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“Putting the ‘Home’ in Nursing Home” is a creative project that explores the idea that connecting nursing home residents with their family members via face-to-face virtual communication platforms will increase their happiness. While happiness is a highly discussed topic in our society, it is largely ignored when it comes to

“Putting the ‘Home’ in Nursing Home” is a creative project that explores the idea that connecting nursing home residents with their family members via face-to-face virtual communication platforms will increase their happiness. While happiness is a highly discussed topic in our society, it is largely ignored when it comes to the older adult populations confined in nursing homes. Our society invests so much money keeping this group alive with little attention given to their happiness. This project has become more relevant during the current COVID-19 pandemic. While the original plan was to perform an in-person FaceTime demonstration with nursing home residents in Phoenix, Arizona during March 2020, the COVID-19 pandemic created a significant alteration in the project plans. Since nursing home facilities restricted all visitors, the foundation of this thesis/creative project became grounded in the literature review. The topics of happiness, loneliness, social isolation, and gerontechnology will be explored in depth as well as connecting their significance to the COVID-19 pandemic.
ContributorsPompan, Alyssa (Author) / Coon, David (Thesis director) / Murphy, Ana (Committee member) / Arizona State University. College of Nursing & Healthcare Innovation (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Description
"Memento mori- remember you must die." Death is not a simple topic for anyone to address, especially when they are already grieving the loss of a loved one or the realization that they too will die one day. Death and the practice of death rituals are things that all humans

"Memento mori- remember you must die." Death is not a simple topic for anyone to address, especially when they are already grieving the loss of a loved one or the realization that they too will die one day. Death and the practice of death rituals are things that all humans have in common, but at the same time they are something that we will all go through alone and all perceive differently. It can be extremely isolating and painful to grieve or to confront the reality of our own life ending, but it is something that many of us must face. Rituals are what give us the ability to reflect and work through difficult emotions and the ritual created through this project is no different.
ContributorsMarchello, Mackenzie N (Author) / Nocek, Adam (Thesis director) / Long, Elenore (Committee member) / Arts, Media and Engineering Sch T (Contributor) / Barrett, The Honors College (Contributor)
Created2020-12
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Description
Artistic expression can be made more accessible through the use of technological interfaces such as auditory analysis, generative artificial intelligence models, and simplification of complicated systems, providing a way for human driven creativity to serve as an input that allow users to creatively express themselves. Studies and testing were done

Artistic expression can be made more accessible through the use of technological interfaces such as auditory analysis, generative artificial intelligence models, and simplification of complicated systems, providing a way for human driven creativity to serve as an input that allow users to creatively express themselves. Studies and testing were done with industry standard performance technology and protocols to create an accessible interface for creative expression. Artificial intelligence models were created to generate art based on simple text inputs. Users were then invited to display their creativity using the software, and a comprehensive performance showcased the potential of the system for artistic expression.
ContributorsPardhe, Joshua (Author) / Lim, Kang Yi (Co-author) / Meuth, Ryan (Thesis director) / Brian, Jennifer (Committee member) / Hermann, Kristen (Committee member) / Barrett, The Honors College (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Watts College of Public Service & Community Solut (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
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Description
Artistic expression can be made more accessible through the use of technological interfaces such as auditory analysis, generative artificial intelligence models, and simplification of complicated systems, providing a way for human driven creativity to serve as an input that allow users to creatively express themselves. Studies and testing were done

Artistic expression can be made more accessible through the use of technological interfaces such as auditory analysis, generative artificial intelligence models, and simplification of complicated systems, providing a way for human driven creativity to serve as an input that allow users to creatively express themselves. Studies and testing were done with industry standard performance technology and protocols to create an accessible interface for creative expression. Artificial intelligence models were created to generate art based on simple text inputs. Users were then invited to display their creativity using the software, and a comprehensive performance showcased the potential of the system for artistic expression.
ContributorsLim, Kang Yi (Author) / Pardhe, Joshua (Co-author) / Meuth, Ryan (Thesis director) / Brian, Jennifer (Committee member) / Hermann, Kristen (Committee member) / Barrett, The Honors College (Contributor) / Computer Science and Engineering Program (Contributor)
Created2022-05
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Description

