Matching Items (223)

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Restaurant Point-of-Sale Interfaces: Comparisons in Menu Organization and User Efficiency

Description

Careful considerations in designing and organizing information for restaurant point-of-sale (POS) systems can affect user experience. Unfortunately, usability guidelines are sparse for these systems. Applications from other studies, such as

Careful considerations in designing and organizing information for restaurant point-of-sale (POS) systems can affect user experience. Unfortunately, usability guidelines are sparse for these systems. Applications from other studies, such as categorical organization and F-shape, are implemented in an experimental interface as a starting point of discussion. A control interface was designed after the default version of NCR Aloha’s POS program: Aloha Table Service. Novice and expert order taking strategies were also observed to compare input differences. This study examined selection time, total time, and selection accuracy across both order and interface types. The results show that time and number of key presses are significantly reduced under the treatment interface, and that teaching expert order taking strategies to novice users may help reduce cognitive load.

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Date Created
  • 2016-05

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Research and Design of an Epilepsy Clinic in Developing Countries Based on Sustainability and Ambient Environment

Description

Worldwide there are over 50 million people suffering from epilepsy, eighty percent (80%) of whom live in low to middle income countries. Of that eighty percent (80%) of people suffering

Worldwide there are over 50 million people suffering from epilepsy, eighty percent (80%) of whom live in low to middle income countries. Of that eighty percent (80%) of people suffering from this disease, seventy-five percent (75%) do not receive treatment. The current design and treatment methods of epilepsy have many limitations in these specific countries. These limitations include: lack of education about the disease leading to stigmas surrounding it, inability to afford treatment options, and the absence of healthcare practitioners who specialize in the treatment of neurological illnesses. Additionally, the healthcare system worldwide is a large contributor to climate change calling for a need to implement sustainable practices in both the treatment of patients and creation of healthcare centers. This thesis has been developed in order to theorize the design of a clinic that can be beneficial to epileptics in developing countries and to the environment. Through the methodology of case studies and research on existing strategies implemented in specific hospitals, we were able to focus on three main aspects that should be taken into consideration for an epilepsy clinic: the ambient environment, sustainability, and target demographic - developing countries. The idea ambient environment, it was found, plays a large role in the healing process through reduction of stress on patients. From there the most important features specific to epilepsy were able to be considered and synthesized for the best possible theoretical design of a clinic focused on the treatment and diagnosis of epilepsy in a developing country.

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Date Created
  • 2019-05

Surveillance Self-Defense Mass Surveillance and the Role of Visual Communication Design

Description

Fueled by fear in the post-9/11 United States, American intelligence agencies conduct dragnet data collection on global communication. Despite the intention of surveillance as preventative counter-terrorism action, the default search

Fueled by fear in the post-9/11 United States, American intelligence agencies conduct dragnet data collection on global communication. Despite the intention of surveillance as preventative counter-terrorism action, the default search and seizure of global communication poses a threat to our constitutional rights and individual autonomy. This is the case especially for people who may be thought of as in opposition to our current political climate, such as immigrants, people of color, women, people practicing non-western religions, people living outside of the United States, activists, persons engaging in political dissent, and people with intersecting identities. Throughout the Fall and Spring semesters, I have done research, conducted visual experiments and designed exploratory projects in order to more thoroughly identify the issue and explore the ways in which visual communication design can aid in the conversation surrounding global surveillance. It was the intention of my fourth year social issue projects to explore the role of visual communication design in the dialogue surrounding surveillance, principally focusing on the responsibility visual communication design has in spreading ideas about how to globally subvert surveillance until governments disclose information about their unconstitutional actions or until whistleblowers do it for them. My final project, the fourth year social issue exhibit, focuses on how improving our personal password habits can help us gain agency in digital spaces. Using the randomness of rolling a dice to generate entropy can help us generate stronger passwords in order to secure sensitive information online. Using design as a method of communication, my fourth year social issue exhibit shared information about how encrypted passwords can act as the first line of defense in protecting ourselves from invasive data collection and malicious internet activity.

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Created

Date Created
  • 2017-05

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Learning In Place: The Tactical Architecture of Resource Based Education

Description

In response to the modern discussion of secondary education reform, a design is proposed for a decentralized high school composed of hybridized learning centers which respond to a pedagogy of

In response to the modern discussion of secondary education reform, a design is proposed for a decentralized high school composed of hybridized learning centers which respond to a pedagogy of Resource Based Learning and appropriate the Valley Metro Light Rail Line as the site network. In pursuit of symbiotic public/private relationships, the project offers a broad avenue of access to a diverse array of students and resources. The working design ultimately visualizes a radical potential for the classroom of the 21st century.

