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- All Subjects: Mental Health
- All Subjects: Social Media
- Resource Type: Text
"No civil discourse, no cooperation; misinformation, mistruth." These were the words of former Facebook Vice President Chamath Palihapitiya who publicly expressed his regret in a 2017 interview over his role in co-creating Facebook. Palihapitiya shared that social media is ripping apart the social fabric of society and he also sounded the alarm regarding social media’s unavoidable global impact. He is only one of social media’s countless critics. The more disturbing issue resides in the empirical evidence supporting such notions. At least 95% of adolescents own a smartphone and spend an average time of two to four hours a day on social media. Moreover, 91% of 16-24-year-olds use social media, yet youth rate Instagram, Facebook, and Twitter as the worst social media platforms. However, the social, clinical, and neurodevelopment ramifications of using social media regularly are only beginning to emerge in research. Early research findings show that social media platforms trigger anxiety, depression, low self-esteem, and other negative mental health effects. These negative mental health symptoms are commonly reported by individuals from of 18-25-years old, a unique period of human development known as emerging adulthood. Although emerging adulthood is characterized by identity exploration, unbounded optimism, and freedom from most responsibilities, it also serves as a high-risk period for the onset of most psychological disorders. Despite social media’s adverse impacts, it retains its utility as it facilitates identity exploration and virtual socialization for emerging adults. Investigating the “user-centered” design and neuroscience underlying social media platforms can help reveal, and potentially mitigate, the onset of negative mental health consequences among emerging adults. Effectively deconstructing the Facebook, Twitter, and Instagram (i.e., hereafter referred to as “The Big Three”) will require an extensive analysis into common features across platforms. A few examples of these design features include: like and reaction counters, perpetual news feeds, and omnipresent banners and notifications surrounding the user’s viewport. Such social media features are inherently designed to stimulate specific neurotransmitters and hormones such as dopamine, serotonin, and cortisol. Identifying such predacious social media features that unknowingly manipulate and highjack emerging adults’ brain chemistry will serve as a first step in mitigating the negative mental health effects of today’s social media platforms. A second concrete step will involve altering or eliminating said features by creating a social media platform that supports and even enhances mental well-being.
A visual investigation surrounding the societal problem of parasocial relationships, stemming from the advent of viewers' interactions with content creators on platforms like Youtube. My goal was to research my chosen topic in order to provide a basis for a physical exhibit embodying and explaining the dangers and potential solutions for the problem, as well as formulate a written and printed book documenting my process throughout the course of my senior year.
Crazed Oasis strives to create a community-based, sustainable clothing brand that looks and feels great, while creating a community that is safe and welcoming to individuals of all backgrounds. We strive to educate all about the world to provide an understanding and appreciation for all individuals and cultures. The current climate of the world is a crazy one, and the clothing industry is highly unsustainable. Crazed Oasis is creating the solution by building a community to create new friendships and connections while focusing on the important topics of the world, such as sustainability, mental health, human rights, arts and passions, and more. Through our clothing products, we will educate and create a culture of understanding through art.
Interstellar travel has been one of planet Earth’s grandest achievements in modern history. To send people and entire laboratories beyond Earth’s atmosphere is an unfathomably complex and challenging accomplishment; the logistics and engineering alone took decades to execute, and even now, it remains problematic. The risks involved with space travel are immense: rocket failures such as that in Columbia, hull breaches, or simple miscalculations that may result in numerous deaths and severe casualties. For much of its history, space travel has emphasized practicality, economics, and engineering, leaving little room to design an environment supporting those in orbit. While engineering, finances, and feasibility reign as the highest priorities in space habitation, there is an often overlooked necessity to design environments that better address station inhabitants' mental and behavioral needs.
These difficult flowcharts and confusing websites have a huge impact on a student’s ability to adequately receive the information they need and, in the end, can have a negative impact on their ultimate decision when deciding if Barrett is right for them. A better user experience can be a more effective way of displaying information to students. A better design that allows to user more interaction would allow for the user to better understand the information they are presented. Instead of a monotone flowchart displaying the requirements necessary to graduate with honors status, A web application where a user can input their information and get an output of the necessary requirements tailored to the unique circumstance would be more informative, useful, and easier to use. The web app would take information such as a student’s year, whether it be an incoming freshman or transfer student, and their current and previous course credit to determine the specific number of honors credits, The Human Event courses, and Thesis project required for this user to complete the requirements for Barrett Honors College. This application would give the user a better understanding of what is required of them and in turn lead to a better user experience.
An exhibition about the expectations, stress, and pressure that were put on Asian students and how that negatively affect their mentally, physical, and emotional health.
Our online world has benefits such as ease of connectedness across geographical and temporal boundaries, and the sheer size of an information firehouse which lets us access effectively anything we could want to know. With increased dependence on smartphones and laptops, they steadily integrate more into daily life. But without cogent thought to each online action, however small, we fall victim to a splintering of attention. Switching from one app or task to the next becomes involuntary. In pursuit of connection, we ironically become dissociated instead.