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- All Subjects: Motivation
- Creators: Department of Psychology
Empathy includes multiple components, including empathic concern, perspective-taking, and motivation to empathize. Various perspective-taking interventions have been found to be useful in increasing empathy. Games can be utilized as such interventions, especially when they involve perspective-taking components. The similarities between tabletop roleplaying games and various empathy-building interventions suggests that tabletop roleplaying games may be an intervention option that is already played for enjoyment. This study examines the influence of tabletop roleplaying games on motivation to empathize. Participants played a short tabletop roleplaying game and then were asked to choose between describing and empathizing with refugee targets over a series of trials. There is a potential main effect of tabletop roleplaying games on motivation to empathize, but this main effect is absent when controlling for self-other-overlap. It appears that self-other-overlap influences motivation to empathize. However, this study was underpowered, and the main effect of roleplay may have been detected if more participants were involved. Thus, there is potential that tabletop roleplaying games may influence motivation to empathize, and future research should examine this while considering the limitations of this study.
The purpose of this study was to identify the different contributors and predictors related to athlete burnout. Athlete burnout consists of emotional and physical exhaustion, reduced sense of accomplishments and sport devaluation. Moreover, motivation type, athletic identity, and being a student athlete can affect athlete burnout. Participants of this study were female, Division I soccer student-athletes located in Tempe, Arizona [n=22]. Athlete burnout was assessed with the Athlete Burnout Questionnaire (ABQ). Motivation type was assessed with the Behavioral Regulation in Sport Questionnaire (BRSQ). Athletic identity was assessed with the Athletic Identity Measurement Scale (AIMS). Student burnout was assessed with the Maslach Burnout Inventory - Student Survey (MBI-SS). All of the questionnaires were answered based on a Likert scale. Pearson correlations were used to find relationships between the different variables and athlete burnout. The results showed that 50% of the participants were burnt out at the end of their competitive season. Correlations were shown between the ABQ and its subscales: reduced accomplishment (r=0.6101, p<0.05), physical and mental exhaustion (r=0.8170, p<0.05), and devaluation (r=0.8697, p<0.05). Furthermore, the ABQ was also negatively correlated with general intrinsic motivation (r=-0.4943, p<0.05) and intrinsic motivation to know (r=-0.4865, p<0.05). The results from this study should be used for further research that focuses on education and prevention of athlete burnout in female soccer players.