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Created

Date Created
  • 2015-05

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Design and Optimization of a Building Integrated Solar Thermoelectric Generator

Description

The main objective of this project was to continue research and development of a building integrated solar thermoelectric generator (BISTEG). BISTEG is a promising renewable energy technology that is capable

The main objective of this project was to continue research and development of a building integrated solar thermoelectric generator (BISTEG). BISTEG is a promising renewable energy technology that is capable of generating electrical energy from the heat of concentrated sunlight. In order to perform R&D, the performance of different TEG cells and TEG setups were tested and analyzed, proof-of-concepts and prototypes were built. and the performance of the proof-of-concepts and prototypes were tested and analyzed as well. In order to test different TEG cells and TEG setups, a TEG testing apparatus was designed and fabricated. The apparatus is capable of comparing the performance of TEGs with temperature differentials up to 200 degrees C. Along with a TEG testing apparatus, several proof-of-concepts and prototypes were completed. All of these were tested in order to determine the feasibility of the design. All three proof-of-concepts were only capable of producing a voltage output less than 300mV. The prototype, however, was capable of producing a max output voltage of 17 volts. Although the prototype outperformed all of the proof-of-concepts, optimizations to the design can continue to improve the output voltage. In order to do so, stacked TEG tests were performed. After performing the stacked TEG tests, it was determined that the use of stacked TEGs depended on the Fresnel lens chosen. If BISTEG were to use a point focused Fresnel lens, using a stack of TEGs could increase the power density. If BISTEG were to utilize a linear focused Fresnel lens, however, the TEGs should not be stacked. It would be more efficient to lay them out side by side. They can be stacked, however, if the energy density needs to be increased and the costs of the additional TEGs are not an issue.

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Created

Date Created
  • 2017-05

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Residential Structural Design

Description

The Barrett creative project in residential structural design serves as the culmination of my most meaningful undergraduate experiences and interests. I previously interned for D.R. Horton, a home builder, and

The Barrett creative project in residential structural design serves as the culmination of my most meaningful undergraduate experiences and interests. I previously interned for D.R. Horton, a home builder, and spent a significant amount of time on the development sites and in the engineering management office. This experience sparked a curiosity in the design of wood frames for homes and the residential industry as a whole. Since then, I have also had the opportunity to intern for Felten Group, an architecture, engineering, and forensics firm specializing in residential work. A residential roof structure is designed following the American Society of Civil Engineer's Minimum Design Loads for Buildings and Other Structures design code, in addition to the National Design Standards for Wood Construction manual. Although the sub discipline of wooden structural design can often be disregarded as the simplest type of analysis, I believe that it is a key component of an education in structural engineering. Like all aspects of civil engineering, the design of a house is composed of many interconnected systems, which include the balance of structural integrity and cost, functionality and aesthetics, and light and space. For my creative project, I took these ideas into account when designing both the floor plan and roof structure of the house using Revit and RISA, respectively. Well-rounded engineers are not only technically competent, but they also understand the social dimensions of a problem and how all the systems work together. The project focuses on creating a cohesive representation of a structure as a whole and how the individual frames, trusses, and beams interact with one another using RISA, a structural analysis program. With RISA's 3D interface, I have a better understanding of how more complex structures behave, which I have not gained from my 2D perspective in classes. RISA is used to calculate support reactions and the deflections of the trusses, which are checked against the bearing capacities of the supports and deflection design criteria to ensure a safe design. Concepts such as tributary area, truss connections, and the behavior of girder systems are also explored through the process.

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Created

Date Created
  • 2016-12

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Adaptive and Interactive Architecture

Description

I devote my thesis to the practice of adaptive architecture and parametric design. The interactive and adaptive design would be my interest and my research thesis will be the process

I devote my thesis to the practice of adaptive architecture and parametric design. The interactive and adaptive design would be my interest and my research thesis will be the process of exploring the architectural potentials of computer-programmed architectural design which interact with human beings. Start with the adaptive architectural theory of Neil Leach and Sou Fujimoto's architectural theory of architecture type, I explore and test the possibilities with current tools. I did reseach on the current study and practice of adaptive and interactive architecture in 20 century. After a series of study and experiment, I decided to make the "mirror" as a portal of inside and outside a building indicating a vague spacial relationship instead of just a normal mechanic mirror. The "mirror" will able to translate the information captured from motion to another "language" presented by movable materials to surrounding people, which provides people space to reflect and interact with each other. And the device would be the prototype of my thesis. The exploration of technology in the field of architecture really attracts me. I enjoy the design process and the final product. I will pay attention to new technologies in the future and try to combine technology, art and architecture together to create new experience.

