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- Creators: Department of Psychology
- Member of: Barrett, The Honors College Thesis/Creative Project Collection
Empathy includes multiple components, including empathic concern, perspective-taking, and motivation to empathize. Various perspective-taking interventions have been found to be useful in increasing empathy. Games can be utilized as such interventions, especially when they involve perspective-taking components. The similarities between tabletop roleplaying games and various empathy-building interventions suggests that tabletop roleplaying games may be an intervention option that is already played for enjoyment. This study examines the influence of tabletop roleplaying games on motivation to empathize. Participants played a short tabletop roleplaying game and then were asked to choose between describing and empathizing with refugee targets over a series of trials. There is a potential main effect of tabletop roleplaying games on motivation to empathize, but this main effect is absent when controlling for self-other-overlap. It appears that self-other-overlap influences motivation to empathize. However, this study was underpowered, and the main effect of roleplay may have been detected if more participants were involved. Thus, there is potential that tabletop roleplaying games may influence motivation to empathize, and future research should examine this while considering the limitations of this study.
Due to the elimination of the established instructional methods from the impact of COVID-19, the implementation of mass synchronous learning created a new strain of educational experiences for students that took a toll on social interaction. In the Spring 2022 semester, a survey was conducted of students that were previously or currently enrolled in the principal undergraduate biological sciences course, BIO 340: General Genetics, to assess both the prevalence of social interaction in the lives of the students and the potential ways this information could be molded to improve student’s educational and motivational experience. The results of this survey indicated that there was a considerable lack of social interaction and motivation among students that have taken or are taking BIO 340. Through a process of collecting qualitative data of students by 1-on-1 interviews, the majority of students requested that professors communicate with each other to learn more about ways they can incorporate social interaction as external technological applications and tools have been developed. Students brought up many external tools that professors in other biological sciences courses have been utilizing to engage student-to-student interaction and found these resources to increase their level of understanding and motivation. The driving interest behind this creative project is to understand the importance of peer-to-peer learning that may help guide professors that are new to synchronous teaching so that they may increase their level of understanding and comfortability of accessing resources that students themselves have shown to increase their educational experiences. The mixed-method design served as a means to understand what types of social interaction enhance students’ education and motivation.