Matching Items (12)
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ABSTRACT The phenomenon of cyberbullying has captured the attention of educators and researchers alike as it has been associated with multiple aversive outcomes including suicide. Young people today have easy access to computer mediated communication (CMC) and frequently use it to harass one another -- a practice that many researchers

ABSTRACT The phenomenon of cyberbullying has captured the attention of educators and researchers alike as it has been associated with multiple aversive outcomes including suicide. Young people today have easy access to computer mediated communication (CMC) and frequently use it to harass one another -- a practice that many researchers have equated to cyberbullying. However, there is great disagreement among researchers whether intentional harmful actions carried out by way of CMC constitute cyberbullying, and some authors have argued that "cyber-aggression" is a more accurate term to describe this phenomenon. Disagreement in terms of cyberbullying's definition and methodological inconsistencies including choice of questionnaire items has resulted in highly variable results across cyberbullying studies. Researchers are in agreement however, that cyber and traditional forms of aggression are closely related phenomena, and have suggested that they may be extensions of one another. This research developed a comprehensive set of items to span cyber-aggression's content domain in order to 1) fully address all types of cyber-aggression, and 2) assess the interrelated nature of cyber and traditional aggression. These items were administered to 553 middle school students located in a central Illinois school district. Results from confirmatory factor analyses suggested that cyber-aggression is best conceptualized as integrated with traditional aggression, and that cyber and traditional aggression share two dimensions: direct-verbal and relational aggression. Additionally, results indicated that all forms of aggression are a function of general aggressive tendencies. This research identified two synthesized models combining cyber and traditional aggression into a shared framework that demonstrated excellent fit to the item data.
ContributorsLerner, David (Author) / Green, Samuel B (Thesis advisor) / Caterino, Linda (Committee member) / Atkinson, Robert (Committee member) / Nakagawa, Kathryn (Committee member) / Arizona State University (Publisher)
Created2013
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This research addressed concerns regarding the measurement of cyberbullying and aimed to develop a reliable and valid measure of cyberbullying perpetration and victimization. Despite the growing body of literature on cyberbullying, several measurement concerns were identified and addressed in two pilot studies. These concerns included the most appropriate time frame

This research addressed concerns regarding the measurement of cyberbullying and aimed to develop a reliable and valid measure of cyberbullying perpetration and victimization. Despite the growing body of literature on cyberbullying, several measurement concerns were identified and addressed in two pilot studies. These concerns included the most appropriate time frame for behavioral recall, use of the term "cyberbullying" in questionnaire instructions, whether to refer to power in instances of cyberbullying, and best practices for designing self-report measures to reflect how young adults understand and communicate about cyberbullying. Mixed methodology was employed in two pilot studies to address these concerns and to determine how to best design a measure which participants could respond to accurately and honestly. Pilot study one consisted of an experimental examination of time frame for recall and use of the term on the outcomes of honesty, accuracy, and social desirability. Pilot study two involved a qualitative examination of several measurement concerns through focus groups held with young adults. Results suggested that one academic year was the most appropriate time frame for behavioral recall, to avoid use of the term "cyberbullying" in questionnaire instructions, to include references to power, and other suggestions for the improving the method in the main study to bolster participants' attention. These findings informed the development of a final measure in the main study which aimed to be both practical in its ability to capture prevalence and precise in its ability to measure frequency. The main study involved examining the psychometric properties, reliability, and validity of the final measure. Results of the main study indicated that the final measure exhibited qualities of an index and was assessed as such. Further, structural equation modeling techniques and test-retest procedures indicated the measure had good reliability. And, good predictive validity and satisfactory convergent validity was established for the final measure. Results derived from the measure concerning prevalence, frequency, and chronicity are presented within the scope of findings in cyberbullying literature. Implications for practice and future directions for research with the measure developed here are discussed.
ContributorsSavage, Matthew (Author) / Roberto, Anthony J (Thesis advisor) / Palazzolo, Kellie E (Committee member) / Thompson, Marilyn S (Committee member) / Arizona State University (Publisher)
Created2012
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ABSTRACT



