability in its systematic and architectural approach.

Through an investigation of agriculture and cuisine and its consequential influence on culture, education, and design, the following project intends to reconceptualize the learning environment in order facilitate place-based practices. Challenging our cognitive dissonant relationship with food, the design proposal establishes a food identity through an imposition of urban agriculture and culinary design onto the school environment. Working in conjunction with the New American University’s mission, the design serves as a didactic medium between food, education, and architecture in designing the way we eat.
ContributorsBone, Nicole (Author) / Rocchi, Elena (Thesis director) / Hejduk, Renata (Committee member) / Robert, Moric (Committee member) / The Design School (Contributor) / School of Geographical Sciences and Urban Planning (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
Description
Fueled by fear in the post-9/11 United States, American intelligence agencies conduct dragnet data collection on global communication. Despite the intention of surveillance as preventative counter-terrorism action, the default search and seizure of global communication poses a threat to our constitutional rights and individual autonomy. This is the case especially

Fueled by fear in the post-9/11 United States, American intelligence agencies conduct dragnet data collection on global communication. Despite the intention of surveillance as preventative counter-terrorism action, the default search and seizure of global communication poses a threat to our constitutional rights and individual autonomy. This is the case especially for people who may be thought of as in opposition to our current political climate, such as immigrants, people of color, women, people practicing non-western religions, people living outside of the United States, activists, persons engaging in political dissent, and people with intersecting identities. Throughout the Fall and Spring semesters, I have done research, conducted visual experiments and designed exploratory projects in order to more thoroughly identify the issue and explore the ways in which visual communication design can aid in the conversation surrounding global surveillance. It was the intention of my fourth year social issue projects to explore the role of visual communication design in the dialogue surrounding surveillance, principally focusing on the responsibility visual communication design has in spreading ideas about how to globally subvert surveillance until governments disclose information about their unconstitutional actions or until whistleblowers do it for them. My final project, the fourth year social issue exhibit, focuses on how improving our personal password habits can help us gain agency in digital spaces. Using the randomness of rolling a dice to generate entropy can help us generate stronger passwords in order to secure sensitive information online. Using design as a method of communication, my fourth year social issue exhibit shared information about how encrypted passwords can act as the first line of defense in protecting ourselves from invasive data collection and malicious internet activity.
ContributorsBailey, Lauren Nicole (Author) / Sanft, Alfred (Thesis director) / Heywood, William (Committee member) / The Design School (Contributor) / School of Social Transformation (Contributor) / School of Art (Contributor) / Barrett, The Honors College (Contributor)
Created2017-05
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Description
My creative project involved the creation of a short, abstract animation set to EDM music. It's meant to mimic the graphics displayed in the background of EDM concerts and was inspired by Beeple and the graphics he designed for EDM artist, Zedd. Under the guidance of my director, Meredith Drum,

My creative project involved the creation of a short, abstract animation set to EDM music. It's meant to mimic the graphics displayed in the background of EDM concerts and was inspired by Beeple and the graphics he designed for EDM artist, Zedd. Under the guidance of my director, Meredith Drum, and with help from my second committee member, Muriel Magenta, I was able to use Audacity to edit the music, Autodesk Maya 2016 to model and animate the animation, the HIDA render farm to render the frames using Maya Software and mentalray, Adobe After Effects CC to assemble and edit the animation, and Adobe Media Encoder to export the end product. The final animation included 20,855 individual frames, totaling to 14 minutes and 28 seconds in length. The project takes the viewer through seven worlds to express the idea of feeling isolated in your home, exploring the world, and then returning home with a new perspective. Each world evokes a different emotion through the interaction of its visual and audio design to allow the viewer to experience the intended storyline without explicit characters or plot detail. Due to the importance of maintaining plot flow, I utilized beautiful, yet difficult, design elements including glass textures, ocean shaders, and paint effects to create drastically different world designs specific to each song. These songs were chosen from a variety of EDM artists and edited to flow together seamlessly through each world and evoke a different emotion. Throughout the thesis process, I gained more skills in animation and editing and greatly improved my ability to use each application. While there is plenty of room to grow, I have improved exponentially as an artist from when I began this project to the moment I completed it.
ContributorsMallik, Ajanta Angie (Author) / Drum, Meredith (Thesis director) / Magenta, Muriel (Committee member) / The Design School (Contributor) / Department of Psychology (Contributor) / School of Social Transformation (Contributor) / School of Art (Contributor) / WPC Graduate Programs (Contributor) / Barrett, The Honors College (Contributor)
Created2018-05
Description

SYSTEMA NERVOSUM is an interdisciplinary personal narrative on design, music, and identity. The project is composed of eleven parts, each addressing the themes of interconnection, the power of the human body, internal and external misunderstanding, and fear. The goal of SYSTEMA NERVOSUM was to create a body of work that

SYSTEMA NERVOSUM is an interdisciplinary personal narrative on design, music, and identity. The project is composed of eleven parts, each addressing the themes of interconnection, the power of the human body, internal and external misunderstanding, and fear. The goal of SYSTEMA NERVOSUM was to create a body of work that reflected the very essence of creative and interdisciplinary thinking.

