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Bangladesh is facing one of the largest mass poisonings in human history with over 77 million people affected by contaminated water each and every day. Over the last few years, the 33 Buckets team has come together to help fulfill this clean water need through filtration, education, and an innovative

Bangladesh is facing one of the largest mass poisonings in human history with over 77 million people affected by contaminated water each and every day. Over the last few years, the 33 Buckets team has come together to help fulfill this clean water need through filtration, education, and an innovative distribution system to inspire and empower people in Bangladesh and across the world. To start this process, we are working with the Rahima Hoque Girls' school in the rural area of Raipura, Bangladesh to give girls access to clean water where they spend the most time. Through our assessment trip in May 2012, we were able to acquire technical data, community input, and partnerships necessary to move our project forward. Additionally, we realized that in many cases, including the Rahima Hoque school, water problems are not caused by a lack of technology, but rather a lack of utilization and maintenance long-term. To remedy this, 33 Buckets has identified a local filter to have installed at the school, and has designed a small-scale business focused on selling clean water in bulk to the surrounding community. Our price point and association with the Rahima Hoque Girls' school makes our solution sustainable. Plus, with the success of our first site, we see the potential to scale. We already have five nearby schools interested in working to implement similar water projects, and with over 100,000 schools in Bangladesh, many of which lack access to the right water systems, we have a huge opportunity to impact millions of lives. This thesis project describes our journey through this process. First, an introduction to our work prior to the assessment trip and through the ASU EPICS program is given. Second, we include quantitative and qualitative details regarding our May 2012 assessment trip to the Rahima Hoque school and Dhaka. Third, we recount some of the experiences we were able to participate in following the trip to Bangladesh, including the Dell Social Innovation Challenge. Fourth, we examine the technical filtration methods, business model development, and educational materials that will be used to implement our solution this summer. Finally, we include an Appendix with a variety of social venture competitions and applications that we have submitted over the past two years, in addition to other supplementary materials. These are excellent examples of our diligence and provide unique insight into the growth of our project.
ContributorsStrong, Paul Andrew (Co-author) / Shah, Pankti (Co-author) / Huerta, Mark (Co-author) / Henderson, Mark (Thesis director) / El Asmar, Mounir (Committee member) / LaBelle, Jeffrey (Committee member) / Barrett, The Honors College (Contributor) / Mechanical and Aerospace Engineering Program (Contributor)
Created2013-05
Description
The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical engineering concepts. The gameplay provides fast paced, exciting, and mildly addicting rooms that the player must battle and survive through,

The action/adventure game Grad School: HGH is the final, extended version of a BME Prototyping class project in which the goal was to produce a zombie-themed game that teaches biomedical engineering concepts. The gameplay provides fast paced, exciting, and mildly addicting rooms that the player must battle and survive through, followed by an engineering puzzle that must be solved in order to advance to the next room. The objective of this project was to introduce the core concepts of BME to prospective students, rather than attempt to teach an entire BME curriculum. Based on user testing at various phases in the project, we concluded that the gameplay was engaging enough to keep most users' interest through the educational puzzles, and the potential for expanding this project to reach an even greater audience is vast.
ContributorsNitescu, George (Co-author) / Medawar, Alexandre (Co-author) / Spano, Mark (Thesis director) / LaBelle, Jeffrey (Committee member) / Guiang, Kristoffer (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2014-05
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Description
Camp Hope is an organization dedicated to motivating children in foster care to pursue higher education. In this paper, the organization's founder applies the engineering design process to the problems currently facing Arizona's foster care system. What emerges is Camp Hope (i.e. the "product") and in turn a model by

Camp Hope is an organization dedicated to motivating children in foster care to pursue higher education. In this paper, the organization's founder applies the engineering design process to the problems currently facing Arizona's foster care system. What emerges is Camp Hope (i.e. the "product") and in turn a model by which it can be promulgated throughout the Phoenix metropolitan area and abroad. Prototype camps held abroad in Mexico, and at local group homes in Tempe, Arizona verify the initial user inputs with 68% of campers reporting new academic interests in pre/post camp surveys. Future work includes continued fine-tuning of the model through continued Arizona camps, and longer-term surveys tracking the development of children who participate in the program.
ContributorsSaez, Neil Alexander (Author) / LaBelle, Jeffrey (Thesis director) / Pizziconi, Vincent (Committee member) / Fitzgerald, Charles A. (Committee member) / Barrett, The Honors College (Contributor) / Harrington Bioengineering Program (Contributor)
Created2013-05