STEAMtank is a project beneath that falls under the umbrella of InnovationSpace, an initiative of the Design School at Arizona State University. STEAMtank is the product of the product of the honors thesis of Abigail Peters, who envisioned a K-8 STEAM (science, technology, engineering, art, and math) museum that was

STEAMtank is a project beneath that falls under the umbrella of InnovationSpace, an initiative of the Design School at Arizona State University. STEAMtank is the product of the product of the honors thesis of Abigail Peters, who envisioned a K-8 STEAM (science, technology, engineering, art, and math) museum that was hosted on campus at ASU and was free to the community to promote STEAM education for underrepresented communities. STEAMtank is now in its second iteration, with six teams creating six attractions for the museum. Alongside these projects, presented here is a concept design for a museum exhibit focused entirely around chemistry, a particular branch of science that is lacking from all K-8 focused STEAM exhibits in Phoenix.

ContributorsFarrington, Logan (Author) / Hedges, Craig (Thesis director) / Reeves, James (Committee member) / Barrett, The Honors College (Contributor) / School of Molecular Sciences (Contributor)
Created2022-05
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Description

The field of veterinary medicine can be rewarding, but also very demanding. Research has shown that many practicing veterinarians struggle with mental illness, and the profession has one of the highest suicide rates in the United States. Research has also shown that many veterinary students struggle with mental illness. It

The field of veterinary medicine can be rewarding, but also very demanding. Research has shown that many practicing veterinarians struggle with mental illness, and the profession has one of the highest suicide rates in the United States. Research has also shown that many veterinary students struggle with mental illness. It is important to further research the mental health of veterinary students and how that can correlate with one's mental health as a practicing veterinarian. The purpose of this project is to summarize findings of the literature concerning the mental health of veterinary students and to present a new resource, the Wisdom Vet app, that can potentially support the well-being of veterinary students.

ContributorsYounger, Darien (Author) / Jimenez Arista, Laura (Thesis director) / Ocampo-Hoogasian, Rachel (Committee member) / Barrett, The Honors College (Contributor) / College of Integrative Sciences and Arts (Contributor)
Created2022-05
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Description

Through the use of Arizona State University’s Founders Lab, our group of four Barrett, the Honors College Students completed a research thesis regarding the interest of college students in a sleep light technology product. The National Aeronautics and Space Administration (NASA) pioneered a sleep light technology with the ability to

Through the use of Arizona State University’s Founders Lab, our group of four Barrett, the Honors College Students completed a research thesis regarding the interest of college students in a sleep light technology product. The National Aeronautics and Space Administration (NASA) pioneered a sleep light technology with the ability to regulate melatonin production and circadian rhythm, resulting in an improvement of sleep quality. The technology was originally invented for astronauts to improve their sleep while in space on a spacecraft. Utilizing this technology, our group performed extensive market research with the intention of determining if college students would be interested in purchasing a consumer product incorporating the sleep light technology. We created a brand called Rhythm Illumination and began by building a website and brand guide. Next, we utilized Google Forms to generate responses to a variety of questions regarding current sleep habits, current sleep problems, and whether or not there was interest in a product like this. After determining that college students have room for sleep quality improvement and there is interest in this kind of product, we worked towards our goal of gaining traction for the product. We decided to utilize both Google Analytics results and a Zoom event’s attendance as proof of interest in our product. Google Analytics revealed over one hundred unique users on our Rhythm Illumination website. We also had eleven event attendees. Between these two tools, our team was able to conclude that there is interest among college students for a consumer product utilizing NASA’s sleep light technology

ContributorsVijayaraghavan, Shalini (Author) / Amaya, Alexander (Co-author) / Rodgers, Tess (Co-author) / Toledo, Pedro (Co-author) / Byrne, Jared (Thesis director) / Pierce, John (Committee member) / Barrett, The Honors College (Contributor) / Department of Psychology (Contributor) / School of Human Evolution & Social Change (Contributor) / School of Life Sciences (Contributor)
Created2022-05
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Description
In 2020, all states and territories within the United States have at least 20% obesity rates among adults, with the state of Arizona being rated between 30-35% of adults (CDC, 2021). Obesity is linked to an increased risk of heart disease, stroke, type 2 diabetes, high blood pressure, certain cancers,

