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This study explored the motivation and persistence factors for non-professional athletes who decided after the age of 40 to begin training for an IRONMAN distance triathlon. The qualitative methodology of grounded theory (Strauss & Corbin, 1998) was used in conceptualizing and implementing the research. In-depth interviews were conducted with 10

This study explored the motivation and persistence factors for non-professional athletes who decided after the age of 40 to begin training for an IRONMAN distance triathlon. The qualitative methodology of grounded theory (Strauss & Corbin, 1998) was used in conceptualizing and implementing the research. In-depth interviews were conducted with 10 individuals in the Southwest region of the United States. Data was coded in accordance with grounded theory methods. Motivation themes that emerged from the data centered around either initiating training for triathlon as an approach toward a specific goal or outcome, or beginning triathlon as a way to cope with personal difficulties. Obstacles to motivation also emerged, such as finances and time, injury, fear and doubt, and interpersonal difficulties. Persistence themes emerged that centered around either taking active steps to help continue training and relying on internal traits or characteristics to promote persistence. Data are discussed in terms of how these individuals adopt triathlon as a part of their lifestyle and identity, and how they come to persist in training beyond IRONMAN.
ContributorsLiddell, T. Michael (Author) / Claiborn, Charles (Thesis advisor) / Kinnier, Richard (Committee member) / Margolis, Eric (Committee member) / Arizona State University (Publisher)
Created2013
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Description
This qualitative case study of 12, eighteen to twenty-four-year-olds from seven countries provided insight into the learning practices on an art-centered, social media platform. The study addressed two guiding questions; (a) what art related skills, knowledge, and dispositions do community members acquire using a social media platform? (b), What new

This qualitative case study of 12, eighteen to twenty-four-year-olds from seven countries provided insight into the learning practices on an art-centered, social media platform. The study addressed two guiding questions; (a) what art related skills, knowledge, and dispositions do community members acquire using a social media platform? (b), What new literacy practices, e.g., the use of new technologies and an ethos of participation, collective intelligence, collaboration, dispersion of abundant resources, and sharing (Knobel & Lankshear, 2007), do members use in acquiring of art-related skills, concepts, knowledge, and dispositions? Data included interviews, online documents, artwork, screen capture of online content, threaded online discussions, and a questionnaire. Drawing on theory and research from both new literacies and art education, the study identified five practices related to learning in the visual arts: (a) practicing as professional artists; (b) engaging in discovery based search strategies for viewing and collecting member produced content; (c) learning by observational strategies; (d) giving constructive criticism and feedback; (e) making learning resources. The study presents suggestions for teachers interested in empowering instruction with new social media technologies.
ContributorsJones, Brian (Author) / Stokrocki, Mary (Thesis advisor) / Young, Bernard (Committee member) / Guzzetti, Barbara (Committee member) / Arizona State University (Publisher)
Created2012
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Description
Working with participants in schools for highly gifted students, this study asked adolescents to create a digital story to address the prompt, "How has your life changed since coming to this school?" Participant interviews were conducted in an attempt to determine how gifted students view their educational experiences and how

Working with participants in schools for highly gifted students, this study asked adolescents to create a digital story to address the prompt, "How has your life changed since coming to this school?" Participant interviews were conducted in an attempt to determine how gifted students view their educational experiences and how those experiences influence the current development of self-identity. Digital story creation and photo elicitation methods were chosen in an effort to remove researcher bias and allow participant voices to be heard more accurately. Parent and educator interviews were also conducted. Data analysis was completed using narrative construction methods. Findings include several themes among participant self-identity influences including how labels affect participant's view of themselves, perfectionism and competitive drive function in each gifted child, necessity of intellectual challenge, appropriate learning environment helps to create self-confidence and self-identity, and grades are more important than learning for knowledge.
ContributorsHart, Courtney Brook (Author) / Ganesh, Tirupalavanam G. (Thesis advisor) / Margolis, Eric (Thesis advisor) / Sandlin, Jennifer (Committee member) / Arizona State University (Publisher)
Created2014
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Description
Black Rock City is a temporary city existing for one week in the harsh desert of northern Nevada. It plays host to the Burning Man festival with over 300 large-scale art installations and is considered to be the largest interactive art festival in the world. Besides the main

Black Rock City is a temporary city existing for one week in the harsh desert of northern Nevada. It plays host to the Burning Man festival with over 300 large-scale art installations and is considered to be the largest interactive art festival in the world. Besides the main burn, smaller local regional events have developed. These regional events encompass many of the same tenets as Burning Man including the presentation of large-scale art. Burn2 is the regional event held on the virtual world, Second Life. In 2013, both events used the theme of Cargo Cult as a stepping off point for the artists. Through the lens of spectacle, I used art criticism as a way to gain understanding of the artworks.