ContributorsSmall, Elizabeth Quincy (Author) / Bates, Denise (Thesis director) / Ach, Jada (Committee member) / School of Art (Contributor) / College of Integrative Sciences and Arts (Contributor) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description

Invasive species are non-native plants or animals that harm the environment, economy, and even human health. These species are introduced to new environments where they have no natural predators or competitors to keep them in check. As a result, they grow and reproduce quickly, outcompeting and displacing native species. Invasive

Invasive species are non-native plants or animals that harm the environment, economy, and even human health. These species are introduced to new environments where they have no natural predators or competitors to keep them in check. As a result, they grow and reproduce quickly, outcompeting and displacing native species. Invasive species can also damage crops, infrastructure, and property, leading to significant economic losses. Moreover, some invasive species can carry diseases that can affect human health. As the leading cause of biodiversity loss according to the IUCN Red List, controlling and preventing the spread of invasive species is critical to protecting biodiversity and maintaining a healthy environment.

ContributorsTullo, Elizabeth (Author) / Sanft, Alfred (Thesis director) / Heywood, William (Committee member) / Fehler, Michelle (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor) / School of Life Sciences (Contributor)
Created2023-05
ContributorsTullo, Elizabeth (Author) / Sanft, Alfred (Thesis director) / Heywood, William (Committee member) / Fehler, Michelle (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor) / School of Life Sciences (Contributor)
Created2023-05
ContributorsTullo, Elizabeth (Author) / Sanft, Alfred (Thesis director) / Heywood, William (Committee member) / Fehler, Michelle (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor) / School of Life Sciences (Contributor)
Created2023-05
ContributorsTullo, Elizabeth (Author) / Sanft, Alfred (Thesis director) / Heywood, William (Committee member) / Fehler, Michelle (Committee member) / Barrett, The Honors College (Contributor) / The Design School (Contributor) / School of Life Sciences (Contributor)
Created2023-05
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Description
As existing typologies and precedents that integrate music into architectural form don’t pay careful consideration to the composer’s intent and technique of the score into built structure and its program, the goal is propose a new architecture that integrates the site, program, and acoustics. Scenes from Childhood (Kinderszenen), composed

As existing typologies and precedents that integrate music into architectural form don’t pay careful consideration to the composer’s intent and technique of the score into built structure and its program, the goal is propose a new architecture that integrates the site, program, and acoustics. Scenes from Childhood (Kinderszenen), composed by Robert Schumann, depict memories, dreams, hopes, candor, and games- all lost in paradise. Schumann composed the piece as an adult, reminiscing of his childhood. The rising 6th with a four-note falling figure is the main motif. The motif opens the 1st movement, reappears in the 2nd, 4th, and 11th, and is transposed in the 6th, 7th, and 9th. This motif and the implications of each movement, as well as the piece as a whole, became the organizing principle in defining form, program, and experience: a public park wedged between two elementary schools in a low-income neighborhood in Los Angeles, California. The proposal aims to integrate the lack of the two institutions’ music programs into the experience of the 13 pavilions that reflect the 13 movements in Schumann’s piece. The manifestation of the final project was just as important as the process; the program is developed through the score, and the architectural is supported by the musical curriculum as well as Schumann’s intent.
ContributorsKim, Cecile (Author) / Vekstein, Claudio (Thesis director) / Mclean, Elizabeth (Committee member) / The Design School (Contributor) / School of Geographical Sciences and Urban Planning (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Psyche is both the name of an asteroid orbiting the Sun between Mars and Jupiter — and the name of a NASA space mission to visit that asteroid, led by Arizona State University. The mission was chosen by NASA on January 4, 2017 as one of two missions for the

Psyche is both the name of an asteroid orbiting the Sun between Mars and Jupiter — and the name of a NASA space mission to visit that asteroid, led by Arizona State University. The mission was chosen by NASA on January 4, 2017 as one of two missions for the agency’s Discovery Program, a series of relatively low-cost missions to solar system targets. The Psyche spacecraft is targeted to launch in summer 2022 and travel to the asteroid using solar-electric (low-thrust) propulsion, arriving in 2026, following a Mars flyby and gravity-assist in 2023. After arrival, the mission plan calls for 21 months spent at the asteroid, mapping it and studying its properties. Once the spacecraft arrives at the asteroid in 2026, plans call for it to spend 21 months at the asteroid, performing science operations from four staging orbits, which become successively closer.

As a graphic design student, I have been tasked in developing an app for Psyche in efforts to inform the public, raise awareness, and keep eyes on the mission. I teamed up with ASU computer science majors to create a fully functioning app based on Psyche to provide a fun and interactive way to learn about the mission. To expand the range of ASU student competitions, we created five additional Psyche programs for various STEM majors to take part in. Each new competition will have their own branding, advertising, and social postings. A website has also been made to make it easy for students to get involved, keep track of dates, and sign up for the various competitions. To spread awareness of the new ASU Psyche competitions, a poster series was created with different designs for each major in efforts to advertise the various events. Other designs, such as T-shirts, stickers, and social media postings were implemented to keep awareness up and attract new competitors.
ContributorsZeitler, Courtney Elizabeth (Author) / Sanft, Al (Thesis director) / Montgomery, Eric (Committee member) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05