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Created

Date Created
  • 2016-05

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Comprehensive Insight into Website Design Principles

Description

The purpose of this research paper is to address the gap between programmers' capability to develop well-designed websites and the shabby designs of the websites they actually produce. This paper

The purpose of this research paper is to address the gap between programmers' capability to develop well-designed websites and the shabby designs of the websites they actually produce. This paper will first address what constitutes a poor website design and what constitutes a good website design. I will research what academia and popular opinion state are taboo elements that condemn a website's design choices and what they extoll as good website design choices. This includes an objective evaluation of both poorly-designed websites and well-designed websites. Following that, this paper will observe the cases of acclaimed and basic programmers and developers who produce incredible technologies while their website development work remains shoddy. I hope to glean some insight into why this performance gap exists. Ultimately, I will create wireframe designs for my own website, demonstrating the elements of a well-designed website in order to address everything I have learned.

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Created

Date Created
  • 2016-05

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Last Hymn

Description

Last Hymn was created by the team of Tyler Pinho, Jefferson Le, and Curtis Spence with the desire to create an eccentric Role Playing Game focused on the exploration of

Last Hymn was created by the team of Tyler Pinho, Jefferson Le, and Curtis Spence with the desire to create an eccentric Role Playing Game focused on the exploration of a strange, dying world. Battles in the game are based off of rhythm games like Dance Dance Revolution using a procedural generation algorithm that makes every encounter unique. This is then complemented with the path system where each enemy has unique rhythm patterns to give them different types of combat opportunities. In Last Hymn, the player arrives on a train at the World's End Train Station where they are greeted by a mysterious figure and guided to the Forest where they witness the end of the world and find themselves back at the train station before they left for the Forest. With only a limited amount of time per cycle of the world, the player must constantly weigh the opportunity cost of each decision, and only with careful thought, conviction, and tenacity will the player find a conclusion from the never ending cycle of rebirth. Blending both Shinto architecture and modern elements, Last Hymn used a "fantasy-chic" aesthetic in order to provide memorable locations and dissonant imagery. As the player explores they will struggle against puzzles and dynamic, rhythm based combat while trying to unravel the mystery of the world's looping time. Last Hymn was designed to develop innovative and dynamic new solutions for combat, exploration, and mapping. From this project all three team members were able to grow their software development and game design skills, achieving goals like improved level design, improved asset pipelines while simultaneously aiming to craft an experience that will be unforgettable for players everywhere.

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Date Created
  • 2016-12

SolarSPELL Interface Redesign

Description

I analyzed a non-profit's educational content website called SolarSPELL and proposed to redesign its interface. SolarSPELL is a solar-powered, offline site that can be accessed without wifi. It looks and

I analyzed a non-profit's educational content website called SolarSPELL and proposed to redesign its interface. SolarSPELL is a solar-powered, offline site that can be accessed without wifi. It looks and behaves exactly like a real website. SolarSPELL is used by children and community members in developing countries across the world, including Africa and the Pacific Islands. The original site was not intuitive or easy to use, which deterred users with low technical literacy, lowering its effectiveness and defeating its purpose of providing educational materials to schools in the community, because users were less likely to use it to access educational content. The website was not responsive, meaning that it did not resize well to fit tablet and mobile devices. I redesigned the site's UX based on user feedback and expert advice to create wireframes that improved the site's layout and user flow to make it more intuitive. I pulled user comments from past surveys on the site and designed solutions to each of the user's complaints. I implemented a filter system and a universal search bar to improve the process of finding specific pieces of content. I designed prototypes using Adobe Illustrator to create the visual side of the interface. I designed my wireframes and prototypes with responsiveness in mind, creating versions for desktop, mobile and tablet. I also illustrated banners for the East Africa and Native American versions of the site, featuring landscape and wildlife from the respective regions. This interface redesign will be coded into a working site and distributed to communities around the world.

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Created

Date Created
  • 2018-05