In 2020, all states and territories within the United States have at least 20% obesity rates among adults, with the state of Arizona being rated between 30-35% of adults (CDC, 2021). Obesity is linked to an increased risk of heart disease, stroke, type 2 diabetes, high blood pressure, certain cancers, as well as other chronic conditions (NIH, 2018). The high percentage is partly due to the work environment in society, which has become increasingly sedentary with the rise of labor-saving technologies, such as computers. As a result, sedentary jobs have increased 83% since 1950 (American Heart Association, 2018). Our proposed solution to the problem of people not getting enough exercise is Bet Fitness. Bet Fitness is a mobile app that utilizes social and financial incentives to motivate users to consistently exercise. The quintessence of Bet Fitness is to bet money on your health. You first create a group with your friends or people you want to compete with. You then put in a specified amount of money into the betting pool. Users then exercise for a specified number of days for a certain period of time (let’s say for instance, three times a week for a month). Workouts can be verified only by the other members of the group, where you can either send photos in a group chat, link your Fitbit/other health data, or simply have another person vouch that you worked out. Anyone who fails to keep up with the “bet”, loses their money that they put in and it gets equally distributed to the other members of the party. According to our initial survey, this idea has generated much interest among college students.
ContributorsSemadeni, Nathanael (Author) / Potts, Maddie (Co-author) / DeMent, Clare (Co-author) / Wang, Shiyuan (Co-author) / Bryne, Jared (Thesis director) / Lee, Christopher (Committee member) / Barrett, The Honors College (Contributor) / Department of Finance (Contributor)
Created2022-05
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Description

In arid environments such as Arizona, agricultural producers are burdened by constraints placed on them by inhospitable weather and limited access to water and fertile soil when attempting to grow produce. Farms in the arid Southwest often have to build greenhouses to overcome such constraints; however, such greenhouses may be

In arid environments such as Arizona, agricultural producers are burdened by constraints placed on them by inhospitable weather and limited access to water and fertile soil when attempting to grow produce. Farms in the arid Southwest often have to build greenhouses to overcome such constraints; however, such greenhouses may be relatively space, water, and pesticide intensive and often have demanding maintenance needs and overhead costs. In addition, many current agricultural practices exhaust land resources disparagingly, leading to irreversible environmental degradation. In an effort to improve agricultural production for those limited by weather and resource constraints while simultaneously increasing sustainability in land, resource and pesticide use, we have created Valleyponics, a hydroponic growth services company centered around creating a minimal farming footprint. The company uses a consultative services approach, leveraging NASA Veggie Growth System Technology to provide solutions to large businesses by automating their agricultural production processes and minimizing resource use year-round. Valleyponics aims to cultivate consultative partnerships which will allow our clients, their communities, and the environment to flourish.

ContributorsRamirez, Noe (Author) / Craft, Joshua (Co-author) / Valesano, Megan (Co-author) / Walsh, Samuel (Co-author) / Byrne, Jared (Thesis director) / Lee, Christopher (Committee member) / Balven, Rachel (Committee member) / Barrett, The Honors College (Contributor) / Dean, W.P. Carey School of Business (Contributor) / Mechanical and Aerospace Engineering Program (Contributor)
Created2022-05
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Description

As time passes and equipment advances, healthcare keeps evolving. The way medicine is practiced today is largely influenced by the resources established from technology. This technology has been a benefit in the treatment of many patients but has, at the same time, also provided new obstacles. Each advancement has an

As time passes and equipment advances, healthcare keeps evolving. The way medicine is practiced today is largely influenced by the resources established from technology. This technology has been a benefit in the treatment of many patients but has, at the same time, also provided new obstacles. Each advancement has an influence on the way medicine is practiced and the type of care patients are receiving. This thesis explores these factors to determine the overall impact patients face as innovation progresses through future development.

ContributorsReich, Mackenzie (Author, Co-author) / Fellars Watrous, Lisa (Thesis director) / Hall, Rick (Committee member) / Barrett, The Honors College (Contributor) / School of Life Sciences (Contributor)
Created2022-05