The purpose of this study was to investigate several factors associated with cyberbullying and its victims; gender, age, and the time spent using various forms of computer-mediated communication (CMC). Because cross-national studies are so important to understanding the similarities and differences found in this global problem, the

ABSTRACT



The purpose of this study was to investigate several factors associated with cyberbullying and its victims; gender, age, and the time spent using various forms of computer-mediated communication (CMC). Because cross-national studies are so important to understanding the similarities and differences found in this global problem, the current study explored the connection between traditional bullying and cyberbullying in middle school students in both the United States (N = 111) and Germany (N = 279). Participants ranged in age from 12 to 15 years and were administered self-report questionnaires during the regular school day. It was predicted that German students would have higher mean rates of CMC use; Americans would have higher mean rates of participation in and being victims of cyberbullying; there would be no mean differences in American and German student outcomes as either victims or perpetrators of traditional bullying. Results indicated that German students did use CMC more often than American students did, but Americans used certain forms of CMC more often, such as texting, IM and email. Contrary to expectations, Germans were more likely to participate in cyber and traditional bullying behavior. Americans did have a greater number of victims compared to perpetrators for both traditional and cyberbullying behavior. Additional results found that the American sample had a pattern of decreasing then increasing behavior as student age increased, across participation in all forms of bullying behavior, and participation rates often depended on the age of the students involved. Future research suggestions might focus on the importance of distinguishing the varying thought processes that define cyberbullying within a culture, specifically within our own culture. Additional research might also address how online communities and their inherent social norms and interactions, may inadvertently contribute to increasing cyberbullying and victimization of others outside of those groups and communities. Finally, due to the constant updating and improvement of social media, a follow- up study utilizing updated online applications would add considerably to the current knowledge base.
ContributorsGaio, Vanesa (Author) / Caterino, Linda C (Thesis advisor) / DiGangi, Samuel (Committee member) / Miller, Paul (Committee member) / Arizona State University (Publisher)
Created2017
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"Many Faces" is the result of a year-long exploration of online harassment. It includes multiple graphic design projects which reference the phenomenon of online harassment and attempt to solve it (or at least contribute to a solution), all in different ways.

According to a survey performed by Pew Research in 2014,

"Many Faces" is the result of a year-long exploration of online harassment. It includes multiple graphic design projects which reference the phenomenon of online harassment and attempt to solve it (or at least contribute to a solution), all in different ways.

According to a survey performed by Pew Research in 2014, 40% of Internet users have experienced online harassment. 18% had experienced severe harassment – stalking, sexual harassment, physical threats – while 22% had only experienced less severe harassment, such as name-calling. Women ages 18–24 receive a disproportionately large percentage of all severe online harassment. The emotional trauma suffered from severe or long-term harassment can lead to (and has led to) fear, depression, and suicide in the worst cases.

The anonymity of the Internet partially enables online harassment, since it allows perpetrators to hide behind usernames or false images while they harass others — there is little accountability. However, 66% of online harassment happens on social media platforms, where people's names and images are usually readily available. This indicates that anonymity is not the only factor, and not even the main factor. Rather, the separation of the Internet from the physical world, that which makes it less "real," is what enables harassers to treat it as entirely different experience. They can say across a keyboard what they might never say face-to-face.

To increase my understanding of the problem, I made two three-dimensional pieces – a functioning clock and an exhibit wall. Each project explored different aspects of online harassment and implored the audience to keep compassion and kindness in mind while interacting with others digitally.

Another goal was to create a campaign which could tackle the problem on a larger, more definite scale. To learn from others' attempts, I studied two recent, real-world campaigns against online harassment, Zero Trollerance and HeartMob. Each of these received significant amounts of good press on online news outlets, but people who enjoyed or were helped by those campaigns were grossly outnumbered by those who criticized and even lambasted those campaigns, for various reasons.

