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This thesis attempts to explain Everettian quantum mechanics from the ground up, such that those with little to no experience in quantum physics can understand it. First, we introduce the history of quantum theory, and some concepts that make up the framework of quantum physics. Through these concepts, we reveal

This thesis attempts to explain Everettian quantum mechanics from the ground up, such that those with little to no experience in quantum physics can understand it. First, we introduce the history of quantum theory, and some concepts that make up the framework of quantum physics. Through these concepts, we reveal why interpretations are necessary to map the quantum world onto our classical world. We then introduce the Copenhagen interpretation, and how many-worlds differs from it. From there, we dive into the concepts of entanglement and decoherence, explaining how worlds branch in an Everettian universe, and how an Everettian universe can appear as our classical observed world. From there, we attempt to answer common questions about many-worlds and discuss whether there are philosophical ramifications to believing such a theory. Finally, we look at whether the many-worlds interpretation can be proven, and why one might choose to believe it.

ContributorsSecrest, Micah (Author) / Foy, Joseph (Thesis director) / Hines, Taylor (Committee member) / Computer Science and Engineering Program (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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The purpose of this paper is to provide an analysis of entanglement and the particular problems it poses for some physicists. In addition to looking at the history of entanglement and non-locality, this paper will use the Bell Test as a means for demonstrating how entanglement works, which measures the

The purpose of this paper is to provide an analysis of entanglement and the particular problems it poses for some physicists. In addition to looking at the history of entanglement and non-locality, this paper will use the Bell Test as a means for demonstrating how entanglement works, which measures the behavior of electrons whose combined internal angular momentum is zero. This paper will go over Dr. Bell's famous inequality, which shows why the process of entanglement cannot be explained by traditional means of local processes. Entanglement will be viewed initially through the Copenhagen Interpretation, but this paper will also look at two particular models of quantum mechanics, de-Broglie Bohm theory and Everett's Many-Worlds Interpretation, and observe how they explain the behavior of spin and entangled particles compared to the Copenhagen Interpretation.

ContributorsWood, Keaten Lawrence (Author) / Foy, Joseph (Thesis director) / Hines, Taylor (Committee member) / Department of Physics (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2021-05
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Description
The instruction of students in computer science concepts can be enhanced by creating programmable simulations and games. ASU VIPLE, which is a framework used to control simulations, robots, and for IoT applications, can be used as an educational tool. Further, the Unity engine allows the creation of 2D and 3D

The instruction of students in computer science concepts can be enhanced by creating programmable simulations and games. ASU VIPLE, which is a framework used to control simulations, robots, and for IoT applications, can be used as an educational tool. Further, the Unity engine allows the creation of 2D and 3D games. The development of basic minigames in Unity can provide simulations for students to program. One can run the Unity minigame and their corresponding VIPLE script to control them over a network connection as well as locally. The minigames conform to the robot output and robot input interfaces supported by VIPLE. With this goal in mind, a snake game, a space shooter game, and a runner game have been created as Unity simulations, which can be controlled by scripts made using VIPLE. These games represent simulated environments that, with movement output and sensor input, students can program simply and externally from VIPLE to help learn robotics and computer science principles.
ContributorsChristensen, Collin Riley (Author) / Chen, Yinong (Thesis director) / Kobayashi, Yoshihiro (Committee member) / Computer Science and Engineering Program (Contributor) / Computing and Informatics Program (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Description
Simulations can be used to help formulate and solve complex problems. Toward this goal, the Arizona Center for Integrative Modeling and Simulation (ACIMS) is a research laboratory at Arizona State University that creates powerful tools for simulating complex systems. Their flagship simulator, DEVS-Suite, allows users to create models that can

Simulations can be used to help formulate and solve complex problems. Toward this goal, the Arizona Center for Integrative Modeling and Simulation (ACIMS) is a research laboratory at Arizona State University that creates powerful tools for simulating complex systems. Their flagship simulator, DEVS-Suite, allows users to create models that can be simulated. The latest version of this simulator supports storing data in Postgres, a relational database that is well suited for storing millions of data points. However, though DEVS-Suite supports real-time visualizations, the simulator does not support the manipulation and visualization of the data stored in the database. As simulations become more complex, users benefit from visualizing time-based trajectories. User-defined data visualization can help gain new insight into generated simulated data.
ContributorsSchaffer, Albert (Author) / Sarjoughian, Hessam (Thesis director) / Chen, Yinong (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
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Description

The goal of this project was to develop a prototype for an educational tool that will help users understand how the voting system deployed by a government can affect the outcomes of elections. This tool was developed in Java SE, consisting of a model for the simulation of elections capable

The goal of this project was to develop a prototype for an educational tool that will help users understand how the voting system deployed by a government can affect the outcomes of elections. This tool was developed in Java SE, consisting of a model for the simulation of elections capable of supporting various voting systems, along with a variety of fairness measures, and educational and explanatory material. While a completed version of this tool would ideally be fully self-contained, easily accessible in-browser, and provide detailed visualizations of the simulated elections, the current prototype version consists of a GitHub repository containing the code, with the educational material and explanations contained within the thesis paper. Ultimately, the goal of this project was to be a stepping stone on the path to create a tool that will instill a measure of systemic skepticism in the user; to give them cause to question why our systems are built the way they are, and reasons to believe that they could be changed for the better. In undertaking this project, I hope to help in providing people with the political education needed to make informed decisions about how they want the government to function. The GitHub repository containing all the code can be found at, https://github.com/SpencerDiamond/Votes_that_Count

ContributorsDiamond, Spencer (Author) / Sarjoughian, Hessam (Thesis director) / Hines, Taylor (Committee member) / Barrett, The Honors College (Contributor) / Department of Physics (Contributor) / Department of English (Contributor) / School of Mathematical and Statistical Sciences (Contributor)
Created2022-05
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ContributorsMills, Alexander (Author) / Zhou, Xuesong (Thesis director) / Chen, Yinong (Committee member) / Barrett, The Honors College (Contributor) / Computing and Informatics Program (Contributor)
Created2022-05