Art criticism is a means of interpreting and appreciating artwork and is often used in the art classroom. Edmund Feldman's method promotes a deeper understanding of art and consists of four steps: description, formal analysis, interpretation and judgment. Using Feldman's method, I analyzed three artworks from the 2013 Burning Man festival and three works from Burn2. From interviews, photographs, and personal observations I analyzed the artworks. I used external analysis to compare the literature on similar festivals and the artworks with other events held in the real life and virtual world.

I found in both events very similar concepts and themes. Artists had specific subject matter in mind when designing their installations. Artists used the theme as a stepping off point for rationalizing their content. Art made to be displayed at Burning Man was expensive; funding was a concern for all the artists. Burn2 artists were free from funding concerns even though there were expenses to making art in Second Life. Emerging themes were use of building materials and color, use of electronics and computer technology, art installations in festivals, spectacle, collaboration, and interactivity. Further implications included teaching about the engineering of structures, critical thinking about festival themes and the individual art installations, visual culture, and art making with these emerging art forms.
ContributorsKrecker, Linda Susan (Author) / Stokrocki, Mary (Thesis advisor) / Young, Bernard (Committee member) / Margolis, Eric (Committee member) / Arizona State University (Publisher)
Created2014
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Description
This dissertation focuses on thermal comfort and walking as an experiential phenomenon in outdoor urban environments. The goal of the study is to provide a better understanding of the impact of psychological adaptation factors on thermal comfort. The main research questions included the impact of psychological factors on outdoor thermal

This dissertation focuses on thermal comfort and walking as an experiential phenomenon in outdoor urban environments. The goal of the study is to provide a better understanding of the impact of psychological adaptation factors on thermal comfort. The main research questions included the impact of psychological factors on outdoor thermal comfort as well as the impact of long-term thermal perception on momentary thermal sensation. My research follows a concurrent triangulation strategy as a mixed-method approach, which consisted of a simultaneous collection and analysis of qualitative and quantitative data. Research consisted of five rounds of data collection in different locations beginning February 2018 and continuing through December 2019. During the qualitative phase, I gathered data in the form of an open-ended questionnaire but importantly, self-walking interviews where participants narrated their experience of the environment while recording one-minute long videos. The visual and audible information was first processed using thematic analysis and then further analyzed via Latent Dirichlet Allocation (LDA). During the quantitative phase, I gathered information from participants in the form of three-step survey questionnaires, that data was analyzed using T-Test regression analysis in STATA. The quantitative data helped explore and address the initial research questions, while the qualitative data helped in addressing and explaining the trends and the experiential aspects of thermal environment.

Results revealed that spatial familiarity (as a psychological adaptation factor) has a significant relationship for both overall comfort and thermal comfort within outdoor environments. Moreover, long term thermal memory influences momentary thermal sensation. The results of qualitative and quantitative data were combined, compared, and contrasted to generate new insights in the design of outdoor urban environments. The depth and breadth of the qualitative data set consisting of more than a thousand minute-long of narrated video segments along with hundreds of pages of transcribed text, demonstrated the subjective aspects of thermal comfort. This research highlights the importance of context-based and human-centric design in any evidence-based design approach for outdoor environments. The implications of the study can provide new insights not only for architects and urban designers, but also for city planners, stakeholders, public officials, and policymakers.
ContributorsGarshasby Moakhar, Mohsen (Author) / Hejduk, Renata (Thesis advisor) / Cheng, Chingwen (Committee member) / Coseo, Paul (Committee member) / Margolis, Eric (Committee member) / Arizona State University (Publisher)
Created2020