I determined that the reactive nature of those campaigns was the main cause of their failure, so I created a proactive campaign with the goal of preventing online harassment, rather than correcting it. I designed the beginnings of "You & I," a multiplayer online game for children ages 4–6, which would encourage positive interaction between players through its very game mechanics. Ideally, the habits formed by the children while playing this game would carry over to their future Internet experiences, and a new generation of kinder, more cooperative, "native" Internet users would arise, reducing the amount of harassment seen on the Internet.
ContributorsWilliams, Peter Ross (Author) / Sanft, Alfred (Thesis director) / Heywood, William (Committee member) / The Design School (Contributor) / Barrett, The Honors College (Contributor)
Created2016-05
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Cyberbullying is a phenomenon which negatively affects individuals. Victims of the cyberbullying suffer from a range of mental issues, ranging from depression to low self-esteem. Due to the advent of the social media platforms, cyberbullying is becoming more and more prevalent. Traditional mechanisms to fight against cyberbullying include use of

Cyberbullying is a phenomenon which negatively affects individuals. Victims of the cyberbullying suffer from a range of mental issues, ranging from depression to low self-esteem. Due to the advent of the social media platforms, cyberbullying is becoming more and more prevalent. Traditional mechanisms to fight against cyberbullying include use of standards and guidelines, human moderators, use of blacklists based on profane words, and regular expressions to manually detect cyberbullying. However, these mechanisms fall short in social media and do not scale well. Users in social media use intentional evasive expressions like, obfuscation of abusive words, which necessitates the development of a sophisticated learning framework to automatically detect new cyberbullying behaviors. Cyberbullying detection in social media is a challenging task due to short, noisy and unstructured content and intentional obfuscation of the abusive words or phrases by social media users. Motivated by sociological and psychological findings on bullying behavior and its correlation with emotions, we propose to leverage the sentiment information to accurately detect cyberbullying behavior in social media by proposing an effective optimization framework. Experimental results on two real-world social media datasets show the superiority of the proposed framework. Further studies validate the effectiveness of leveraging sentiment information for cyberbullying detection.
ContributorsDani, Harsh (Author) / Liu, Huan (Thesis advisor) / Tong, Hanghang (Committee member) / He, Jingrui (Committee member) / Arizona State University (Publisher)
Created2017
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The present study was designed to extend previous research on early adolescents' involvement in electronic aggression and victimization. A new measure for electronic victimization and aggression was created for this study in order to better assess this type of peer harassment in early adolescence. The first goal of the study

The present study was designed to extend previous research on early adolescents' involvement in electronic aggression and victimization. A new measure for electronic victimization and aggression was created for this study in order to better assess this type of peer harassment in early adolescence. The first goal of the study was to describe young adolescents' involvement in electronic aggression and victimization by exploring the links between electronic victimization and aggression and (a) youth demographic characteristics (e.g., gender, ethnicity), (b) involvement in traditional forms of aggression and victimization, and (c) gender of the aggression/victimization context (i.e., same-sex aggressor -victim versus other-sex aggressor- victim dyad). The second goal was to examine how electronic victimization and aggression were associated with self-esteem and relationship efficacy. Participants were 826 (49.9% female) 7th and 8th grade students (M age = 12.5 years old; SD = .67). Students were administered surveys during school hours. Results indicated that girls were more likely to be involved in both electronic aggression and victimization than boys. Further, girls were more likely to be both electronic aggressors and victims simultaneously than boys. Finally, those involved with electronic aggression reported higher levels of relationship efficacy than their peers and involvement as an aggressor/victim was associated with lower self-esteem than any other involvement category.
ContributorsMartin, Melissa (Author) / Updegraff, Kimberly A (Thesis advisor) / Ladd, Becky (Committee member) / Martin, Carol (Committee member) / Arizona State University (Publisher)
Created2013
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ABSTRACT Cyberbullying has emerged as one of educators' and researchers' chief concerns as the use of computer mediated communication (CMC) has become ubiquitous among young people. Many undesirable outcomes have been identified as being linked to both traditional and cyberbullying, including depression,truancy, and suicide. America and Japan have both been

