Matching Items (2)
Description
The interaction between England and Scotland is complicated and continually changing. Scottish writer Sir Walter Scott examines this long-standing relationship through his various writings. Scott conveys a presence that is both acutely aware of the damages enacted upon Scotland by various English political efforts, and sensitive to the delicate relationshi

The interaction between England and Scotland is complicated and continually changing. Scottish writer Sir Walter Scott examines this long-standing relationship through his various writings. Scott conveys a presence that is both acutely aware of the damages enacted upon Scotland by various English political efforts, and sensitive to the delicate relationship that the two regions had begun to form during his lifetime. Through a critical analysis of Scott's novel, Rob Roy, one can see the various strategies Scott used to balance the need to address prior controversies within the relationship, and the petition to move beyond the prior conflict and develop a mutual understanding of each culture. Through this, Scott is able to regenerate a sense of Scottish nationalism for his people, and encourage improved relations within the British Isles.
ContributorsChotena, Chelsea (Author) / Facinelli, Diane (Thesis director) / Foy, Joseph (Committee member) / White, Julianne (Committee member) / Barrett, The Honors College (Contributor)
Created2013-05
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Description
All modern multiplayer games are administered by having players connect to a remote server which is used to provide the ground truth for game state and player actions. This use of a central server provides a simple and intuitive way to administer game servers but also provides a single point

All modern multiplayer games are administered by having players connect to a remote server which is used to provide the ground truth for game state and player actions. This use of a central server provides a simple and intuitive way to administer game servers but also provides a single point of failure, as each server must be able to process all actions coming in and make a decision on whether the action is allowed or not, and how to update the game state accordingly. In cases where the server is under significant load, either from a very popular game release or from a deliberate attack, the game slows down or completely crashes. When there is a server action backlog, this can allow malicious actors to perform previously impossible actions. By instead using a decentralized platform, we can build a robust system that allows playing games through a P2P manner, filling in the need for central servers with consensus algorithms that provide the security on the part of a central authority. This project aims to show that a decentralized solution can be used to create a transparent, fully playable game of Monopoly with complex features that would be more scalable, reliable, and cost-effective compared to a centralized solution; meaning that games could be produced that costs pennies to publish and modify, taking seconds to propagate changes globally, and most importantly, cost nothing for upkeep. The codebase is available here: https://github.com/SirNeural/monopoly
ContributorsXu, Yun Hui (Author) / Boscovic, Dragan (Thesis director) / Foy, Joseph (Committee member) / Computer Science and Engineering Program (Contributor) / School of Mathematical and Statistical Sciences (Contributor) / Barrett, The Honors College (Contributor)
Created2020-12