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This study aims to explore the prevalence of smartphone, smartwatch, and fitness tracker ownership among college students, and compare the popularity of each device in tracking health-related habits such as physical activity, eating, and sleep. In addition, this study aims to analyze the effectiveness of each device for achieving personal

This study aims to explore the prevalence of smartphone, smartwatch, and fitness tracker ownership among college students, and compare the popularity of each device in tracking health-related habits such as physical activity, eating, and sleep. In addition, this study aims to analyze the effectiveness of each device for achieving personal health goals in all three categories. Research for this study was conducted using an Institutional Review Board (IRB) approved survey that was distributed electronically to various Greek and student organizations around Arizona State University campuses. In total, 183 responses were considered, with participants ranging from ages 18 to 23. Participants were required to own or possess a smartphone to be eligible to complete the survey. After seven days of data collection, the results were then analyzed using Qualtrics. The results revealed that smartwatch and fitness tracker ownership is not prevalent within the Arizona State University demographic. In addition, after comparing device popularity across each habit-tracking category, it is apparent that the smartphone is the most used device for tracking. Finally, when looking at device effectiveness in relation to achieving health goals, smartwatches consistently scored higher than smartphones. Supplemental research should be conducted to further explore the prevalence and effectiveness of habit tracking. This research should include a larger sample size and a more evenly spread gender demographic.
ContributorsMeyer, Allison Hope (Author) / Levinson, Simin (Thesis director) / Carr, Natasha (Committee member) / Industrial, Systems & Operations Engineering Prgm (Contributor) / Barrett, The Honors College (Contributor)
Created2019-05
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Accessible STEAM (Science, Technology, Engineering, Art, and Mathematics) education is imperative in creating the future innovators of the world. This business proposal is for a K-8 STEAM Museum to be built in the Novus Innovation Corridor on Arizona State University (ASU)’s Tempe campus. The museum will host dynamic spaces that

Accessible STEAM (Science, Technology, Engineering, Art, and Mathematics) education is imperative in creating the future innovators of the world. This business proposal is for a K-8 STEAM Museum to be built in the Novus Innovation Corridor on Arizona State University (ASU)’s Tempe campus. The museum will host dynamic spaces that are constantly growing and evolving as exhibits are built by interdisciplinary capstone student groups- creating an internal capstone project pipeline. The intention of the museum is to create an interactive environment that fosters curiosity and creativity while acting as supplemental learning material to Arizona K-8 curriculum. The space intends to serve the greater Phoenix area community and will cater to underrepresented audiences through the development of accessible education rooted in equality and inclusivity.

ContributorsPeters, Abigail J (Author) / McCarville, Daniel R. (Thesis director) / Juarez, Joseph (Committee member) / Industrial, Systems & Operations Engineering Prgm (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05
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Technology has managed to seamlessly grow into every industry fathomable without much resistance. This could be due to the fact that the majority of industries that have integrated technology have lacked insurmountable barriers which could hold back strategic innovations. Even with a wide array of industries applying technology to their

Technology has managed to seamlessly grow into every industry fathomable without much resistance. This could be due to the fact that the majority of industries that have integrated technology have lacked insurmountable barriers which could hold back strategic innovations. Even with a wide array of industries applying technology to their framework, some haven’t managed to reach the true capability of technological advances. One industry that has both taken wide advantage of technology while also barely scraping the surface of the depth behind its potential has been politics. Electronic voting booths, targeted online marketing campaigns, and live streamed debates have been integral parts of our modern-day political environment, however, approval rating-based forecasting for elections has been an area that isn’t commonly referenced by both large political players.

In an age of information where data can be extracted just about anywhere and interpolated using extensive statistical processing, the fact that systems modeling isn’t a pillar of campaign efforts seems ludicrous. A field that is heavily dependent on pivoting concern based on lack of support would make sense to heavily depend on a modeling system that can accurately predict future points of interest.
This report aims to lay the foundation that can be built upon through providing pitfalls in potential modeling, importance of a modeling system, and a barebones skeleton model in AnyLogic with a scheme of how the model would work. I hope this report can serve political interests by providing context on which modeling can accurately provide insight.

ContributorsSchiazzano, John (Author) / McCarville, Daniel R. (Thesis director) / Juarez, Joseph (Committee member) / Industrial, Systems & Operations Engineering Prgm (Contributor) / Barrett, The Honors College (Contributor)
Created2020-05