ABSTRACT Cyberbullying has emerged as one of educators' and researchers' chief concerns as the use of computer mediated communication (CMC) has become ubiquitous among young people. Many undesirable outcomes have been identified as being linked to both traditional and cyberbullying, including depression,truancy, and suicide. America and Japan have both been identified as nations whose youth engage frequently in the use of CMC, and may be at a potentially higher risk to be involved in cyberbullying. Time spent using CMC has been linked to involvement in cyberbullying, and gender and age have, in turn, been linked to CMC use - these may play significant roles in determining who is at risk. In order to assess the effects of nationality, gender, and age on cyberbullying involvement among Japanese and American middle school students, a survey exploring these factors was developed and carried out with 590 American and Japanese middles school students (Japan: n = 433 and America: n = 157). MANOVA results indicated that that Americans tend to both use CMC more and be more involved in cyberbullying. In addition, Japanese involvement increased with age, while American involvement did not. There were minimal differences between Americans and Japanese with regards to traditional bullying.
ContributorsLerner, David (Author) / Nakagawa, Kathryn (Thesis advisor) / Caterino, Linda (Thesis advisor) / Ladd, Becky (Committee member) / Arizona State University (Publisher)
Created2011
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Over the past several decades, cyberbullying has increasingly become one of the most dangerous threats to an adolescent’s mental health. Heather Springer, writing for the American Psychological Association, projects that roughly 33% of American teenagers are affected by cyberbullying while on social media (Springer). This startling percentage, compounded by an

Over the past several decades, cyberbullying has increasingly become one of the most dangerous threats to an adolescent’s mental health. Heather Springer, writing for the American Psychological Association, projects that roughly 33% of American teenagers are affected by cyberbullying while on social media (Springer). This startling percentage, compounded by an escalating need to combat cyberbullying’s negative impact on mental health, has catalyzed a wave of psychological research to explore the ways in which social media impacts teens. Over the years, researchers have produced a plethora of publications on the subject, inspiring families to pursue cyberbullying prevention for their loved ones. However, despite this surge in anti-cyberbullying interest, few researchers have attempted to coalesce these psychological findings with computer applications, and fewer still have sought to prevent cyberbullying through the strengthening of parent-teen relationships (Silva et al., 2019). Because of this, the BullyBlocker team, led by Dr. Yasin Silva and Dr. Deborah Hall, has spent the past couple years developing a mobile application called ActionPoint. Our team hopes that through this app, the risk of cyberbullying is drastically decreased and even prevented.

ContributorsLorenz, Maggie Kay (Author) / Silva, Yasin (Thesis director) / Hall, Deborah (Committee member) / School of Humanities, Arts, and Cultural Studies (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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With this research and creative project, I aim to accomplish the following: first, I narrate my own experience as a victim of cyberbullying and the jumbled, inadequate response from my university; second, I assemble a literature review of best practices for university responses to student reports of cyberbullying and cyber

With this research and creative project, I aim to accomplish the following: first, I narrate my own experience as a victim of cyberbullying and the jumbled, inadequate response from my university; second, I assemble a literature review of best practices for university responses to student reports of cyberbullying and cyber assault; third, I offer a call to action for universities to adopt the best practices to deter cyber assaults and learn how to listen and respond to victims

ContributorsPandarinath, Amiti Shiv (Author) / Ingram-Waters, Mary (Thesis director) / Treickel, Emilee (Committee member) / Department of Supply Chain Management (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
Description

Bad actor reporting has recently grown in popularity as an effective method for social media attacks and harassment, but many mitigation strategies have yet to be investigated. In this study, we created a simulated social media environment of 500,000 users, and let those users create and review a number of

Bad actor reporting has recently grown in popularity as an effective method for social media attacks and harassment, but many mitigation strategies have yet to be investigated. In this study, we created a simulated social media environment of 500,000 users, and let those users create and review a number of posts. We then created four different post-removal algorithms to analyze the simulation, each algorithm building on previous ones, and evaluated them based on their accuracy and effectiveness at removing malicious posts. This thesis work concludes that a trust-reward structure within user report systems is the most effective strategy for removing malicious content while minimizing the removal of genuine content. This thesis also discusses how the structure can be further enhanced to accommodate real-world data and provide a viable solution for reducing bad actor online activity as a whole.

ContributorsYang, Lucas (Author) / Atkinson, Robert (Thesis director) / O'Neil, Erica (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2023-05